Jump to content

RikyPiston

Members
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About RikyPiston

Profile Fields

  • Country
    None

RikyPiston's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. http://i810.photobucket.com/albums/zz27/Rikkert_S/Navmeshes_zpsc070e666.pngĀµ So, is this better? :D I'm gonna try it ingame, just need to finalize first EDIT: Seems to work fine, thx a lot! ps: The bandit I spawned in to test got killed by a mudcrab, lol
  2. haha thanks all Jup by hand, the autonavmesh was more work to fix, it was extremely broken xD Anyways I'll try what you said Darren, thanks
  3. Hello all, I've recently started working on a very big mod and have question about navmeshing. Is it true that a lot of smaller navmesh triangles give lag? If so, does this navmeshing look good? Since the generated autonavmeshes fail, I have to do the whole world by hand so I guess I should ask before I have too much done, thanks in advance! :) I'm working very precise and I'm wondering, is that necessary? Or do navmeshes still work when there is some gap between the floor and the mesh? http://i810.photobucket.com/albums/zz27/Rikkert_S/Navmeshes_zpsc9453af8.png Kind Regards, RikyPiston
×
×
  • Create New...