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VictorAlkaiser

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  1. Just an update: You don't HAVE to become a patron to download his SE Familiar Faces port. He just simply posted it on his Patreon. I was able to click the link and it downloaded. For those unsure of how to get to his patreon: https://www.patreon.com/expired6978 Scroll down to his recent posts and it'll be the first one (as of this writing). I highly suggest reading the post though and the comments under it. It's not running perfectly and there are some things to be wary of, including save corruption according to one of the commenters. Personally I'm going to wait a little and see if he posts anymore updates (last post was March 23rd). He also states in that post that he's going to "recreate the Familiar Faces page in Skyrim SE". So I'm assuming he'll be posting it on the Nexus once he feels it's ready for the mainstream public.
  2. do not esmify a mod and then rename it to have the esm extension. you only need esmify the mod long enough to work with it in the Creation Kit. After that go back to Wrye Bash and espify it back to an esp. If you really need a permanent esm of a mod (one you are building) then use the "copy to esm" option. It will still work without the parent mod being a master, so long as it was a master when the plugin was made. Only requirement being that the plugin be loaded after all of it's parents. Ah thank you. That answered a silent question I had about other people making Follower mods with the CK while also being able to share them with others. I made a backup of LunariRace.esp, so I'll just simply uncheck the esm I made and use the esp from now on. :)
  3. Alright! I got things working properly again without even doing any pruning (though I will anyway). I had the program I needed installed all along! Wrye Smash (Wrye Bash. Seems its called both names nowadays. Even the program itself says Smash and Bash xD). All I needed to do was right click LunariRace.esp, select "Esmify Self", agree with the warning, and boom... It's "ESM-ified". I always wondered what esmify meant....well, now I know! It'll still be named LunariRace.esp, but it would be counted as a .esm anyway (but it's still a good idea to rename it to LunariRace.esm). I checked the file and it stayed 1.210kbs! No bloating! Skyrim now runs very well again. So I suggest to everyone NOT to use TESVSNIP for making an esp into an esm. Wrye Smash(Bash) works perfectly, and does all sorts of other great stuff to keep things working properly. Either way, thank you again budcat! Definitely not downplaying your help...maybe it was just an odd fluke that TESVSNIP didn't work correctly for me. Either way you helped me immensely, and deserve at least 20 internets. Since I can't give those though, I'll give you a kudos :laugh: My new follower thanks partly to you: http://i4.photobucket.com/albums/y127/VictorAlkaiser/Niopii.jpg
  4. Yeah I read up more about tesvsnip. Seems there's some sort of problem with its compression techniques. It's literally bloating the esm... Original LunariRace.esp = 1.210kb. LunariRace.esm made using tesnip = 10,287kb. Pretty ridiculous. But the fact of the matter is that making LunariRace.esp into an esm worked... Thus I'm going to indeed do some Google sleuthing to get this working correctly.
  5. It worked! Thank you so much... I apologize if you already posted this before and I didn't find it. This sort of information really should be stickied somewhere! But now I have another problem. Skyrim is...incredibly laggy now. Every time I load into the world after teleporting, it takes a long time to load as well as freezes as soon as the world appears. If I walk around it stutters violently, and seems to freeze whenever -anything- happens. I checked the new Lunari .esm I made and it's 10 mbs - almost ten times as much as the original .esp file. Was that supposed to happen? Could also be the 130+ mods I have, so I'm going to do some pruning.
  6. I have the same problem. Though I didn't post this particular problem in my thread, I'm basically unable to make a follower out of the Lunari race either. Here's my thread: http://forums.nexusmods.com/index.php?/topic/778152-creating-a-custom-follower-with-a-custom-race/ at the moment, no one's answered it yet either.
  7. I'm truly at my wit's end here. First, I downloaded the Lunari race mod: http://skyrim.nexusmods.com/mods/21602 I wanted to make my own custom follower from this mod, thus I scoured the internet for a few tutorials that sadly didn't work for me. First, this one: http://j-u-i-c-e.hub...into-a-Follower It details how to make a custom follower using the "SPF" command ingame to export a character's face, then import it into the CK as a new npc. Everything went well up until the end. I had some problems with the hair, but was able to fix it within the CK itself. I'm also using Extended Slider Colors mod so I can make my custom follower have silvery-bluish skin and white hair. I'll immediately state that the problem is NOT with Extended Slider Colors. Even without using it, the mod failed. But anyway... Made my follower, placed her in The Bannered Mare (Whiterun's tavern), saved, closed the CK, hopped on Skyrim...only to find myself CTD'ing as soon as I try to open the door to the tavern. Tried it again...didn't work. Moved her to another cell...didn't work. Removed Extended Sliders (like I said earlier)...still didn't work. I then tried using an existing mod that added a Lunari follower. Duplicated the follower and remade mine....tried to save and the CK just kept freezing up. Tried it multiple times and it would freeze as soon as I try to save the .esp So then I scoured the internet a bit more, and found this: http://forums.nexusm...ost__p__5115660 I grabbed Skyrim NPC Editor. It seemed to work fine made sure the only mods that were activated were those that I needed for the face just as I was told (Basically: Skyrim.esm, Apachihair.esm, LunariRace.esp) But when I tried to change the race to Lunari, I got an error. "Unhandled exception has occurred in your application. If you click continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Object Reference not set to an instance of an object." If I press Continue, none of the changes I do show up on the NPC head I'm trying to edit. Basically stops working. I've currently tried everything I can think of to get this to work, and so far I'm either CTD'ing or everything just simply doesn't work. This seems to be a big problem as well, since there's quite a few threads on multiple forums detailing this exact problem I'm having; only no one answers them. I really hope someone answers this one. Thanks in advance...
  8. Edit: I just realized I placed this in the wrong subforum. My apologies. Here's the new thread: http://forums.nexusmods.com/index.php?/topic/778152-creating-a-custom-follower-with-a-custom-race/
  9. Alright. After about three days' worth of searching, I've come to the conclusion that Montana's Sexy Companion II has been completely removed from the internets. If by any chance does anyone know why? And if possible, could anyone who has the mod re-upload it somewhere? Rapidshare, Megaupload, Filefront, doesn't matter. I've heard a lot of good things about this mod, and would like to try it out for myself. If anyone can point me in the right direction/upload it for me, I'd be thankful (As well as anyone else that has been looking for it). Now, if I'm asking something illegal (I guess it was removed for a reason), then mods, by all means close this thread. Just...so tired of looking for this ONE mod >.< Seems both MontanaBlueSkies and Dezdimona (The biggest names I can find correlating to this mod) has removed all of their files from Tesnexus and the internet. If anyone has an answer to why, I'd like to know that as well, since I'm quite curious. Thanks in advance.
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