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xXGalenXx

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About xXGalenXx

  1. Don't be so butthurt over getting proven wrong and not being able to name one RPG that does not have stats. It's nothing personal, just learn more about RPGs next time. Seems you didn't learn your lesson the last time you were banned. I guess old habits die hard Oh well Banned again -DrGrimm
  2. You all opened the box, so I'll finish it. Easy as that. You all started the derailing, I never said I wouldn't finish it. Again, name an RPG without stats. You can see in my edit above how I proved your examples wrong. But since nobody can prove or even give one shred of evidence that there are RPGs without stats, I'd say that it's over and I was proven right. That stats make an RPG and without them you do not have an RPG. But to reiterate what is missing and giving us less options and RP styles and choices in Skyrim: Attributes, Spell Creation, Missing Effects, Acrobatics and Speed, Armor and Weapon Degrading.
  3. Then name an RPG without stats. Been waiting this whole time. Derailing? You were the ones that got hung up on what is already known about the genre. Which was a small sentence of my whole post about what is missing from Skyrim. The only one presenting false information, or more like uninformed wrong information, is you. Mario paper stats: http://www.friendcodes.com/forums/nintendo-past/55854.htm Harvest Moon stats: http://harvestmoon.neoseeker.com/wiki/Tools_(HMFoMT) (some of many) Zelda not an RPG: http://en.wikipedia.org/wiki/The_Legend_of_Zelda Every JRPG had leveling and progression, HP or an equivalent, and damage output, etc. all of which are stats. I can back what I say up with facts and evidence, you cant.
  4. King Quest and Space Quest were adventure games. But, you've already been proven wrong and that you know little about what RPGs are. You cant even name one that doesnt have stats. You basically just said how stats make an RPG. That without them there is no variable, no variation or progression. Words are just stories without rules, people acting are just that, acting without stats. Plays and Movies are not RPGs. There are no RPGs without stats. Zelda is not an RPG. Every JRPG had stats. Paper Mario had stats. Even Harvest Moon had stats. Still waiting for an RPG that didnt have stats. Stats make an RPG, there are no RPGs without them. Take away stats from an RPG and you no longer have an RPG. An indisputable fact. Again, do you people realize what stats are and what they do? That all players being the same and doing the same thing is not an RPG in any way. That stats make the character in a game. That every RPG that has progression in some way (which is every RPG) is in fact a stat. Variables make an RPG. Funny that so many people that didnt know what all RPGs have in common, are getting hung up on a small indisputable fact of the genre, while missing my main point.
  5. How would you suggest I type down what I'm doing? So far it's mentioned in the blog header and the first post as well as touched upon in the second post both via my original plans for the Elder Scrolls universe and where I go into which RPG system I've chosen to use. I guess this ties back to what it all is about, there is a description of it in the blog header and is touched upon deeply in the first post and mentioned in the second. Again, how do you suggest I clarify this? As for the other questions I must actually say they are answered pretty straight forward in the third post: Where - campaign not bound to one place on Tamriel but starts out in Elsweyr and we will likely avoid or at least postpone RP set in Skyrim. When - 4E Year 171, not sure I can be much more specific about it than that, well perhaps mention that it was during late summer or early fall but it was a detail I was saving for the fourth post. Why is it you feel these questions have not been properly answered? Or rather, what are your questions? And when it comes to progress I can only stress the fact that the blog is merely a week old. The reason you might find it "slow" is because it is detailed and that in turn is because I want to be thorough in sharing my choices, what I ended up sticking with and what I tossed away -AND WHY- I made those choices. For example there is another layer to why I picked Bravil as the starting point for the main plot but it would seem out of place if added into the third post, but I assure you it will come in either the fourth or fifth addition depending on how long they'll end up being. First I'd explain exactly what you mean about RPing outside of a forum, or the games. LARP? Pen and Paper? Just stories written together, etc. Then I'd explain how you play what you and your friends are playing. Rules, details, full backstory etc. An intro is fine, but I read through three posts and I just didnt get what exactly you were talking about game wise. You should get to it faster, save in game character stuff for later, or not at all in the intro and set up of what you're playing. It seemed like an unfiltered stream of ideas and concepts that hadn't been fully realized IMO.
  6. No, it doesn't. The stats in fact make your character what it is in a game. Perks are just as much stats as attributes. Seriously, you guys sound like you dont know too much about RPGs. Skyrim must have been your guys first RPG. But seriously, if you think counting to 100 is hard math, you probably shouldn't be allowed outside, much less to play video games. Name one RPG without stats, you cant.
  7. Stats make an RPG. There are no RPGs without stats. Fact is, you can't name one RPG that didnt have stats. Nor was Hitchhikers Guide on C64 an RPG. It was a text based adventure game, like how it's listed anywhere you look. You can RP -real world acting- without stats, you cannot however RPG. To have an RPG you must have stats so characters are tangible and different and can actually do things in the game world. Obviously other games have stats, but RPGs requires stats to be RPGs. And no, there isn't anything mechanical or easily exploitable about them. No more easy or hard to exploit than anything else. If you min maxed and didn't stick to an RP, that was your bad, not stats or the games fault. Also, it isn't even a debate, just a known fact that stats make an RPG what it is. Hence why every RPG made had stats in one way or another. If the only thing people can come up with is a fallacy about min/maxing, then I guess nobody truly has an argument against stats or attributes. Which I already knew of course, since this has been known as far back as November last year, on the TESF.
  8. The first post is just a fun introduction post written in a semi-in-character-perspective of myself as a daedric prince, if you don't get all the hints you might just not be as drowned in the TES lore as myself. The second post is about the general premiss of the campaign and the group and also that post written in the daedra-perspective. The third post is a very general introduction to the plot overall, what setting I chose and why. So do you care clarify why you consider it "not really saying anything" and any tips on how it can be altered? And as far as progress goes, you are only three posts into the blog. The fourth post will describe the first adventure and things in more detail and soon enough there'll be presentations both about the player's character as well as my own NPCs and how I play them in Skyrim. ... Nah, I'm quite sure I know more of the lore than you do. You dont even really talk too much about any lore. And no, you just dont get anywhere nor do you really say anything about what you are doing. With headings like: Ever wanted to actually roleplay in an Elder Scroll setting outside of a forum? Where? When? and So what's this all about? I would have figured you would have answered these questions. Again, no offense, but if you want people to follow it and red it, you should get to the point faster.
  9. A bit of constructive criticism. No offense but you dont really say anything about what you're actually talking about or get anywhere.
  10. Er, you already tried to talk down to me, saying I didnt listen. Well, obviously you dont understand. Understand what stats are. Name an RPG that doesnt have stats. I'll wait. You seem to think that only attributes are stats. It is all stats, based on numbers. Numerical variables into data=stats. Skills are numerical variables, perks add numerical variables, those are stats. What RPGs are made of. And your analogy doesn't work at all, since if you were trying to represent skill of building things in an RPG, it would be with stats. It is commonly known that having a 56 in a skill is a stat, it is commonly known that if you have perks that up your damage by a percent it is a stat. Attributes, skills, perks, all stats. It's rather obvious you dont know anything about role playing and dont RP, or DnD for that matter. Until you get that, there's no need for you to reply. funny too, since that wasn't even my main point, just something anybody that knows anything about RPGs already knows. My point was that more variables and options makes a better RPG. http://en.wikipedia.org/wiki/Statistics
  11. Skyrim It uses a perk tree system instead of strength, intelligence, etc You don't listen well, I think. I have already mentioned that you, personally define RPGs as stat-based games Which are stats. You do know what stats are, right? A perk that gives you X more of this or that is a stat. A skill level regulating perk requirement is a stat, etc. If there were no stats everybody would do the same damage to everything with every weapon and all enemies and NPCs and player characters would be the same. Like a linear action adventure game or FPS. You could argue any data is a stat, but no genre other than strategy focuses on the stat and the character skill over player skill more than RPGs. Hence why I said stats make an RPG. The more stats - and sets of stats - the more diversity.
  12. You do seem to have odd logic indeed - or perhaps none at all -, since without stats everything is the same and it is an action game and not an RPG. Name one RPG that didnt have stats. Exactly. Role playing is pretending to be something else, and acting. That is not technically a game, that is acting. To make a game you need rules and variation to the role playing. Stats. And it isn't just cRPGs really, it is any RPG. All need stats, or you're not really playing a game. Attributes, skills and perks gives more variation and options and role play potential than just skills and perks.
  13. Stats don't make an RPG. Playing a Role makes an RPG Stat management is a hallmark of pen and paper RPGs from the 1970s that translated well to PCs in the '80s due to their turn-based format and use. The stats themselves gave players a tangible feel for their character, because they could not see Thongrim the Strong leap over an Orc and bury his Flatchet +2 into the breast of a wild boar What was being described when you quoted was what I call the "SPG" (not Special Patrol Group): the "Stat Playing Game". Some players do that You don't play the SPG. You use the stats to play an RPG. That's great. But the stats are not required to play the role. How about this: let's say that in the two-handed perk tree, there's extra branches where you can multiply your damage. OK fine: So to go to the next modifier 'rank', how about needing to spend a perk on "Strength of a Hero" to go to rank two, "Strength of a Beast" to get to rank three, "Strength of an Ogre" to reach rank four, and "Strength of a Titan" for rank five? This is how a perk tree system can show the player 'stats'. All that we don't have is the 'description' for the rank level. Personally it is not hard for my to imagine that as my character swings heavy swords and axes, he slowly gains strength. But the game doesn't come out and tell me that; that's how I Play my Role No, stats make an RPG, hence why every cRPG ever made revolves around stats. Attributes, skills and perks is better than just perks and skills. There was nothing hard to understand about any of it, no number crunching etc. Don't know anybody that would want less options when it came to role playing.
  14. I miss spell making and attributes the most. Followed by jumping and all the missing spell effects. Despite the misconception, there was nothing wrong with attributes, and they are certainly not antiquated. Skyrim is so stripped down without them. What are you talking about? Nothing was ever spreadsheety or number crunching. Theres nothing wrong with stats. Stats make an RPG actually. Casual players can go play a casual RPG - something the Elder Scrolls never was and never should be. You sort of sound like a PR bot that hasn't played any game other than Skyrim, repeating soundbites from Todd and Pete - since no Elder Scrolls game was like what you just described.
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