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bLu48o

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  1. This man speaks the truth. Freaking listen to him. This is exactly what Bethesda will do and those are the exact consequences that will arise from it, no matter how much you want to hope or believe otherwise. Thankfully most modders already know and understand what Bethesda's agenda is these days and won't put up with this f**king scam. There's no deep conversation to be had here. We either fall for their scam, or we don't. Simple as that.
  2. Came back to game after a long while. Last I played was Robot DLC, pre-survival update. Decided to switch things up with a main menu replacer. ( http://www.nexusmods.com/fallout4/mods/27/? ) And then I noticed something. The main menu theme did not change! The video backround did, but the song did not. Tested with multiple replacers to make sure. Nothing. Now comes the weird ass part. The song does not give a s*** about the audio settings. Lowering every single audio setting except Master will not lower the song, it will stay at exactly the same volume. So I disabled all the mods I have, reinstalled replacer. Still no audio change. I haven't encountered anyone with this problem so far, and it's definetly weird. Thoughts?
  3. I'm sure that shouldn't be too hard to do,it's just texturework.
  4. So that's damage output solved,I didn't even know that ring existed until after I started this thread hah. You can't put skills on unarmed since unarmed doesn't classify as a weapon in the set skills menu.So I'm thinking one of these might be modded into the game: - Create a Weapon Tab for Unarmed at the Inn that can have any weapon skill assigned. - Make Daggers a secondary weapon? Altho that creates more problems than it solves. - Make a pair of daggers invisible,but the animations would still be daggerbased not fists,I'm not sure animations can be modded(yet), so this is a last resort sort of thing.
  5. Hello fellow fistycuffs enthusiasts! :pirate: There are animations for unarmed already. And it just occured to me that daggers have pretty cool kicks as skills.Like "Back Kick" from Assassin.So I came running over here to share it with the world! I am wondering if it would be possible to mod the game in a way that allows you to place skills on the unarmed buttons. Hmmm.And then there's the matter of damage output.Bare fists don't do that much,but I suppose the skills would be the main damage? What do you guys think?
  6. Since we're on the topic of DmC,can someone retexture one of the catalysts to be invisible? I don't mind the casting animation,but carrying a catalyst around as Vergil is a bit irritating. The catalyst is of course for homing soulmass,in case people will wonder.
  7. I was joking around with a friend and we thought "this game needs random yellow spots in the snow!" And it's true,because that is totally normal right? It would not only be kinda hilarious,but immersive as well.Just don't do it excesivelly.Over and out! :laugh:
  8. I agree with hadoumastery.To have every single NPC yield to you would be absurd.Because you know,people can LIE.
  9. Good point.But then,if you don't see them,how do you know what you need to craft them? Maybe a Sorting system would be better?Like sort by "available for crafting" or something. :biggrin:
  10. I'm sure many of us have this issue..when you have lots of crafting based mods,like bags and pouches,fur hoods,armors,etc.you get a looooong list.It would be nice if there was a mod like Categorized Favs,but for the crafting menu. :biggrin:
  11. Ok so everytime i open either "Skyrim NPC Editor" or "RCRN Customizer" I get the following error: And here are the details. ************** Exception Text ************** Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "PreviewFont". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\PreviewFont.xnb". File not found. at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at Skyrim_NPC_Editor.WinFormsGraphicsDevice.clsPreviewPanel.Initialize() at Skyrim_NPC_Editor.WinFormsGraphicsDevice.GraphicsDeviceControl.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Skyrim NPC Editor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Fane/Desktop/Skyrim%20NPC%20Editor.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 11.0.50709.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.Xna.Framework Assembly Version: 4.0.0.0 Win32 Version: 4.0.30901.0 built by: xnabldr CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll ---------------------------------------- Microsoft.Xna.Framework.Graphics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30901.0 built by: xnabldr CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll ---------------------------------------- As this happens only with these 2 skyrim programs,it made sense for me to post it on this forum.If anybody can enlighten me about what's going on and how it can be fixed,then please do.Also,i can open the program by clicking on "Continue" but then,the error appears on every click i make on the program. God i'm such a noob. :wallbash:
  12. I was actually thinking about modding...but i don't feel like it.maybe i will start next summer :ohdear: .Altought then i might start the youtube gaming channel then. :unsure: Who knows.Maybe i'll get into both. :thumbsup: :biggrin:
  13. http://www.nodiatis.com/pub/11.jpg and at the last test i got "Chaotic Evil Human Ranger (2nd Level)"
  14. Yea i know whatchu' mean..i left it alone too.i started yesterday a live another life version but i ragequited because of some windhelm bugs.. :wallbash: not sure i'll play any soon.
  15. RaiderZ beta is coming in a few days and i don't want to play alone.Played enough single player games lately. So who is gonna play?Maybe we can make ourselves a party and own the beta. :thumbsup:
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