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linehand

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  1. Does this not work? https://www.nexusmods.com/cyberpunk2077/mods/3114?tab=posts
  2. Heavy Machine Guns actually fire bullet projectiles, like Smart Guns, but without the smart targetting/tracking. All Power Guns should behave like HMGs in this regard, so that they actually have physical bullet projectiles in the world, rather than behaving as unrealistic hitscan guns. This would have a major impact on general immersion, especially given that time dilation mechanics are a part of the game.
  3. There are kids playing this game?? Big deal... Games are held to completely different standards than movies and it is really absurd. I am sure there is a strong legal case for a complete re-evaluation of video game rating standards if even one game company had the balls to challenge the unfair system's double standards. Teen movies (pg 13+) are often seen to make sex and sexuality a major focus/theme, often showing partial or brief nudity and/or sexual situations. R (Restricted) rated movies often market themselves to teen audiences with their nudity and sexuality (see porkies 1 & 2, american pie 1 & 2, spring break, etc. etc..) These movies are clearly marketed to young people for their "wow tities" appeal. Come on, the nudity and sex in these movies have no real appeal to an adult who can go pick up some real xxx porn if they want and to whom a brief glimpse of the naked human body no longer holds any great novelty. We even have sex scenes on network television. Fallout 3 is the equivalent of an R rated movie, not an Adults Only (X Rated) movie. For a movie to jump from R rated to Adult it has to show actual penetration. There are even a few R rated movies that show penetration (very briefly). If you look at some of the harder 'soft' porn available in the form of R rated movies some of them get extremely explicit and only stop just a tad short of full penetration (see some of the flicks they play on Cinemax late at night in the US). In a movie, this gets the equivalent of a 'Mature' rating, while the same content in a game would get rated 'Adult'. So they can use sex to sell shampoo, jeans, and toothpaste on network television, but in a video game it is absolutely taboo. I can not believe how hypocritical people are. I am also shocked that many gamers have been swayed more and more to the side of this hypocrisy. More and more we see gamers saying "I can understand why..", "kids play it too..", "it makes sense when you think about blah blah..." No it doesn't make sense, it doesn't matter that kids play it too.. The game is rated 'Mature' and their parents let them play the mature game and they probably let them watch some R rated movies that have sex/nudity in them too. Who didn't watch The Road Warrior when they were a kid? Or Excalibur? My parents let me watch these movies, they were great movies. R rated yes, but not porn. The 1 or 2 kids in my whole town who's parents wouldn't let them watch The Road Warrior were a pitiable minority, yet The Road Warrior not only had sex, and nudity, it also had graphic, brutal rape in it.. If that scene were in a game the game would be flat out banned by the very same shops that carry copies of The Road Warrior. So don't get all soft in the head and slowly come to accept the status quo.. Really, if you look back just 10 years, brief sex scenes, and other highly suggestive content including brief nudity were not at all so uncommon in games in the very recent past. The fanatical Christian right wing (don't get me wrong, I've nothing against Christians - as long as they aren't fanatical proponents of thought control and censorship) who would love to censor EVERYTHING from paintings and books to music and movies has succeeded in video games where they have failed in every other form of media. Note that we even have mainstream comics with more suggestive content. Also music videos, cartoons, you name it. Only video games are held to such bogus standards and it is totally absurd. Video games ARE an art form, in some regards more so than any other media (they feature multiple 2d mediums on a par with any painting or drawing in the form of textures, sculpture in the form of 3d models, music, writing, composition and presentation on par with movies, sound design, poetry, as well acting, dance, thought provoking themes, not to mention the the code written by programmers, etc. etc..), and as an art form it is very wrong to be censoring video games. Rating them, fine, but only on the same sort of reasonable scale that all other art forms are held to. Only when these taboos about video game content are lifted will we see video games finally grow up as a really powerful and profound form of art. There is so much potential in video games as an art form but much of it will never be realized as long as we continue handling them with kid's gloves and holding them to ridiculously hypocritical standards. Comics used to be mostly for kids too, but nowadays I know of some comics which are deep, moving, beautiful works of art poetically exploring philosophy, morality, mythology, history, politics, and the human condition on a profound level (see The Puma Blues). When we drop the absurd double standards then video games may begin to reach their true potential as well. Please forward this to your congressmen, parent groups, arts foundations, game companies, movie critics, friends, etc.. because currently what the double standards of game ratings imply (and force upon game developers) is that it is fine to expose kids to mindless violence but not okay to expose them to real art.
  4. Well, it is all doable. With Deadly Reflex for Oblivion, it started small with a few tweaks and lovely dismemberment, and then continued to build upon that adding more and more. Everything I listed above does not need to be included in the first version, or at all for that matter.. People can come up with other great ideas instead, or in addition. I just threw out a whole bunch of ideas, but the main concept is to simply make the combat in F3 more engaging/entertaining. Rather than just the same thing over and over ad infinitum. The things I would most like to see to start, are dodges (rolls or dives) and a tweaked gore/dismemberment/wound decal system which makes more sense contextually.
  5. Bump Didn't any of you ever play Oblivion with the Deadly Reflex mod?
  6. After playing Oblivion with the great mod Deadly Reflex (DR) I couldn't imagine playing without it. One of the main things DR did initially was make decapitation and other gruesome things possible in Oblivion. But FO3 already has pretty good gore and dismemberment so what would be the point of a mod like that in FO3? The other thing that DR did for Oblivion was make the combat way more engaging and entertaining. FO3 has tons of potential for expanding the scope of combat to make it way more fun. For instance: Adding dodging rolls and dives would be great, along with better jumping animations. Maybe being able to shoot guns while dodging? Making it so that movement could be done in VATS would then let you use the dives/rolls in VATS too; So you could shoot someone in the head then dive through a door and shoot someone else then crouch behind a desk. You would need a free mouse controlled 'look' mode during the targeting phase of VATS, so you could look around and select where to move (or attempt to move). If shooting while moving or dodging is possible then it would use up the AP amount of both actions. I guess We would need to be able to target enemies which are obscured from view and fire even with 0% hit chance to account for movement (use perception stat for range of possible targets maybe). Add better wound decals and make them more frequent, so you could really tell that guy got shot in the face even if his head didn't come off (these wound decals are in the game but not used very consistently at all). Add some new fatality type deaths. Like once in a while someone seems to get hit in the heart or the throat, so blood sprays out the neck or the chest for awhile and they get blood decals spilled all down their body. Even if we can't actually have a throat or heart target/location just making headshots/chest shots occasionally trigger these effects would be pretty sweet. New melee attacks/fatalities. Better jumping attacks and maybe a jump kick for unarmed characters. Better use of exploding limbs/heads VS severed limbs/heads VS wound decals on models; So a sledge hammer might explode limbs and a sword would sever them and a handgun would just leave wound decals/squirting blood on the model. Falling from high should explode limbs. Shotguns, assault rifles, laser guns could explode limbs sometimes but only very rarely sever them. The full body dismemberment and exploding torso/full body from the bloody mess perk could be put to more appropriate use with explosions and such (it is a silly perk). Maybe some better burnt body effects from flames and some explosions, and a skeleton left over when things get vaporized. grabs and kicks - knockdowns and disarms grabs could be used with one handed weapons or unarmed (or if your weapon is put away), kicks could be used with any weapon equipped. Grabs could lead into throws or disarms. Throws would cause knockdowns if the throw was successful and kicks would sometimes cause knockdowns. Regular leg hits should sometimes cause knockdown and arm hits should sometimes cause disarms (weapon dropping). If a grab based disarm is successful when unarmed (or when your weapon is holstered) it will give you the disarmed weapon and switch to it immediately so your next action can be to use it on them. Special fatalities for fallen opponents if close enough, depending on weapon type; Like stomping their head in, smashing their head with a bat, stabbing down through heart with swords, standing over them and just aiming down with one hand to shoot them in the head with handguns, bash head in with the but of a rifle, etc. These would use less AP than regular attacks. A better crouch/sneak system including the ability to lie down. Tweaked accuracy system based much more on movement and skill as well as on weapon characteristics. So lying down and aiming would give you the least projectile spread while running and firing from the hip would make you much more inaccurate. More destructible world objects and more objects that have physics; A lot of small objects in the world can't be moved - if most small objects could be moved and more things could be destroyed (turned into some debris) then the fights would seem more engaging with stuff flying and breaking. Duck behind a computer and after a couple shots from the enemy it explodes into debris (hope you weren't planning on using that terminal ;-)). Throwing objects. Being able to really throw any physics object as well as many/most inventory objects. Throwing your assault rifle at someone probably wouldn't hurt them much but throwing those butter knives, darts, poison sacks, hammers, scalpels, etc. could actually hurt. It would be cool if there was a button that would just automatically pick up random things within range and throw them. Climbing ;-) NPCs and creatures should be able to use many of these abilities and should just generally be a little smarter in combat. Using cover, sneaking, dodging, shooting explosive things near you, flanking, using special melee attacks/jumping attacks, sometimes retreating if all their friends just died or if wounded, etc. etc.. I'm sure some of you can think of even more cool ideas. Of course this wouldn't need to be called Deadly Reflex (although it could almost be like an official Deadly Reflex for FO3.
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