Jump to content

Ixxa

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Ixxa

  1. Hunter's Grooming Ticket, I assume you can just add one for yourself using CE.
  2. You are confusing shadows with shaders (compute shaders, vertex shaders), they are entirely different things. Get Special K minimod here: https://github.com/Kaldaien/SpecialK/releases SK_MHW.7z for regular use, SK_MHW_HDR.7z if you have a HDR-capable GPU and monitor. Unzip, place the Version/ folder and dxgi.dll in your MHW-folder (steam\steamapps\common\Monster Hunter World). The first time you run MHW, it will show a banner stating that SK is active and create the file dxgi.ini. Exit out of the game and open dxgi.ini in Notepad or any other text editor, most of the options are self-explanatory. In order to dump textures for editing, you need to find the section marked [Textures.General] and add the line "DumpOnFirstLoad=true". This will create the folder SK_Res in your MHW folder and write any texture that is loaded to it, in DDS format. In order to override textures, you need to create an injection folder as: steam\steamapps\common\Monster Hunter World\SK_Res\inject\textures. Dumped texture filenames will be in the format of "Compressed_DEADF00D.dds". In order to inject it after editing, Remove the "Compressed_" prefix and make sure it's saved in the same format it got dumped out as (usually BC7 SRGB). I recommend using Intel Texture Works for this, link here: https://software.intel.com/en-us/articles/intel-texture-works-plugin In addition to placing the override textures in the injection folder, you also need to change the line "Inject=false" to "Inject=true" in the [Textures.D3D11]-section of dxgi.ini. Don't try to dump textures in this section using "Dump=true", MHW crashes unless you dump on first load.
  3. Sure, see my PS4 icons, they are BC7 SRGB for the most part, which means Intel Texture Works is highly recommended over the Nvidia Texture Tools Photoshop plugin. If you are referring to actually opening/unpacking the archive, I'm sure there are people on Zentax/Zenhax that do it, I just dump textures on load with Special K.
  4. For simple texture mods, I use Special K and just dump out textures on first load, it's pretty easy to find what you're looking for. They are in BC7 SRGB-format, so using the Intel Texture Works plugin for Photoshop is recommended. When finished editing, just put in the inject-folder and they'll override the base textures.
  5. Hello, Didn't see any official section for MH:W so here goes - It's a tiny little texture mod, enabling Dualshock 4 icons for PC, because even if you have a DS4 plugged in, the game will only show Xbox controller prompts. Example screenshots: To use, you need Special K (Kaldaien's mod), see https://steamcommunity.com/groups/SpecialK_Mods. Install the mini-mod as described, unzip the package and drop the DDS files in SK_Res/inject/textures. You may have to create the folder(s) if they are not automatically created the first time you run with Special K. I can provide a more extensive list of instructions if necessary.
×
×
  • Create New...