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Malevolusnox

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Everything posted by Malevolusnox

  1. Simply put, when the activator is triggered how do I get a static object to 'Vanish'. Or at the very least, move, so I can move it out into the instances void! In short, big boulder, find steam vent to get rid of, it dissapears. I'm sure I can work out effects of afterwards, but for now, any script buddies or easy ways wouldbe very welcome!
  2. Briefly put I was simply running through Falkreath hold when I came upon a fort with some Orc's. Noticing my followers had not caught up I tried to use my "Adventures Assemble" ability from a mod I got long ago, can't remember what it's called by my god is that power useful when you have 6 followers. They didn't spawn on me. I wiped out the fort and used it again, nothing. After pressing F5 to ensure I had somewhere to load back to, I loaded my earliest auto-save from an hour earlier. My followers at that point were right next to me. When it loaded said save where they once surrounded me, they were gone. Under the impression of a hunch, I fast travelled to each of their spawn locations, indeed they were all there. I then attempted to ask them to leave my company, they said ok. HOWEVER, when engaging in conversation again they still had the option to leave me, not follow once more. No matter how many times I would ask them to leave my company, they remain a follower but not follow me, instead pertaining to mill about their spawn zone. (E.g: Lydia eternally sitting in the jarls hall and eating the same piece of bread over and over again... She must take REALLY tiny bites... >.>) So... Now I'm wondering not only what in the hell they're doing (Surprise birthday bash perhaps? lol..) but also if there is perhaps some code that FORCES each follower to leave my service. In this manner, I may go up to each of them and ask them to re-join me in my (mis)adventures. As memory serves, the Adventurer Assembles mod is the only mod I have which effects followers. I am also in the middle of making my own mod, a dungeon... of sorts... does the fact that I have test-run it without first nav meshing screwed me up? I would not have thought so, as of course nav-meshing is only path finding and negligent of anything like this. Thought it best to mention though, just in case. Thank you for reading. Any thoughts?
  3. It's a trap-palooza! A one way ticket to a quick, extremely painful, death! :D Not but seriously, for some reason the above traps don't seem to work, I wire them up the same as I would other traps and have tried many other ways to see if I could circumnavigate the problem altogether. I even cheaply delved into the games Warehouse for traps yet still the flamethrower didn't work, neither one, the nordic or the dwemer! Same goes for Rune traps, even warehouse ones don't fire no matter how I try to rig them. Oh and odd note here, the beartraps spawn shut. I've tried a few things, including ticking a box that says Open by Default. Nothing. Could anyone help, pretty please? :3
  4. Wow it's been so long, thanks for the tutorial. IRL has been hell. I was actually making something similar to Falskaar, was beaten to it and now don't see the point as people will just say "Oh, you just copied him." Anywho, thank you. :)
  5. Ohhhhhhhhh. Ye gods, thank you for your reply! I thought I was eternally lost :)
  6. Yeah I am. It saves to your active file, so without selecting an active file your work doesn't save. :) It's annoying that no one has still come forward with a solution as I'm sure someone out there has had this right? :s
  7. Apology for poor quality.I had to drastically crop and re size just to allow upload.
  8. so... bump? Or does no one actually know how to solve this?
  9. Err... guys? Some help would be appreciated...
  10. Also whenever I leave a cell all my mountain pieces e.t.c. just disappear, they're still there just invisible... Which yes I know wounds wierd but you can still select them, cutting them and pasting them in place makes them visible again but it's a bug that has realllllllllllllllly gotten on my nerves for mountain construction...
  11. In brief, I have built an enclosed world-space (mountains) a little larger than Whiterun Hold. Ever since the beginning of the project I have found that when in a cell and building ruins, towns and the city, world editing e.t.c. That the cells around the one I am in are completely grey, as though there is nothing there. Though I have created the entire world-space this problem still persists, I'm on one side of a river and the other is greyed out as though it does not exist, when I scroll over the cell appears but the others disappear. I didn't worry until I began play testing the actual world-space, in-game, as I assumed that this was just the world editors easy way of generating much larger worlds. However now that I've play tested the world I have found the same problem persisting, where I will stand on a mountain but see only grey in the distant, adjacent cell instead of the cinematic view I tried to create. As I'm sure you can tell, I can't have all the weeks I put in this mod be set down by the simple fact it won't load the cells. Also the world in question is still rough, in case of wondering. Thanks in advance for those who answer! :)
  12. I wonder if they'll combine two lands, like Elsweyr and Valenwood. Otherwise the game worlds are going to get smaller and smaller...
  13. Thanks guys! I half expected a troll comment at some point but you have both been a great help! I'll set about searching through those links now! :)
  14. I didn't mean other games, I meant from software. There are so many mods out there I wondered if someone knew of a program that allows you to make more customized hair or custom weapons and armor, I'd never take anything from another game because the defeats the point and the immersion. Sorry if I caused offense. Damn, there are 323 pages on the CK forum, is the faction topic up there already? I'd rather not annoy people if it's already been asked..
  15. So after about 2 weeks I've finally created and fully detailed, traps enemies e.t.c. my three part dungeon with mountain top portal to my new world-space. I won't go into details about said mod but it'll be big and require me being able to make my own Factions instead of pre-made ones. The classes is because I want to edit npc statistics, such as Destruction and healing skill, so that I may create npcs that are more suited to their roles e.t.c. I may as well also ask if I can add another voice actors, well, voice to the ck as I will have multiple characters to whom I have already selected people to voice as long as there is a way to give their voices and lines to the npcs and follower I have created. Oh and is there a way to import character faces or hair from other programs? I know this list is longer than those who read bargained for, but really the most urgent are the Factions, classes e.t.c. are secondary. To those who reply, or even view thanks for taking the time! :)
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