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GePalladium

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  1. I can implement ingame, it won't conflict with anything, but I don't want to write the content at all or bother with the voice files.
  2. https://www.creationkit.com/index.php?title=GetSex_-_ActorBase
  3. Yeah, I'm not surprise, while testing, I noticed I was only dropping objects stack by stack, first food then junk. I was actually happy to notice weapons and amors were not in the first stack. This mod is a weird idea. I wonder what you'll do with it. I'll wait for the surprise. I'm happy your quest worked. There is always 10 different ways to do the same thing. I learnt it's better to avoid (when it's possible) the quests that are running all the time. The story manager is great for that: It starts the quest only when needed. That's a new feature in the CK.
  4. This idea is funny, so I took a look. I tested it, it works, but I made it a compeletly different way.
  5. probably a bad alias order, try to change this Edit: I didn't download your file, this is just the first thing that came in my mind when you said it stopped working when you added a new NPC.
  6. Depends of what you want, maybe use the story manager with a kill actor event quest.
  7. You don't listen. You can't do that with and .esp. You still can make a fomod and users select the language they want while installing the mod. I don't think voice files will be updated by Bethesda anyway.
  8. You don't need an .esp just redownload on steam the game in the language you want, then keep the audio files you got, then reinstalle your game in english (yes, it's a long operation so keep a back up of each file.) Probably the .ba2 in the other language will have a different name than the english one, maybe something like "Fallout4 - Voices_fr" if in french. Change the name to just "Fallout4 - Voices" or the .esm won't find the file. Overwrite abnd That's all.
  9. Sorry for the late reply, I forgot to checked about it. I'm not sure I understand what you mean. If you want to teleport the player from where he is during the dialogue to another location, you should add a script. create a new quest stage, then add your script, check this: https://www.creationkit.com/index.php?title=MoveTo_-_ObjectReference Then open the dialogue that will make your player move to the new location. Check the button "end running scene" then at the bottom of the window in "scripts", select: On end, set parent stage and here select your stage (with the moveto script). I hope I make sens. :smile:
  10. You can check in the CK how's made the vanilla scene with hancock when he talks in the balcony. That's pretty close to what you're looking for. Then add a player head tracking. (It's just a box to check in you dialogue once you validated it)
  11. You overthink it, why don't you just overwrite the BSA with your own loose files? You can zip them and installe them via NMM.
  12. This? https://steamcommunity.com/app/377160/discussions/0/496881136916071490/
  13. Yes it's possible. It's long to explain. The best is to check in the CK the quests COMCait, COMCaitTalk and COMCaitQuest. COMCait, COMCaitTalk are the companion quests with her dialogues. COMCaitQuest is her quest in the Vault: Check how this is done and do the same.
  14. If everything was ok and suddenly started to freeze, then you have to remember what happend or what you did. Because the load order is very long, and even if it wasn't that long, a game doesn't start freezing by magic.
  15. You can make it yourself. I like that style too it's pretty easy with the good mods The Vanilla minutemen hat is pretty nice. The vanilla leather addon too (torso legs and arms) + This mod adds a lot of nice armors http://www.nexusmods.com/fallout4/mods/9749/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D9749&pUp=1 + This weapon http://www.nexusmods.com/fallout4/mods/19619/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D19619&pUp=1 + Eli accessories http://www.nexusmods.com/fallout4/mods/9297/?
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