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DrRumbaLumba

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Everything posted by DrRumbaLumba

  1. If any of you gorgeous brilliant modders could switch the combat sounds with more realistic sounds that carry more weight and detail to them I'd absolutely, 100%, GUARANTEED, start levitating from the pleasure. To be a little more descriptive, often when fighting human enemies and human like enemies which have the same sound configuration you might slice right through like the thorough badass you are, but you are rewarded with a simple and disappointing *sloosh*, if that makes any sense. It feels to me like your cutting through butter and while it should rightfully be so, considering you are an over powered beast, it doesn't carry enough weight or sense of impact in my opinion. That's not to say that I want to hear every gruesome detail like the cartilage ripping apart and gushing gruesomely as bones crackle, just something that carries a little more oomph. I understand it isn't as easy a task as switching files around and I understand if it isn't within the realm of possibility, but come on you modders make the impossible possible all time! Anyways, I greatly appreciate any consideration and attempts in advance.
  2. Hey yo blessed moders, I don't know about you but I personally dislike my character holding his two handed sword up to his chest as he's approaching enemies, it just doesn't look battle ready enough for me. However, I've noticed there is a stance after swinging two handed swords that places you in a better pose which can be seen in the image. Was hoping someone would be able to simply replace the current idle 2 handed sword animation for the 'after swing' animation if at all possible. I know it might not be as simple as "Idleanimatio2hbegud = true" and I greatly appreciate all those who take a crack at it! (sorry for the image quality but forum kinda wacky with file size)
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