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Illusionarythade

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Everything posted by Illusionarythade

  1. I love the moveset of the twinblade so much, but I cant help but always imagine it as a bo staff, the moveset seems like it would suit it so well. Just an idea.
  2. Did you by any chance change the ground (world) model in the armor record? That seems to be a typical "ctd in inventory menu" cause if the ground model is still indicating it's skinned. It needs to be a static model. It turns out, you was correct, I changed the wrong nif I had changed the one in armor instead of armor addon. It now appears and equips ingame. I must thank you so much I am very appreciative, now I can see it ingame and can see what I need to fix. <3
  3. Hey, I am new to modding in general I have never made an outfit or used programs associated with it, and I am trying to learn things. I wouldn't usually ask for help as I know it can be annoying ^^; but I am genuinely stuck. If its important I run everything through mod organiser, So as a run down of what I have done so far: [Outfit Studio - Im using CBBE body] I used vanilla meshes [already coverted to cbbe] and imported them into outfit studio. I added the other meshes I wanted after. (Its using Miner clothes, wench outfit, hide armor, mages college for satchel, and some alchemy ingredients) Made the adjustments Adjusted a texture and set it on them mesh (shows up fine) I set the CBBE body as referance and conformed the other meshes, then copied bone weights I manually brushed the last missing bits of bone weight (I had no more warning messages from outfit studio at this point) [sSEdit] I made an empty esp used Hide armor, armor addon and armor to make new ones for my outfit Changed names and added my nif to female (i left male as hide armor and 1st person as hide armor) I also did the folder lay out for meshes and textures, kept in the calliente tools outfit studio makes and esp (7zipped) So In game, I end up CTDing when I go over the item I added in the inventory, is there any general things that usually case this? Edit: If needed I can screen cap stuff if thats easier.
  4. Kinda just as it says in the title, I was wondering if its possible to create the Male vanilla clothing items fit the female body?
  5. Would there be a possibility of this? Utilizing Native magic and abilities that we siora others using?
  6. We have seen them in game from cutscenes, decorative placements, etc. but it really irks me that they are not available as a in game weapon... Has anyone figured out how this would work as a mod?
  7. I was thinking the same thing, there is animations for Caja, and faction armour / equipment / spells so i am wondering if it would be possible.
  8. Maybe try replacing a set with forest set? I am not sure what else to suggest ^^ If you get it to work, please post it :) x
  9. I dont know if its possible but what your describing there is exactly what im looking for xD making the daggers invisible.
  10. So basically, I have a small little personal thing I was trying to figure out. I wanted to remove the hood and cap off the "Hooded Rags" outfit. I assume this means playing around with Nif files and meshes and such, I dabbled a little with skyrim meshes but never to this extent (Cause I used outfit studio hehe). Is there a tutorial around somewhere or resource of some kind I could use? Just need a little point in the right direction feeling very lost xD Kindest Regards, illusionarythade
  11. Based on this Image:: http://img2.wikia.nocookie.net/__cb20120310214157/elderscrolls/images/1/10/Class_creation_healer.png Armor: Clothing Enchantment: N/A Gender: Both if possible :) Parts: Body, Boots, Hood, Satchel Modification Details Beyond Image Satchel: Maybe some alchemy Ingredients popping out, restoration book or such? Just a idea. Boots: Maybe not so pointy~ Additions Add a Rope Belt tie like the vanilla brown robes with a stamina/magicka/health potion attached. Tribal Feathered Amulet ^--- Just random ideas in my brain. Anyway, just throwing it out there, maybe some people will like it, maybe not? ^^; I just think some outfits based on original TES classes would be fun :)
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