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Granky

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  1. That is a good point, ill use OnEffectDuration, 960 seconds was supposed to be the length of the transformation. However, the script works but not perfectly, it does reduce the destruction damage, yet it reduces it too far.
  2. Thank you so much for replying, imma have to try it right away.
  3. Here is My script Scriptname DwemerDestructionScaling extends activemagiceffect Event OnEffectStart (Actor akTarget, Actor akCaster) If akTarget == game.getPlayer() float Damage = 50*((game.getPlayer().getAV("Destruction"))/20)float Current = game.getplayer().ForceActorValue("DestructionPowerMod", Damage)float Goal = Current-DamageUtility.Wait(960.0)game.getplayer().ForceActorValue("DestructionPowerMod", Goal) EndIf EndEvent Here are the errors: Starting 1 compile threads for 1 files...Compiling "DwemerDestructionScaling"...D:\Games\steamapps\common\skyrim\Data\Scripts\Source\temp\DwemerDestructionScaling.psc(11,10): type mismatch while assigning to a float (cast missing or types unrelated)No output generated for DwemerDestructionScaling, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on DwemerDestructionScaling
  4. Currently my mod consists of a transformation power, similar to werewolf. When the player transforms into the creature, he is to receive a boost in destruction; however, this boost also carries into the base character after the transformation is finished. Is there a way to ensure the boost is only applied in the transformation. Here is my script. Scriptname DwemerDestructionScaling extends activemagiceffect Event OnEffectStart (Actor akTarget, Actor akCaster) If akTarget == game.getPlayer() float Damage = 50*((game.getPlayer().getAV("Destruction"))/20)akCaster.ForceActorValue("DestructionPowerMod", Damage)Utility.Wait(960.0)akCaster.GetActorValue("DestructionPowerMod") EndIf EndEvent I am trying to remove the scaled destruction boost once the transformation is over, thanks for reading.
  5. Hello, I am making a custom mechanical dwarven race that you can transform into (like a werewolf). If you want to see the mesh I can attach a picture upon request. However, I am having some troubles getting it into the game, specifically the armor addon and skin section in the creation kit. The creature uses human animations and the human skeleton. When I created the mesh, I put everything into one mesh (Hominoid meshes are generally split into 4 parts :feet, hands, torso, and head) The problem is that I cannot put my mesh onto a skin, the viewing window just goes blank. If someone where to help me, or if someone has done a similar project it would be greatly appreciated. Have a nice summer
  6. I have te latest version of nifskope. I am looking to create custom models but need some help doing so. I know you need to download Python 2.6.6,Blender Nif Scripts 2.5.8,Blender 2.49b, and Pyffi 2.1.10. I need some help with python because on the niftools website it says: only the 32-bit x86 version of python is supported. What does that mean for me because I have a 64-bit system? Should I download the 32-bit version?
  7. I have the latest version of nifskope and want to download blender 2.49b. But the problem is I have a 64 bit windows 7 system and do not know which python and pyffi to download. On the nif tools site it says that only the 32-bit x86 version of python is supported. What does that mean because i have a 64 bit system.
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