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urdli

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  1. Community shaders won't work because of my processor, it's a G4560 and it doesn't have the technology needed sadly.
  2. They are both disabled already, I thought it was that too. I just give up with enb, it's just a messing feature if you don't have a good computer. I'll just find another way to get object shadows and nice water.
  3. Finaly I found an enb preset that isn't dark but I get everything blurry, if I go back a few meters everything gets even more blurry and wind animated plants stop moving and get a "grainy" movement. It hurts the eyes after a bit.
  4. Just tried that, it didn't change a thing. If you look at last capture you can see shadows around the eyes, the mouth, the neck ... These shadows are gray without enb. When I activate enb, these shadows become deep black but the new shadows from ambient occlusion are gray. I feel that maybe the new shadows from enb go above the old ones. Maybe if I could deactivate shadows from the game and keep only the one from enb it could help ?
  5. I already checked that, it is on 0. I don't have the line bSAO_CS_Enable though. I also deactivated all the mods, even enb related ones, same problem. Thanks.
  6. Hello, I'm searching for a solution to really dark shadows problem in Enb for two days. Characters create really dark shadows on themselves, when their back is in the light it's all the character that is dark. When I deactivate Enb everything goes back to normal. Most of the shadows are really black too, everything seems to be related. With and without enb
  7. I managed to clear the black faces bug easily but the floating eyes and teeth no. I looked for patches and stuff but nothing did it, it doesnt matter since most of important npcs are covered by overhauls. I really would like to find another overhaul, this one doesnt cover unamed npcs.
  8. I erased all my saves and made a new start, I think the npcs touched by the missing faces are the ones not touched by npcs replacers. I changed load order many times but it didn't change a thing. I'm downloading KSHair For All Vanilla NPCs and see if I have the same bugs. I don't really like these replacers, it breaks immersion to see everyone with a boysband haircut. I think i'll just stick with vanillas hair for the untouched npcs.
  9. Well, VHR is full of bugs, i got black faces I was able to correct with a fix but I also have floating teeths and eyes instead of heads on some generic npcs, wasn't able to correct that. So VHR get lost of my list
  10. Today I was having a hard time trying to figure out why Ks Hairdos didn't change npcs hair I thought it was a replacer .. I switched to VHR - Vanilla Hair Replacer, it seems to be the most lore friendly. I also found what value to change for the inside, it was so dark without light sources I barely could see things around. It is Ambientlightninginteriorday or night in Environnement tab, i went from 1 to 3.
  11. I cleaned the files loot told me to, and I finally got rid of that gray layer I had. It wasn't the postprocessing option in enb because I had it inside but not outside and the contrary when I changed the state of it, it was EnablePostPassShader. At least one problem solved I hope.
  12. I use loot since the beggining, he somtimes tells me he found x ITM records, I think they are the ones that need to be clean.
  13. Thanks for the explanation, I think I understand MO2 but I need to learn SSedit if I want to stop adding supressing mods. I had a hard time launching it since I'm on Gog but it's done, I will follow Gamerpoets tutorial to see if I learn enough.
  14. What I mean by patch from my wrong vocabulary, is a file or an option needed for a mod to work with another one otherwise there will be problems.
  15. I remember my first unmodded run on Skyrim, it was on an old laptop too. I even abandonned it since it was really ugly and lagging I understand what you say and logic of the patches, I try to avoid them and find alternative mods because I find difficult to know what mod corrupts what. Sometimes I install a mod with the patches and options needed and later when I install another one that conflicts with it without knowing and didn't select the right patch in the first one, both mods don't work properly. It surely is the case with Evla I just got out of my list, but I don't know what caused the bug. So I try my best to get mods that don't conflict with anything but it's hard. You mean that xedit would show me the conflicts I have running ?
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