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BeowulfNorthWind

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  1. Okay so I discovered what the problem. Turns out its from Sim Settlements 2. Specifically when the quest Fishing Expedition fires but stays in limbo (incomplete). For some reason the SS2 team uses the player location for continual ghoul spawns until the quest is finished. Clearly a bug as they need to do a location check to keep the spawns from occurring outside of the glowing sea Atlantic offices.
  2. I use B.S Defense and Settlement Attacks Beyond. Was using older versions in all my previous playthrough and never had this issue until this current game. In which the only thing that was changed was UI stuff, and adding ECO. I have updated SS2 during this game, but I can't find anything from SS2 that would only cause ghouls to spawn in interior cells or right next to players in settlements after sleeping or waiting. I'll try better console and see if that gives me a clue. Edit: loaded a save at Abernathy Farms where ghouls spawned in the farmhouse after my player slept and used better console. All the ghouls say Fallout4 esm as mod name. Which means its the base game. Even though I have mods that move spawn points to outside the settlements. Loaded up saves at Sanctuary and Virgil's cave where ghouls spawned inside (either after I walked into the new cell or after waiting in a chair). All ghouls say Fallout esm as to where they come from.
  3. Literally what the title says. All started after going to the glowing sea to find Virgil. Had packs of ghouls spawning and attacking. I don't have a problem with that in the glowing sea. But they spawned/followed me into Virgil's cave. And when I waited/slept new ghouls spawned in the cave entrance. And now when I sleep at any settlement I have ghouls spawning in the settlement and next to me. Have tested multiple times in Sanctuary and Abernathy Farms. Both walled off with turrets on walls too. Had a ghoul spawn right next to me upon sleeping in my player home in Sanctuary. This is a new play through with a new mod list. I switched to the Fallout UI mods and ECO and switched ENB. Thats the only changes I made and my last playthrough was over 70 hours and never had this issue. I am at a loss as to what mod/s could be causing this. I added Settlement Attack Spawns Outside the Settlement and B.S Defense and neither have fixed the issue. Any insight would be great as to what is causing this. Mod list as follows:
  4. Recently started playing Fallout 4 again and I am having a strange lighting issue with interior lights. For starters the only lighting mods I am using are Ultra interior lighting and Ultra exterior lighting and the PRC Legacy enb. Using latest enb 0.428 as well. I get a weird striping and/or grainy shadow on some light sources. Ive tried messing with the enb and nothing seems to change. Any tips as to what may be going on would be great. Two photos linked bellow. https://imgur.com/a/QEBfMPO https://imgur.com/a/hnAktQz
  5. Yes, I have tried purging and then redeploying. Edit: And trying that again I get an error message saying "failed to update masterlist" for Fallout 4. The game I first tried to add mods to (all other managed games fail to install as well).
  6. I uninstalled Vortex and reinstalled. I did not remove any mods before hand. After reinstalling I again tried to install new mods and the same problem persists, stuck at preparing.
  7. I use a different AV. Was forced to reinstall that during os reinstall. Never had a problem with it before while using Vortex. Just went and added a rule exception for Vortex and it looks like no difference was made while trying to install mods. Would uninstalling Vortex and reinstalling it maybe fix the problem? Ive been trying to avoid that because I don't want to have to rebuild mod lists for multiple games.
  8. More than 5 minutes for a water texture mod or skse/f4se data files as an example. I'll try again and just let it sit and see what happens. As far as my drives, my os drive is a 1tb ssd that has 650gb of space, and my game drive is a 2 tb ssd with 700gb of space. Edit: 40 minutes with the "preparing" message.
  9. Vortex wasn't on your OS, drive, but the C:\users\YOUR NAME\appdata\roaming\VORTEX folder with all of the settings and mod info was. Forgot about that. I went and checked and when I restored my backup those files were restored as well to the original location. Now, what I did notice is that I still have the backup file that has those same vortex files in it. Would that be causing a conflict? Edit: Deleting the backup copy of the Vortex folder did not fix the problem. Also checked to make sure that Vortex download folder is correct. Was that backup really current? Otherwise, it would only know about the mods you had installed at the time of the backup Yes, the backup was current. No changes to anything Vortex related. While I was reactivating some of my mods I had accidentally mis-clicked and deleted a couple. And now Vortex gets stuck on "preparing mod for install" after download. I've checked other games as well, same problem. I am clueless as to what went wrong.
  10. Vortex wasn't on your OS, drive, but the C:\users\YOUR NAME\appdata\roaming\VORTEX folder with all of the settings and mod info was. Forgot about that. I went and checked and when I restored my backup those files were restored as well to the original location. Now, what I did notice is that I still have the backup file that has those same vortex files in it. Would that be causing a conflict? Edit: Deleting the backup copy of the Vortex folder did not fix the problem. Also checked to make sure that Vortex download folder is correct.
  11. Vortex is up to date to the latest version. I for whatever reason cannot install any mods via vortex anymore for any game. Mods download fine, but Vortex gets stuck on "preparing for installation" Backstory: I had a full system failure and was forced to do a reinstall of windows. Vortex was not on the drive with my os, neither are any of my games. However after restoring a backup Vortex "lost" the fact mods were installed and I had to reactivate everything. Those mods enable just fine. But any new mods get stuck on install. I am unsure of what to do at this point. Everything had been working fine before I had to reinstall my os. Any advise would be welcome.
  12. I just upgraded to a msi 2080 ti gaming x trio gpu. Skyrim won't recognize the gpu and globally sets to graphics to low. I had a evga 1080 sc gpu that worked fine with Skyrim SE. I obviouslycan manually set the graphics and the game loads at a whopping 6fps on ultra settings with this $1300 graphics card. I'm guessing this is either a driver issue or Bethesda may need an update to the game for the new rtx lineup? Anyone have any ideas as to whats going on?
  13. Ive been playing Skyrim SE for months now, using SKSE64. Never have had an issue until today. I played last 12 days ago no problem. Now, when I load Skyrim using skse64 the game instantly minimizes and I am unable to play. Alt+tab won't keep the window open either. I use Avast Premier for firewall and anti virus. It has Skyrim SE on its game list. Ive even tried adding the skse loader too. As a last resort I disabled all shields on Avast, and it didn't work either. I am at a loss as to what has happened. Note: other games work fine. And launching Skyrim SE using the steam launcher (non skse) works as well.
  14. So after turning on mods in a small groups, I discovered that the mod Rigmar of Bruma does not work with Immersive Armors while IA is configuring.
  15. I finally upgraded to Skyrim SE now that SKSE64 is out and I am having difficulty getting a stable game. Its pretty frustrating when I had twice as many mods on Skyrim LE and it was mostly stable. I have not found which mod, if its a mod, that is causing the ctd. I can get all the way through the starting scripted opening scene but right after my bonds are cut the game crashes. Here is my load order (cleaned with SSEEdit and sorted by LOOT). (0 -> 0) Skyrim.esm (1 -> 1) Update.esm (2 -> 2) Dawnguard.esm (3 -> 3) HearthFires.esm (4 -> 4) Dragonborn.esm (5 -> 5) Unofficial Skyrim Special Edition Patch.esp (6 -> 6) BSAssets.esm (7 -> 7) BSHeartland.esm (8 -> 8 ) BS_DLC_patch.esp (9 -> 9) Campfire.esm (10 -> 10) RSkyrimChildren.esm (11 -> 11) SMIM-SE-Merged-All.esp (12 -> 12) SkyUI_SE.esp (13 -> 13) SGEyebrows.esp (14 -> 14) Moonlight Tales Special Edition.esp (15 -> 15) Apophysis_DPM_SE.esp (16 -> 16) DragonBoneEbonsteel.esp (17 -> 17) iHUD.esp (18 -> 18) AMatterOfTime.esp (19 -> 19) Character Creation Overhaul.esp (20 -> 20) CCO - Diverse Races And Genders.esp (21 -> 21) CCO - Dynamic Skill Progression.esp (22 -> 22) Lore Weapon Expansion - Goldbrand.esp (23 -> 23) Summermyst - Enchantments of Skyrim.esp (24 -> 24) Hothtrooper44_Armor_Ecksstra.esp (25 -> 25) Beards.esp (26 -> 26) DreamBurrowsRegalHuntsmanArmor.esp (27 -> 27) Ursine Armour - Non HDT.esp (28 -> 28) ArcherCuirassUltimate.esp (29 -> 29) Tribunal Robes for SSE.esp (30 -> 30) WarmongerArmory_Vanilla.esp (31 -> 31) WarmongerArmory_DLC.esp (32 -> 32) Wandererarmor.esp (33 -> 33) EnhancedLightsandFX.esp (34 -> 34) Audio Overhaul Skyrim.esp (35 -> 35) skyforgedWeapons.esp (36 -> 36) ELFX - Exteriors.esp (37 -> 37) Rigmor.esp (38 -> 38) iNeed.esp (39 -> 39) iNeed - Extended.esp (40 -> 40) 3DNPC.esp (41 -> 41) RealisticWaterTwo.esp (42 -> 42) Skyrim Immersive Creatures Special Edition.esp (43 -> 43) Blues Skyrim.esp (44 -> 44) ELFXEnhancer.esp (45 -> 45) Black Mage Armor SE.esp (46 -> 46) Helgen Reborn.esp (47 -> 47) Undeath.esp (48 -> 48) Better Vampires.esp (49 -> 49) Predator Vision.esp (50 -> 50) Ordinator - Perks of Skyrim.esp (51 -> 51) Hothtrooper44_ArmorCompilation.esp (52 -> 52) Holidays.esp (53 -> 53) Point The Way.esp (54 -> 54) Run For Your Lives.esp (55 -> 55) Cloaks.esp (56 -> 56) Inigo.esp (57 -> 57) AetheriumSwordsnArmor.esp (58 -> 58) Lore Weapon Expansion - Daedric Crescent.esp (59 -> 59) Lore Weapon Expansion - Relics of the Crusader.esp (60 -> 60) Lore Weapon Expansion.esp (61 -> 61) Immersive Patrols II.esp (62 -> 62) Armour_of_Yngol.esp (63 -> 63) BosmerArmorMATY743.esp (64 -> 64) Skyshards.esp (65 -> 65) Frostfall.esp (66 -> 66) InsanitySorrow Weapons Pack.esp (67 -> 67) CCO - Permanent Birthsigns.esp (68 -> 68) Skyrim Flora Overhaul.esp (69 -> 69) NoldorArmor.esp (70 -> 70) 1nivWICCloaks.esp (71 -> 71) WarmongerArmory_LeveledList.esp (72 -> 72) CommonClothes.esp (73 -> 73) Brigandage.esp (74 -> 74) NB-FurHoods.esp (75 -> 75) Cloaks - Dawnguard.esp (76 -> 76) TrueStormsSE.esp (77 -> 77) WetandCold.esp (78 -> 78) BVFE_Serana.esp (79 -> 79) BVFE.esp (80 -> 80) StormcloakCuirassEnhanced.esp (81 -> 81) DiverseDragonsCollectionSE.esp (82 -> 82) Footprints.esp (83 -> 83) Convenient Horses.esp (84 -> 84) notice board.esp (85 -> 85) RiverwoodHuntingCabinSE.esp (86 -> 86) The Paarthurnax Dilemma.esp (87 -> 87) DCR_KingCrusaderMegaPack_SSE.esp (88 -> 88) Armor of Intrigue.esp (89 -> 89) Skysan_Stalhrim.esp (90 -> 90) dD - Enhanced Blood Main.esp (91 -> 91) HoldBorderBanners.esp (92 -> 92) Nordic Wanderer.esp (93 -> 93) Gildergreen Regrown.esp (94 -> 94) The Legends-Nord Armor.esp (95 -> 95) The Legends-Breton Knight.esp (96 -> 96) HarvestOverhaul_Redone.esp (97 -> 97) HarvestOverhaul_Redone_Creatures.esp (98 -> 98) HOR_OrdinatorPatch.esp (99 -> 99) NordicCooking.esp (100 -> 100) RSChildren.esp (101 -> 101) RSC Rigmor Patch.esp (102 -> 102) Unique Uniques.esp (103 -> 103) ColovianNobleClothes.esp (104 -> 104) ImperialFineClothes.esp (105 -> 105) Dragon Stalking Fix.esp (106 -> 255) CharacterMakingExtender.esp (107 -> 255) EnhancedCharacterEdit.esp (108 -> 106) Modern Brawl Bug Fix.esp (109 -> 107) IMAGINATOR SSE - Visual Control for Skyrim.esp (110 -> 108) WeaponsOf3E_SSE.esp (111 -> 109) Relationship Dialogue Overhaul.esp (112 -> 110) SSEMerged.esp (113 -> 111) Bashed Patch, 0.esp
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