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mitchellwebb1990

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Everything posted by mitchellwebb1990

  1. Would I have to use 3dsmax? Or is there a simpler tool I can use? Cause I'd like to add the knife to the armor too, make some kind of cooler looking guild master armor or something.
  2. Thanks for the tip, but will it work with the male body? Would it become all wonky and stuff?
  3. Hey, just a small request, but I was wondering if anyone would be able to alter the pauldrons of the thieves guild armor, removing the pieces that stick to the arm? Something like karliah's armor but for men. Basically I'm requesting that, thieves guild armor that looks exactly like karliah's armor. Or, is this just a simple thing any newbie can do? Appreciate the help guys.
  4. Hey guys, I have another idea for what I think is a good mod. An animation set that replaces the punching animation that makes you look more like a boxer instead of an ungraceful brawler. You know, uppercuts and maybe some kind of hammer fist. I know there's a martial arts mod and I use it myself. But the idea of just smashing your fist into a draugr's face like Muhammad Ali is pretty cool. References for potential modders playing with the idea. http://www.youtube.com/watch?v=1I_nmhujs2k The vanilla punches are fine, but it would cool to see the power attacks with either a block or some kind of uppercut.
  5. Actually I'm really fascinated by the mechanics and psychology of hand to hand/weapon combat so this kind of information just comes of as being awesome. Bethesda really needs movement experts on their teams.
  6. Well think of it this way, if you threw a punch you wouldn't want to swing all the way, it would leave you open. You conserve energy and pull back striking only when you have the chance. I think the same thing applies to sword fighting, when swinging a sword, you don't throw all of your energy in one strike instead you aim the weapon and then pull back when the blade misses the target. Yeah, it really takes getting used to if you obsess over martial arts and weapon combat like me. I'm no expert but I like to think of myself as an amateur hobbyist. But to be honest, I'm really not surprised, its like when bethesda makes a game the animations for physical combat is wonky. The sword fighting in new vegas suffers from the same problem too.
  7. Hello to all of the modders out there. I have an idea for mod that makes the combat animations seem less exaggerated. By that, I mean it'd be cool to see your character not swing their sword too much in a total arc, but in a half arc. Something that's similar to the vanila animations but instead of the sword finishing a total arc, it stops just where you strike the enemy. I'm thinking of something like this. I also notice that the grip of the great swords are unrealistic, wherein the character has their hands too close together. But in reality, having your hands at the top of the grip and the bottom of the grip would give a stronger and more controlled arc. Think of a batter gripping a bat, the hands aren't close together but far apart. This is how a large sword would be held. http://0-media-cdn.foolz.us/ffuuka/board/a/image/1341/09/1341092580726.jpg Also, I think that all that would really be needed is just to alter small details on the vanilla animations, so for example someone could just reduce the swing arc, straighten or decrease the bend of the knees and lengthen the grip of the hands to make it closer to a more realistic and less exaggerated sword combat animation. I would do this myself, but I don't know the first thing to modding the skeletons of games and am too stupid to learn. Sorry for a detailed and seemingly demanding request, but as an armchair swordsman I find the animations in Skyrim to be lacking. I also think that it would make skyrim a much more immersive and detailed game if someone were to give it accurate two-handed combat animations. I pray to Talos and Akatosh that someone takes interest in this. Thanks for reading and thanks for all of the awesome mods guys!
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