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trollberserker

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Everything posted by trollberserker

  1. I'm playing Nehrim (GOG version) right now and it instantly crashes to desktop every single time I try to use alchemy. Here's my full mod and OBSE plugin list: I even checked if this works on base Oblivion (same set of OBSE plugins and zero mods except DLCs and UOP) but alchemy works fine, no CTD. Any idea what causes it in Nehrim? It sucks to play wihout an significant game feature. NVM fixed it, I had to opt out the enhanced alchemy menu in NortnerUI
  2. I wanted to make a mesh replacement for Mountain Lion's head Ok, I have blender 2,8. I managed to install the addon and import nif. but it won't let me export nifs, I dunno why, they just don't save. Anyway I managed to load original mesh nif. to Blender, resculpt it to what I wanted, then exported my edited mesh as obj. But now... Nifskope doesn't really do anything and I still don't know what am I supposed to do to make it work. When I try to import obj. on blank file it doesn't show up. Here's the link to the file I resculpted in blender: The one imported from NIF that doesn't work at all back in Nifskope - https://drive.google.com/file/d/1gZMyJf1xA0GxjHzmsozwic5YYwABnWrG/view?usp=sharing The one imported from OBJ that works in Nifskopebut has different values - https://drive.google.com/file/d/1yaPcbOQRJvzx5RbMVlUkQIZwGPwKSzPQ/view?usp=sharing
  3. I've been trying to edit an existing mesh then replace it in game but I'm stuck now. I managed to import the mesh to Blender and edit it to my linking, now I have an edited mesh as obj. file, I can even import it to NifSkope but only to an existing file. I tried just removing the old mesh and leave the new one but apparently this is not the way, the game doesn't see it. I'm at this point, managed to import new mesh to Nifskope, it even assigned textures correctly, now I have no idea what to do. Can anyojne give me a step-by-step guide for complete dummies how to make mesh replacement work?
  4. I had the SkyBS plugin which made the missing texture even more odd. It's an OCO-based replacer, but turns out the texture should've gone to Characters>Khajiit instead of Characters>Nuska>Khajiit Maybe that why the other OCO replacer I previously used had ears that looked weirdly out of place too... Anyway, problem solved :smile:
  5. Hi, I'm working on a khajiit texture replacer and I turned on my game to see how it's working and the ears are stuck with the old texture for some reason. I ran archive invalidation through OBMM, rebuilt my Bashed patch and it's still stuck. The textures are just replacers I placed manualy in my data folder, no scripts or anything else added, yet they're still not working...
  6. I never learned WryeBash properly so: - I install newer mods via Vortex - I install older mods manualy - I use LOOT to sort the load order for me - I use WryeBsh to make changes to load order (if necessary) and creater Bashed Patch or else the mods don't work properly.
  7. I'm running into another big problem - I tried to give Khajiit glowing eye model (the Dark Seducers etc.) use instead of normal human model they use by default. When I makd edits to my mod, the new Khajiit eyecolors I previously added are gone. I checked everything again - they are properly assigned and marked as playable, I rebuilt a bashed patch and still nothing. Arhonian eyes and extra Khajiit hairstyles work, but not he new Khajiit eyes...
  8. I figured it out, i think. I replaced bodyassetoverrides with NIFs from older version of the mod (with feet claws) and they worked. The new overrides for khajiit seems to be broken.
  9. Sorry, I forget to rebuild my Bashed patch, doing so fixed everything. I feel so dumb now xD However I'm still having issue with Enhanced Beast Races tho - I don't seem to get Khajiit claws.
  10. I'm sorry for the total n00b question here. I'm trying to add glow map to an existing eye texture. I replaced the original texture which looks fine and I added (I think) a properly formatted and named glowmap to the same folder, but the game doesn't recognize it, the eye is still dark. What do I do to mae the glowmap work? Do I have to use NifSkope to assign a glowmap to the texture?
  11. BAF only seems to add new hair and Merget Teet only has teeth for humans in their files. But I've installed OCO via Vortex, Beast Races Enhanced manually, tyhen BAF, but I don't remember how, I think it was via Vortex too. Here's Druja before and after I disabled BAF and something weird happened to her face too. Anyway I disabled Beast Races Enhanced to see what will happen and all the changes made by it (the mesh, the texture, the spikes, claws etc) are still intact. Including the weird tounge.
  12. The mod has disables comments because author deleted their account. I tried your solutions, even tried removing Mouth and Teeth tags from OCO but nothing really works.
  13. I'm using OCO2 and Enhanced Beast Races but whenever I load the mod correctly, I'm having a weird overlaping texture on female Argonian's chin My load order of all the character-changing mods are: MaleBodyReplacerV5.esp RTFemaleReplacerV12.esp OCOv2 Beast Races Enhanced.esp Oblivion_Character_Overhaul.esp [Version 2.0] BAF - Beast Argonians Froever.esp OCO uses merged teeth.esp
  14. I started playing a new game with OCO2 installed and I found a weird bug when I ecountered a Khajiit NPC. There's a part of his mouth that clips throufg the face. I thought it was Merged Teet problem, but I disabled merged teeth and he still looked the same. I've installed seamless Khajiit & Argonians but it messed up my head meshes I made a full reinstall of OCO2. https://i.ibb.co/kc9R6QB/Screen-Shot0.png
  15. Lately my Graphic Card broke when I was playing Skyrim. I played on same graphic card and exact the same settings and modlist as before and it worked fine. I dind't change any display setting or anything in the ini. files untill the last time when game ran without problems. I loaded a CLEAN save (from here - https://www.nexusmods.com/skyrimspecialedition/mods/33498), the game worked smoothly then randomly crashed after about 10 minutes. I tried disabling some more mods several times but it kept crashing, first only normal CTD, then with a screen tearing on crash and screen turning off. I kept troubleshooting the issue untill my Graphic Card (Gigabyte GeForce GTX 760 2 GB) broke for good with Error 43 and screen artifacts. I know it theoreticaly shouldn't happen, but it did. Except removing all my old saves and starting anew on a clean save didn't change anything to my game before it started crashing randomly and showing me screen artifacts. I tried running Skyrim after installing a new graphic card (Gigabyte GeForce GTX 770 2 GB) but I ran into exact the same issue. After second crash I get rid of the game completely. I can't provide any mod list anymore because I've uninstalled my Skyrim completely now. I tried not to use any performance-heavy mods. Out of larger mods -I had Wheels of Lull quest mod loaded. I was using this ENB - https://www.nexusmods.com/skyrimspecialedition/mods/42323
  16. I have a Steam version of Morrowind and so far all the mods I've installed are working, but as of late, I can't activate or deactivate any mods. I've tried activating them though launcher but I'm getting CTD when opening Morrowind or loading a save form main menu, when I open a launcher the mods I tried to activate before are unchecked. I've tried organizing my mods in Mod Organizer and Wrye Bash. This is the message I get when trying to launch Morrowind though Mod Organizer: This is the message I get when trying to activate or deactivate a mod in Wrye Mash: I'm a technical dumbass and I have absolutaly no idea what's going on and how to fix it.
  17. So i installed Morrowind from Steam and Vortex is not seeing it. I tried to load the game manualy to Vortex, but when I opened Steam>SteamApps>Common>Morrowind it did not see any compatible files in it. It's strange because I also have an old CD copy of Morrowind and when it was installed, Vortex was able to find it. But should I even use Vortex for Morrowind?
  18. Thank you! :) I didn't use NifSkope before and it turned out that fur extensions were assigned to textures called wolf_2. That's odd, there's no such texture in vanilla but I guess some mod must have changed it.
  19. So I attempted to make a retexure for wolves and I ecountered a strangle problem I can't figure out. Here you go: https://i.imgur.com/JLlkGn3.jpg The only files i have in my Wolf texture folders are wolf, wolfblack, wolfred and wolf_n (unchanged formt he original). I can't figure out what do I need to change.
  20. My game tends to randomly crash to dektop and I noticed it's often happening in certain wilderness areas. Now my game crashed to desktop and when I turned it on again, it crashed exactly at the same moment, upon reaching the same area. There's absolutely nothing special that could've been affected by the mods I have. First I disabled ENB but it still crashed Then I disabled ENB and Grass Overhaul mod and it worked fine (I get though the said area without a crash) but then I enabled ENB, and it crashed again... I don't really see a connection between those two mods and it's odd :/
  21. I did that. Well, NifSkope is messing up and I couldn't set exactly the same glossiness but it's close, even a little lower, but the head is still so darn shiny like before.
  22. So I tried to create a custom race for the first time. Everything seemed fine untill I launched the game. The head appears super bright and shiny. I spent hours trying to figure what's wrong. I tried editing normalmaps back and forth but nothing worked. The mod uses Robert's body and one of Head 06 variants. Textures are added, age sliders work fine and I don't think there's something wrong with texture normalmap. I just can't figure ot what causes the problem. Any ideas?
  23. So I'm just wondering. Is there a mod that disables some NPC lines after reaching certain level/doing certain quests? You know... Like you are a hero of Skyrim, wear dragonbone armor and kids still tell you that you "don't look tough". Eh.
  24. It's CinemaScope ENB. It uses one of the oldest ENB preses so it already had d3d9.dll file. The only special instruction was to set bFloatPointRenderTarget to 0 and so I did. EDIT Okay, I found out the problem was caused by Skyrim Booster
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