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Everything posted by SOGSKULL
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Way to speed up or slow down dialogue
SOGSKULL replied to SOGSKULL's topic in Fallout 4's Creation Kit and Modders
This helps alot thanks! -
Working on a custom companion and I have a pretty decent handle on how to create all the dialogue and link it all together. But in my tests some of the dialogue (In parts multiple 150 word strings) takes forever to work its way through. Is it possible to speed up the dialogue somehow? For both the companion and the player's responses. Any help would be great thanks!
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G.E.C.K. Issues with OC'd CPU
SOGSKULL replied to SOGSKULL's topic in Fallout 4's Creation Kit and Modders
System Specs: CPU: i5-4690k OC'd to 4.6Mhz -Vcore stable (Over 24 stress test) @1.251v Ram: 16 gigs dual channel Gskillz Ripjaws GPUI: GTX1080 Founders edition. Harddrives: 128 Adata SSD+ 1TB Samsung 850 Evo SSD (Both properly defragged regularly *All water Cooled on a custom loop temps at load well below 60C Note: I have never messed with the virtual memory settings (Didn't ever think I should of had to). But Thanks for the opinion. -
G.E.C.K. Issues with OC'd CPU
SOGSKULL replied to SOGSKULL's topic in Fallout 4's Creation Kit and Modders
Well that is the part I'm scratching my head about (I'll admit I haven't set anything back to stock to run a test I'll admit) the monitors just show me that my cache gets loaded and my usage goes up to 100% but I have to almost finalize whatever I'm doing and go to save the file before the CK will crash. Up until that point though the CK runs as choppy as you could imagine. -
G.E.C.K. Issues with OC'd CPU
SOGSKULL replied to SOGSKULL's topic in Fallout 4's Creation Kit and Modders
Nothing to extreme there just standard XMP 8x2 1600. -
Would love to get into modding FO4 and I've always been a pretty avid Overclocker. Which leads to my biggest frustration, I have never been able to get the GECK to work correctly on any of my rigs (Even FO3). Someone had told me a while ago that it could be the overclock that is screwing things up. Just wondering if anyone else has run across this issue and if there are any known fixes (Aside from disabling the OC). If anyone knows or has any links to more information on the problem it would be much appreciated!
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what he said Maybe you could help me with this much then. The GECK should run fine on my rig but I seem to always have trouble with the object rendering, I'm running a quad core 4690k overclocked so I think its strange that the GECK puts such a strain on my system. Its constantly crashing or taking forever to do the simplest things. Is this a problem from the way it could be opened or downloaded? This is in part the reason why I'm looking for someone with more experience to colab with. From my experience, its the overclocking the cores that does it (I've got an i7-4790k). Try running it not with your CPU overclocked. Also, make sure you're running it as administrator. Feel to PM me if you've got issues or want feedback or something. :smile: That is interesting but good information to know I'll have to give that a try thanks!
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what he said Maybe you could help me with this much then. The GECK should run fine on my rig but I seem to always have trouble with the object rendering, I'm running a quad core 4690k overclocked so I think its strange that the GECK puts such a strain on my system. Its constantly crashing or taking forever to do the simplest things. Is this a problem from the way it could be opened or downloaded? This is in part the reason why I'm looking for someone with more experience to colab with.
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So I've been wanting to get into modding Fallout 4 forever, but I'll be the first to admit that I'm not one for weapon and armor creation. What I'm more intersted in doing is expanding on the world that Bethesda has created and introduce new stories to that world. With this in mind what I'm looking for is a partner in crime so to speak that is willing to help me bring some of my stories to life and to collaborate on new ones as well. For now the projects will not be as expansive as "Fallout 3-recreated" or "Fallout seattle". But simpler more compact quests and stories. With a few chained stories together for a bigger narrative that can be expanded upon more episodically. I realize what I'm asking for may seem like a lot and if it is please someone feel free to tell me to "Get my s#*! together and learn to use the F*$*% creation kit" but I figured I'd put this out there and see if there was anyone looking to help out or fill the void in between their own projects. If there is anyone interested and still reading by this point! Please feel free to contact me and I would love to talk further on some of my ideas. As far as it goes right now I'm about 3/4ths of the way done on a small quest that would introduce a squad of mercenaries to the downtown sewers of Boston, as well as several other realistic everyday scenarios that anyone would face in the post apocalyptic wastes.
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Hello, everyone. First off I'd like to preface this post by saying that this is (Obviously) my first ever post to the nexus forums, and as such I expect for this post to go completely unseen by those whom could offer me the most help. With this in mind I would like to continue on this note; if anyone believes that they can render credible assistance to me and thus the project, or are just interested in hearing more of my ideas in general please feel free to message me. With that out of the way lets get to the crazy part of this post Project "Metro".... Project Metro is an idea I have been fostering for some time (Since Fallout 3), it is an expansive idea for a mod that incorporates the difficult often iconic gaming choices of the Fallout Franchise with a more intense and gritty story than perhaps Bethesda is comfortable in writing into their original games (Can't bash on Bethesda but that is just how I see it), for me Project Metro draws heavily on the Metro 2033 game series (A series I see that deals with many of the same themes as the Fallout Franchise), and because of this I think one of the biggest goals I'm looking to accomplish with this project is an almost symbiotic merging of the two franchises stories, at least in some symbolic way. Project Metro for me is a launching point into a multi-part, multi-story mod series (At least in theory) although I am aware that it may be more dramatically correct to end the mod in one fell swoop. The basis for the mod is very simple; You are the Sole Survivor in your exploration of the Common Wealth you happen upon a train, taking the train out of the central Boston area you wind up in a horrible crash, pulled from the wreckage by a group of strangers you awaken in the underground of a small backwater Metro station. Coming to your senses you discover you are trapped in the interstate subway system (A vast metro system build under the greater metropolitan eastern United States before the great war.) Upon this discovery the Character will be faced with many difficult and often ambiguous moral choices as they attempt to fight their way through the metro system back to the Commonwealth. This is not even a fraction of what I have planned and scripted for this endeavor but I believe that the above snapshot alone provides a good basis for the project as a whole. However this is where the true meat of this post comes in. I alone cannot complete this mod (I'm a writer not a coder and certainly not a modder) I'm looking to assemble a team of creative individuals who are willing to work on a collaborative project to bring a new and interesting story to the Fallout Universe. If you are interested in joining the team or would like to hear more about my ideas and goals for the project please let know, just be informed that individuals with experience in the following areas would be great assets to the team and if you have mods dealing with any of these specific areas please give reference to them in your posted or messaged reply. Thank you all so much for your time and consideration. Areas of Experience Needed: -Interior/exterior Cell design(Level Design) -Mesh and texture design -Audio recording (Voice Actors) -Storyboard and creative writing help -General modding knowledge -Custom Scripting knowledge -Custom Animation creation -Custom Object creation (Weapons armor etc...) -Custom Character creation