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linyuheng2000

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  1. Recently in my new playthrough I use SPID version of Enhanced Blood Texture. I thought this would provide better performance than the standard cloak spell version, but I was wrong. The game will have some random stutter for a few second after I arrive a new location, for example when I first arrive whiterun with carriage. After my testing the short stutter is only caused by Enhanced blood texture and SPID. Use standard version of EBT without SPID won't have this problem and yes, no other mods enable during testing(except all the requirement of cause). Although this stutter won't last long, and only happened once after I travel to an new area, I still don't want it. So I switch back to standard version of EBT. Are there anyone have the same issue like me? Also, about Base Object Swaper, could it also cause this kind of issue? Haven't test it so just asking.
  2. I'm not sure this is an issue only in my game, or everyone else's. sometimes when fighting falmer, no matter how many they are, they'll suddenly starting to run backwards and trying to stay away from me. If I chase them they'll still attack when I'm too close, but if I don't chase them they'll run away and hiding behind a corner and stay there for a long time. Falmer shouldn't flee in combat right? Especially my character is less than level 20. So what cause them to run away? The only mod I had which can be related to this is immersive citizen and smiloden. Can these mods cause this bug? Or this is something in the vanilla game?
  3. Recently, I didn't do anything to my mods, and suddenly the game started to have this fatal bug. Please check out the video for detail: https://youtu.be/qzVo7VAjB28 Basically the data of the game just no longer connected with the game anymore. All the sound are gone, the items and spells in my inventory are missing and can't equip them, the animation of different spells are wrong, the icon of the items are missing. The FX of the spells are missing(Especially spells from mods) The only thing I can do is run around I watch my surrounding. If I leave the cell, save or reload a save, or exit the game, or doing anything else, the game will freeze and eventually crash. This happened randomly, about 1-3 hours it will happen again. My save file is 9.8mb, with 76 active script, no unattached instances or other error. I didn't remove or add new mods for a while, but if anyone needed, here's the load order: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmTKChildren.esmWyrmstooth.esparnima.esmCampfire.esmRigmor.espRigmor_CampsGrass Patch.espSkyUI_SE.espRaceMenu.espRaceMenuPlugin.espicepenguinworldmapclassic.espAllMorphsAllRaces.espArmor.espCommonClothes.espWeapons.espCreatures.espGameplay.espLevellist.espMagic and Potion.espRandom Encounter.espArteFake.espskyforgedWeapons.espAVExpansion.espDifficultArchery_200.espRealistic AI Detection 2 SE - Medium Interior, Medium Exterior.espApocalypse - Magic of Skyrim.espArcanum.espTriumvirate - Mage Archetypes.espAdvanced Alteration - Telekinetics.espChronomancy Spell Pack.espDishonored Blink.espLevitate Toggle-able Spell.espspell_amnesia_SSE.espLessDragons10.espGoToBed.espVisible Favorited Gear.espMisc Dialogue Edits.espDragon Stalking Fix.espTavernAIFix.espdovahkiinrelax.espGoToBed-Dovahkiinrelax-patch.espGoToBed-VisibleFavoritedGear-patch.espExtended Encounters.espImmersive Citizens - AI Overhaul.espLandscape Fixes For Grass Mods.espLandscape For Grass Mods -Immersive Citizens PATCH.espFolkvangr - Grass and Landscape Overhaul.espdD - Enhanced Blood Main.espMedieval Lanterns of Skyrim.espcapital of hjaalmarch.espcapital of pale.espcapital of winterhold.espcapital of falkreath.espthe mages college.espJK's Palace of the Kings.espJK's Blue Palace.espJK's Dragonsreach.espDoors in Inns.espFalkreath Bandits Downfall.espDwemerGatesNoRelock.espEVE_GiantCampfiresCastShadows.espmihailmummifiedanimals.espFaceSculptorsRacemenu.espPC Head Tracking - MCM.espPC Head Tracking - Patch.espSmilodon - Combat of Skyrim.espTKDodge.espVioLens SE.espSoS - The Wilds.espIHSS.espWindyGrass.espDolomite Weathers.espDragonborn Delayed - After Alduin's Bane.espEmote.espKS_Hairdo's_Lite_NoNPCs.espHallgarthAdditionalHair.espAzurite Eyes.espBrows.espTKChildren.espSerana.espArvakr.espSleeved Guards.espSPTDiverseGuardsSkyrimSE.espOpenFaceGuardHelmetsSSE.espBetter Candlelight.espRealisticWaterTwo.espRealistic Water Two - Landscape For Grass Mods Patch.esp Note that I played my game with this load order for quite a while, from the start of my playthrough, so it's unlikely to be mod conflict or something. If anyone has any idea about what is going on with my game, please tell me. I would be very grateful.
  4. I recently notice this, for whatever reason, after some quest, or some scene in a quest, the random conversation between NPC and NPC will be completely blocked. I can't tell exactly which quest can cause this issue but it seems quite common. No matter what I do, wait for 24 hours in game, resetAI command, disable enable command, reload my save file, fast travel...Nothing can fix this issue and NPC will not chat with each other anymore. They still can have normal conversation with me, and those merchant will still say their selling words, but random conversation between NPCs disappear no matter where I am. After some testing, I think the only solution is to close and restart the game. The first time I load my save file after I restart the game, these conversation will be normal and NPC will talk to each other again, if I immediately save my game, I can fix this issue temporary and reload this new save file won't cause it to happen again. Until next time another quest block these random conversation again and I have to do the same thing to fix it. However, if I restart my game after this issue occur, I reload my save, the conversations come back, then I reload this same save file again, the conversations will be blocked again, just like before I restart the game. After some digging, my guess is this is caused by the "complex scene" in some quest, which will blocked all the radiant dialog between NPCs and somehow the "complex scene flag" just stuck after I finished the quest. This is just my theory and I can't confirm it. I use immersive citizen mod and that's the only AI mod I have and I pretty sure usually these radiant conversation will happened quite often in my game without any issues. The only issue is the one above and I really want to know the answer. If anyone know something about it please tell me. Thanks!
  5. My fallout 4 rarely CTD before,almost once twice in whole playthrough. Recently my game CTD a bit often, not very often though. This week I only encounter three times and still most of the time my game was stable. The reason I'm here not because the frequency of the crashes, but because the moment it crash. It's so random that I totally have no idea why. Everybody know ,the game crash usually happen when combat,loading screen,or exploring crowded places like downtown Boston. But this week, first,my game crash when I go find the drinking buddy(protectron) in the bar, it got out of the pod and said a few words and suddenly my game crash. What??? After I load save and try again everything is fine. After that the game crash in some different but totally unrelated places. Yesterday is the weirdest. My game crash twice when I talking to Dima for the first time in Acadia with Nick by my side. Twice. What's going on??? Everytime it crash near the end of that long conversation but it's not like I can't pass that dialog by skipping it. It just seem to crash when they talk for a long time. I google everywhere but nobody has the same issue. Of course this is still a random crash so the third time I tried everything is OK. I just don't understand what cause these not frequently random crashes. The game it self? My computer? Or my mods? Yes I do have some mods but everytime it crash in some place with zero mod impact and I only have fifty or sixty mods install so I don't think it is cause by mods. I can upload my load order later when I go back home. I just want to know is this normal to crash in the places like these?
  6. Is there any mod that allow NPC to sandbox when talking to player, when they enter conversation they always stand right in front of player and never move away. They feel like robot not a real person. Even if they do move away from player sometimes, maybe glitch or something,the conversation mode will stop and they will stop talking. Is there any mod that allow NPC to sandbox like normal without stopping the conversation? If not, can I do it myself with creation kit without edit any script? How?
  7. I check creation kit and I know vertibird as a NPC, has 10 perception, that's very high so it's hard to sneak when enemy vertibird are around. But the problem is although vertibirds can found enemy easily, it's actually easier for NPC to detect vertibird first and start to attack. For me, it's just very annoying when I ride a vertibird and fly above the cloud and all commonwealth enemyââraider, supermutant, gunner start to shot me endlessly. They are out of my load distance and I can't find them at all but still I keep getting attack from everydirection. Is there any way I can fix this with mod? Stop NPC attack flying vertibird, only fightback when the vertibird attack, or give vertibird a little sneak effect to make it harder to detected by NPC. I have no idea how to do that but it really break immersion that almost every enemy try to shot down every vertibird they came across. For what? Try to get killed by the minigun? Or want to loot those broken metal scrap? If anyone can help me fix this, I will be appreciate.
  8. I currently begin my playthrough in a realistic way. I change timescale to 10 and I really feel boring when I didn't go out and kill enemy. There are nothing I can do in my freetime at home, only crafting weapon or armor modification, or sit down listening to the radio, the vault-tec DLC add two workshop object I can actually 'use' it, I'm appreciate that. Nuka world DLC has some mini-game machine but I can't biuld it before I go to nuka world. I just really want more, some vanilla object I can actually interact with, or something new to spent time. pipboy minigame are great unfortunately they can't spent in-game time. In skyrim at least there are some mod such as dovahkiin relax allow player to do more thing than usual, in fallout 4, haven't seen such mod exist.
  9. I'm not a modder and I always don't understand why player can't add new animation in to skyrim and how FNIS work. It seems like fallout 4 don't have this problem since there are no FNIS for fallout 4. Why? Although I already install lots of mod and my game isn't very stable now, there are still a lot of mods especially animation mod that I really like to try, but nearly all of them require FNIS and I'm tired of bugs in my game now, so is FNIS easy to use? Is it stable? Any chance to cause more bugs like T pose or even CTD? Safe to install or uninstall in midâgame? That's all my questions for now.
  10. I'm playing skyrim SE. For some reason, I encounter random dragon in the wild every trip. Only in the wild, never happen in the city. In my current playthrough, most of the time I walk, or ride a horse. Rarely use fast travel or carrige.I change the timescale to 10, witch should make dragon encounter very rare. But it didn't. Now almost every time I came out from the dungeon or any other interior. Or ride to a far destination, I will onehundred percent encounter a dragon, just one dragon, no more. Sometimes I can see a dragon very far, flying around a mountain, but sometimes they will suddenly apear above me just like teleport, no warning sign no far-away dragon shout. I pretty sure this is a bug since I didn't install any dragon mod and I tried the SSE mod "less dragon 2018" and nothing change. If anybody knows a mod that can really help reduce the dragon encounter chance, I will be grateful. By the way, not only dragon encounter is a bug, some other encounter is strange too. For example, not very often, but I already encounter dark brotherhood assassin for mo re than 8 times, all with the same note. I also encounter two redguard asking a women something for more than 10 times now. These encounter is normal I know, but I'm pretty sure skyrim has much more random encounter I never encountered before. Why these same random event happened again and again, and nothing new happen anymoreï¼It's like an infinite loop with these three random encounters. Please help me if anybody know what's wrong with my game. The only mod I install that can affect NPC is immersive citizen. No random encounters mod install.
  11. I install the mod 'Companion command and tactic' yesterday. Today I encounter a bug that companion keep a very close distance to me no matter what distance I change. I uninstall the mod and the effect still there, nothing change. I even try to sleep for two days and I use fallrim tools to clean the script but still nothing and I can't find the script with fallrim tool in my new clean save. Please help!
  12. I really want to know how to change how much time you cost to travel from the commonwealth to far harbor. The first time I left commonwealth was 11:00 in the morning, It took me almost one day to get there. When I arrive to far harbor, the time is 3:00am in the next day. I don't understand why it took so long and I just ignore it. But after I finished some far harbor quest, I want to go back to the commonwealth, this time I got on the boat and left far harbor, but it only take 5min in game time to get to the commonwealth, WTF... Yes, this totally break the immersion. I used to set time scale to 10 before, and I made a mod that change the fast travel speed from 1 to 0.7. Slower than the vanilla. But that value seem to has no effect on this, I still travel from far harbor to commonwealth without wasting anytime on the boat. That's not immersive at all. Can anyone please help me? How to change the world to world travel speed in fallout 4 with creation kit?(in game time)
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