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igotnousername

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Everything posted by igotnousername

  1. I see. I still need to edit every single helmet though. Because I have no idea how assign a variable automatically unless being stated in the properties. I also notice that enemies drops their weapons when dying sometimes. Has anyone know how? How does the disarm scripted as well?
  2. Basically I was trying to make a script that drops enemies helmet when they die. I got it working but only for the player and pretty much restrictive. With the way things now, I need to edit every single helmet and add the script with it. I was hoping I can do it by just when the enemy is dying, it checks if enemy has a helmet, store that helmet as a variable, and then DropObject(Helmet).
  3. How do I check if an actor has a helmet equipped and store the helmet as a variable to use it in some parts of the script?
  4. A bit late but this is possible. It needs a custom animation though. An aim idle where the head of your characters has his/her eyes in line with the crossbow. Also the rest of the animation shouldn't move too much when aiming or you're going to get a headache. Then download the mod IFPV where it moves your camera right in the eyes. If it doesn't just edit the settings so it will.
  5. Just so this will be answered. Check if you have mods that alters head movement or camera, check also if you have animations that changes the aiming, then just restart your game. It might fix itself. Once had this problem. I figure it must be the Player Headtracking mod that makes my players arm swivel to the left and right (despite saying it disables when weapons are out, 3rd person camera doesn't agree with the author), and bend over too much once my character caught something of interest (which is always staring at the sun for some reason). So I configured some options and restarted the game. Fixed.
  6. Sometimes when I burn piles of wood like a campfire it will become a wall torch (some actually thought its an easter egg referencing Minecraft) or, candles into different forms and sizes. Its nice that you can light candles and wood but the fact that it change sizes or forms just bothers me. Has anyone every noticed that strange glitch?
  7. I just want to comment about this. In the game, Farengar wont tell you who his reliable source for the information of the Dragonstone but based on the hidden content of the game, or you can download the mod 'Cutting Room Floor'. Farengar's reliable source is actually Deplhine. Its just so shocking. I wonder why Bethesda removed that. Maybe because the secret of the letter might be known?
  8. Have you ever wondered how it would have been if endless bandits would spawn at the other side of the tower, and you will have to defend your side to the bitter end? The only way to end it is to survive or die. Bandits would either travel down the bridge, or swim under it, just to kill you. Every 3 seconds, a bandit will spawn at the other side, a maximum of maybe 10 or more. Every bandit killed, a stronger version will spawn and so on and on. This is just a mini-game. A fun mini-game. You can add traps down the bridge or inside your tower. To activate the mini game, you first get an item at the other side of the tower then sit at that lonely chair at your side of the tower, the tower near the road. Then there will be notification of enrage bandits because of your thievery. How complex would that be? Is it possible? That place is isolated anyway, with only radiant quests pointing at it.
  9. The terms in nexus are jumbled. A cape is a short outer garment, probably half of a cloak. HDT Capes are actually Cloaks. [http://www.nexusmods.com/skyrim/mods/59700/?] Cloak of Lace for Lady, some of it are capes actually so it should say 'Cloak and Cape of Lace...'. Its lacy though.[http://www.nexusmods.com/skyrim/mods/29196/?] Because of that its really hard to search for a cape, the one with the right size. I first thought I could just, maybe, use a tool to cut an existing one like HDT Capes in half. I got lost in the process though. I thought it would be easy. Maybe if you know how, can you tell me? Googling wont help since I have no idea what keywords to search for. A legit sized cape would be nice. If you know a existing misnamed mod with a cape, please tell me. Why? I like playing in 3rd Person and seeing my characters back covered with a large non-flowing cloak feels like he is running in a sack race. HDT Capes would be nice if it were actually capes.
  10. [01/22/2015 - 06:00:24AM] Papyrus log opened (PC) [01/22/2015 - 06:00:24AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms) [01/22/2015 - 06:00:24AM] Memory page: 128 (min) 512 (max) 76800 (max total) [01/22/2015 - 06:00:41AM] Error: Property MGRitual04 on script uskpretroactive131script attached to USKPRetroactive131 (0201906F) cannot be bound because MGRitual04 (000CD987) is not the right type [01/22/2015 - 06:00:41AM] VM is freezing... [01/22/2015 - 06:00:41AM] VM is frozen Game CTD and I checked the logs. Only one error. I can tell it says about the USKP. Don't tell me a patch that fixes a bug for a quest MGRitual04 (Wiki says its a quest ID and that USKP fixes a bug about it but I never reached Winterhold yet though) produces a CTD crash. I don't have a mod that changes a value about this MGRitual04 which will make it not the 'right type'. Since I want to fixed the error myself I used this LOOT (maybe because of load error) and a lot of things. I discovered this TES5Edit and used it as well. Followed the instructions. I didn't crash but the error still shows if I check the logs. Only this time shows that I am a winnar[sic] as well with Achievements. What is it and how do I fix it? (Not the Achievements but the error)
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