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K4gek4ze

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Everything posted by K4gek4ze

  1. This is only opinion based on no spell mods, and several playthroughs as a pure caster: There is no actual calculation if what you are asking is similar to how the spell creation worked in Oblivion (which was also very inconsistent). Take a look at the type of spells you have and their Base Magicka Cost (before items and perks) and and list them out. Categorize by (I don't like saying level, but...) level AND type. The only other variable I can think of off the top of my head is slight balancing. For some reason Bethesda thinks Fireball should cost more than others (if I recall correctly...) I think it used to knock everyone and everything around like rag dolls (been a long time since I played pre-DLC's exist, or even pre-Update: when some dragons wouldn't land, and so then couldn't die). For example: Novice - Buff / Novice - Damage (May want to split into direct/over time/both) / Novice - Debuff/Crowd Control (Fear/Calm/Etc...) Generally (it seems) buff/debuff types are stupid high costs. Usually most of the magicka pool without perks/items. I can't speak well for Adept higher damage types, because cost reduction is typically high by then, but without perks they tend to be near impossible to cast more than 2 or 3x... (I play on Master only, however... So, my HP is at 150-200 by this point). Without perks, conjuration types and buff types seem to be impossible to cast Adept and higher, or all my magicka. So, again: List in categories by type, level, "balance", and compare..... :\ And make your best judgment. Keep in mind: eventually, all spells can cost nothing with proper gear. #1 Cheat: Level 100 Enchanting :D
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