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vorthaz

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Posts posted by vorthaz

  1. Oki. First of all, I just managed to import and export a collision to and from Blender. What happens is that the BSX flag reset and that needs to be restored with Nifscope so far... :D

    I extended this planter and also the collision and here is the "standing" proof... Damn Niftools that havn't upgraded their tools for 3 years... :wink:

     

    50699522758_0c7c6d2c67_b.jpg

     

    Faces

    I can't imagine that we can import a special face really, only the base head as I guess you already tried that?? There is special software for head files or rather face files for that reason and they are not free, otherwise many would have used them but I will not say it is like this as if we peek at the Skyrim forum, I just found this and it should work in a similar way... All chars do share the same bloody head mesh within the same race and sex that is... Even the emperor share his head with other Imperial males... :wink: A head is not only a NIF as it is loads of different files. So what happen when you import a head and then the Imperial head?

     

    50700340351_d9c2e6d6ea_z.jpg

     

    Well it does not look like the emperor...

     

    Bash can install faces from esp to your save files and that's it I guess.

     

    Yeah maybe not everything is possible, thank you so much for the resposes tho, I'll try and model the faces on my own, starting with the base head and textures. I guess i'll be making my own clone of the adoring fan

  2. I have never made bodies nor body parts well except I did make a walking gingerbread man in Blender 15 years ago, made a small animation and saved it as a animated gif. I make static stuff and weapons mostly and I love Blender and the new one is great but it took some time to get used to it.

     

    Anything is possible to do in Blender but we sure need a body maker to answer you questions. What is lacking in the new Blender is the possibility to get the collisions right but I did succeed but I also forgot how I did it, so I make the base models in Blender, export them using Niftools plugins, and copy and paste branches between 2 Nifscope windows to an empty nif that only have a box collision and I change the box in Nifscope to make it fit. Editing imported collisions in Blender will distort them and those can't be exported as one example, so it is best to import stuff without the collisions.

     

    What is your experience with Blender? That is the most important question right now I think as then I know if I am able to guide you or not and also which level of guiding you need...

     

    There is a damn good skeleton resource to DL but there are also several base skeletons to choose from at Nexus so you have to choose which one to use. Otherwise you could base your body from any of the body models available I guess as many did that, adjusting all kinds of stuff, mostly the boobies... :wink: I guess there is more mods of different sizes of those then there are weapons. :D From flat to something that would break any spines if you had those in reality.

     

    When we export new models from Blender, we must edit the textures in Nifscope as it lacks the possibility to add the NifSourceTexture path in the NiTextureProperty branch so I only choose Diffuse BSDF as surface in the Material section of Blender, export it, add the texture in the NifSourceTexture and then you can import it back and it gets right and you can export it again. But do not include the collision at this stage, thats my tip.

     

    I'm no expert but I have some experience with weird files and exporting. I already know how to import Oblivion armors, bodies, textures, etc, into Blender.

     

    What I'm asking is to import a NPC face (textures and head shapes), like if I want the adoring fan or Uriel Septim heads and faces.

  3. It seems I fixed the problem, don't know if it will work for you though.

     

    I used the Bethesda archive extractor to extract the vanilla BaseHand meshes and textures from the Fallout 4 Data folder and placed them in the corresponding folders like any other mod.

     

    So basically It's replacing the glitched vanilla hands with... vanilla hands, if that makes any sense.

  4. I'm having a texture issue where female npc hands are ghoulish looking, this happens just to female npc's

     

    And the weird part is that I've never installed body textures, like nude mods or cbbe and things like that.

     

    This are my mods. I couldn't find any fixes for this anywhere so i'm posting it here

     

     

    *Unofficial Fallout 4 Patch.esp
    *ArmorKeywords.esm
    *ConcealedArmor.esm
    *Thematic and Practical.esp
    *VideoMaster.esm
    *Lots More Male Hairstyles.esp
    *Lots More Facial Hair.esp
    *Lots More Female Hairstyles.esp
    *CROSS_CosmeticFramework.esm
    *Snap'n Build.esm
    *TrueStormsFO4.esm
    *TrueStormsFO4-FarHarbor.esp
    *TrueStormsFO4-NukaWorld-FH-Compat.esp
    *Vivid Weathers - FO4.esp
    *Vivid Weathers - FO4 - Far Harbor.esp
    *WeatherSynergy-VividPriority-A-x4.esp
    *WeatherSynergy-FarHarbor-x4.esp
    *WeatherSynergy-NukaWorld-FH-Compact.esp
    *DarkerNights2TS.esp
    *DarkerNights2VW.esp
    *FunctionalDisplays-Collectibles.esp
    *FunctionalDisplays.esp
    *FunctionalDisplays-MISC-Vanilla.esp
    *InteriorsEnhanced-All-In-One.esp
    *CrimeTown.esp
    *TrainBar.esp
    *Fallout Suite.esp
    *Thematic and Practical - DLC.esp
    *Underfoot Rugs.esp
    *Siles - Vault Poster - All.esp
    *VotWGeneralPurposePatch.esp
    *betterBrahminTroughs.esp
    *DD_flag_poles.esp
    *cartman1975_concrete-glass.esp
    *Evan_Crafting Goodies.esp
    *dinoshelf.esp
    *dinoshelf_extra_ammo.esp
    *dinoshelf_retex.esp
    *Eli_PlantPots.esp
    *g2m_Workshop_Nexus.esp
    *MsRae_Horticulture.esp
    *MsRae_BinsOStuff.esp
    *MsRae_Curtains.esp
    *Friffy_Fixed Curtains.esp
    *Friffy_Fixed Rugs.esp
    *Friffy_Holstered Weapons.esp
    *StandalonePowerArmorStationWithChains.esp
    *FunctionalDisplays-Patch-DLC-ALL.esp
    *TD_DLC01Workshop_Addons.esp
    *Prisoner Shackles.esp
    *CompactCrafting.esp
    *tent.esp
    *Depth of Field Removal.esp
    *Deeper Voice For Preston - Type A4.esp
    *Deeper Voice For Strong - Type A2.esp
    *Insignificant Object Remover.esp
    *Light Radius Redux AIO.esp
    *Vault-Tec Workshop Overhaul.esp
    *Quieter Settlements - Vanilla.esp
    *Quieter Settlements - Wasteland Workshop.esp
    *Quieter Settlements - Contraptions.esp
    *LongerPowerLinesInf.esp
    *TakeCover.esp
    *No Aggro Impact Landing.esp
    *ESK_NoMoreLeapingGhouls.esp
    *NoBlurOnHit.esp
    *EveryonesBestFriend.esp
    *Pet - Call -Feed Dogmeat.esp
    *th1nkEyebot.esp
    *th1nkEyeBot-FarHarbor.esp
    *th1nkEyeBot-NukaWorld.esp
    *th1nkEyeBot-DLC03DLC04Addon.esp
    *AutomatronSecuritron.esp
    *Armorsmith Extended.esp
    *Plenty 'O' Interiors.esp
    *DeadAirplane.esp
    *Pulowsky Shelter Update v2.0.esp
    *DiamondCitySWAT.esp
    *MoreBirdsx3.esp
    *EvilViking13_MinutemenMorale.esp
    *Animated Drinking.esp
    *FunctionalDisplays-AID-Vanilla.esp
    *CigaretteInMouth.esp
    *FlaconOil HD ReTexture_Performance Pack_Part_1.esp
    *Armorsmith All DLCs Patch.esp
    *DisciplesBeardFix.esp
    *DX Adventurer Outfit.esp
    *DX Adventurer AWKCR Combatibility.esp
    *Armorsmith Combat Helmet Illumination 1.2.esp
    *CommonwealthSurvivalist.esp
    *Dark Drifter.esp
    *GhoulsCombatDogs_NoLvl.esp
    *Goggles on Forehead.esp
    *RaiderOverhaul.esp
    *Raider Overhaul - AE Patch-Restored Content.esp
    *ConcealedArmor.esp
    *HalfGasMask.esp
    *Handy Hats and Armors.esp
    *HandyHatsPatch.esp
    *KelloggArm.esp
    *LagrieHelmet.esp
    *rxl_collars.esp
    *TorchAndLantern.esp
    *Toxic Raider Armour.esp
    *CROSS_eyepatch.esp
    *CROSS_Uni_Headset.esp
    *CROSS_Uni_Headset_LeveledLists.esp
    *Fusion Gun.esp
    *DiamondCityPlus.esp
    *QuazVehicleOverhaul.esp
    *Goodfellow's Diamond City Defences.esp
    *SuperMutantOverhaul.esp
    *Glowing Animals Emit Light.esp
    *My_Minutemen.esp
    *My_Minutemen - AE - Valdacils Item Sorting Patch .esp
    *MikeMooresMCAM.esp
    *DWUK_LexingtonInteriors_BI_NC.esp
    *PlaneWreck.esp
    *WET.esp
    *Power Armor Redistribution.esp
    *Orphans.esp
    *LTW MOPP Suit.esp
    *UFOCrashSite.esp
    *BioshockInspiredPowerArmor.esp
    *CorvalhoWidowShotgun.esp
    *Scavvers of the Commonwealth.esp
    *WestTekTacticalOptics.esp
    *WestTekTacticalOptics-AWKCR.esp
    *HeavyGunnerArmor.esp
    *ToggleFanning.esp
    *AzarHolsteredWeapons.esp
    *UniquePAFrames.esp
    *DiamondCityAutoClose.esp
    *Tactical Flashlights.esp
    *Tactical Flashlights - Settings.esp
    *Pip-Boy Flashlight.esp
    *TrueReporter.esp
    *WastelandFashionBandanasBlindfolds.esp
    *Dogmeat's Backpack.esp
    *TNR Shoulder Lamp.esp
    *TNR Shoulder Lamp - Settings.esp
    *TNR Shoulder Lamp - Alternate Slot.esp
    *AnS Wearable Backpacks and Pouches.esp
    *AnS Wearable Backpacks and Pouches - AWKCR.esp
    *Craftable Armor Size.esp
    *Craftable Armor Size - Fix Material Requirements.esp
    *PowerArmorVoice3.esp
    *Automatron Helmets Fix.esp
    *AnyModAnyWeapon.esp
    *SmallerPowerConduitsMS1.esp
    *SuperMutantWorkShop.esp
    *SuperMutantClothes.esp
    *FAR.esp
    *Docile Rabbits and Chickens.esp
    *Wall Oil Lamps.esp
    *PeopleAreStrangers.esp
    *BaldingGhouls.esp
    *SciFiPosters.esp
    *MrHandyFactoryPaint.esp
    *DeckardCoat.esp
    *dD-Enhanced Blood Basic.esp
    *T60GipsyDanger.esp
    *Assaultron Junk Parts.esp
    *Misc Robot Parts.esp
    *Assaultron PowerArmor DLC Edition.esp
    *Misc Robot Weapons.esp
    *Robot Merge.esp
    *Assaultron Junk Parts No Comp.esp
    *Better Vendor Stalls.esp
    *ImmersiveVendors.esp
    *BetterCompanions.esp
    *NPCOverhaulDani.esp
    *P.G.Overhaul.esp
    *BetterSettlers.esp
    *BetterSettlersNoLollygagging.esp
    *BetterSettlersFarHarborPatch.esp
    *BetterSettlersCleanFacePack.esp
    *BetterSettlersMortalPack.esp
    *HancockHair.esp
    *ModdableRobotSettlers.esp
    *AkaSinger.esp
    *AkaSinger-LessHappinessPatch.esp
    *Suicider Replacement.esp
    *GunnerFaceVariety.esp
    *RaiderFaceVariety_2.0.esp
    *TrapperFaceVariety.esp
    *diamond city surplus.esp
    *BetterFallon'sBasement.esp
    *ImmersiveScrapping_SeasonPass.esp
    *HeadWounds.esp
    *TRA - Level List.esp
    *TRAL-RO.esp
    *BusySettlers.esp
    *BusySettlersRug.esp
    *Craftable Cats.esp
    *CraftableFloorPatches.esp
    *DDP_Interior_doorway1.esp
    *Craftable Taxidermied Creatures.esp
    *Housekeeping.esp
    *IWantToBeleivePoster.esp
    *RainbowBeds_Kids.esp
    *personal paintings.esp
    *SchoolDeskObject.esp
    *SkjAlert_All_DLC.esp
    *WindowBoards.esp
    *Better Power Armor - Extended.esp
    *FALLOUT4WT.esp
    *FALLOUT4WT-Gunner Leveled List.esp
    *Marmo1233 - PowerArmorAirdrop.esp
    *T-51C Power Armor.esp
    *VisibleWeapons.esp
    *DOOMThatGun.esp
    *SPDV-PlanetOutlawsB.esp
    *SpecialVideos.esp
    *FO4 NPCs Travel.esp
    *OWR.esp
    *CrudeBlowback.esp
    *CrudeBlowback - AWKCR-VW.esp
    *Chainsaw.esp
    *Buzz_Axe.esp
    *Chainsaw_LL.esp
    *Buzz_Axe_LL.esp
    *DynamicInteriorFogRemoval.esp
    *AdvancedSkeleton.esp
    *1930s_Style.esp
    *Northland Diggers New.esp
    *ManufacturingExtended.esp
    *ManufacturingExtendedFH.esp
    *AkaMoveYourWorkbench.esp
    *JJConveyorRampUp.esp
    *MoreVaultRooms.esp
    *ModularVault.esp
    *ModularVault_MVR.esp
    *VaultPlus_Railings.esp
    *SPDV-PlanetOutlawsA.esp
    *Vertibird Alt Fix.esp
    *BTInteriors_Project.esp
    *Deeper Male Protagonist Voice.esp
    *Deeper Male Protagonist Voice DLC1 Automatron.esp
    *Deeper Male Protagonist Voice DLC3 FarHarbor.esp
    *Deeper Male Protagonist Voice DLC4 NukaWorld.esp
    *Deeper Male Protagonist Voice DLC6 VaultTec.esp
    *Killable Children.esp
    *Killable Children - Far Harbor.esp
    *No Furniture Scaling.esp
    *Moon Size x3.5.esp
    *FrisbeeMineR.esp
    *LunchboxSurprise.esp


    And this is how they look

    ntihQ1x.jpg

    itk9Bhx.jpg

  5. Hi, I'm having this bug where, objects, floors and npc's, turn invisible in some buildings (The ones with open doors) in Concord unless I go really close, then they reappear again.

     

    The world turns invisible too, I'm running the game at medium-high graphic options, does anybody had this issue before? Maybe a mod conflict?

    VDMd0N6.jpg

    AoKZXuX.jpg

    3r2GfBc.jpg

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