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About Pellape

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Discord ID
Pekka#5354
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Country
Sweden
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Currently Playing
Oblivion Remastered
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All TES since 1996
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I did not know, or did forget that we do seem to have Levitation in game. I do think this is an old bug, as I do think that I did see this in Oldblivion as well. It did happen after I woke that NPC up, and when she tried to go back and sleep, she ended up here instead. It is rare this happen for sure, as far as I know. I still got a surprise, stopped in place, scratched my head, took 3 screenies...
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@PrometheusTSI must agree, even if I have fun playing the game right now. It was released to early, unfinished, so: from a none nostalgic point of view, lets say I have never played any TES games before this one? What would my reaction then be? Well, that the game is garbage, a piece of sh*t. If this is my first TES game, would I ever try another? No Way, never. Is the current state of the game, something that Bethesda should be proud of? No way. Still... I do like it and I have fun and with future updates, it might work as intended. It is really fun to play it as it is right now, with no mods, no cheats (except carry weight) and it is challenging and a bit different, what I am usually used to, a fully modded Oldblivion. I do miss my own house mod, with all its "odd" and useful tools made with xOBSE and Blender. I see my current play-through as a beta test more or less. Taking it slow, trying to do stuff I never did in the original game really, in a slow phase. What else is there to do? Go back to Skyrim or F4? Nope, I am tired of Skyrim and all Fallout games right now really. Old Oblivion and fix my bugs in my own mods? Well I do not feel like doing that really... Not now... There is some demands in my PM about a few bugs, that I made... Well 2 only... Can I fix them? Well IDK. I do not know right now what is causing them. One cell is crashing in my house mod. Does the mod work without that cell? Yes Honestly, I do miss DragonTheDrake to guide me with this bug, the Oblvion forum old moderator, that disappeared.
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@RomanRWell just compare the activity we used to have in the old Oblivion forum, compared to the activity here, well at least for the moment. One reason might be that most Remastered players, do focus to play the game in the original state first as it is only a week since the release, and later more might try to start modding it. I myself as an example is in no hurry to start making mods for it, but I do have some ideas about things that is missing and that really needs to be added, like working containers in houses as I can not store anything at this moment and I asked about it a few days back here but no answers yet. I do guess I start to make an alchemy sorter and a arrow sorter, which will be easier to make now as OBSE64 was released April 28th. One question I did ask myself is: Is it really necessary to store anything really? I do cheat with Carry Weight anyway (Encumbrance)... This also makes houses completely useless. But the inventory is growing with stuff that I wanna keep. If I will do something about it, I will add a menu to 2 new chests in CS, well if I get CS to work that is. Write scripts that moves stuff from the player to those 2 containers (arrows and ingredients), as we can access stuff inside containers, but I have never seen that we can add stuff back to them. 2 containers in the cheap house in the Water Front District... We see, if and when I start with it. If I do it, it will be similar to the COBL scripts for Oldblivion. When Oblivion came out 2006, we did start immediate to mod it and we also got extremely frustrated over the difference between the games, well modding Morrowind and Oblivion that is. If I did not had contact with Qarl during that period, I would most likely stopped modding that year. He helped me a lot to understand Oblivion modding 2006 as he was good at figure stuff out. We also have a nice thread here that might help a lot to get mods to work properly. We see. What did differ most 2006. Well how to make normals and how to import and export new 3D from Blender. So frustrating that year. Those stuff is easy to make today, but it was not 2006. What do I think about the Remastered? It is so good looking and it is fun to play Oblivion again, even if it is the same quests that we played so many times. But I like it and have fun playing it. I did check with CoPilot 2 min ago, about if it was able to find out how many that plays the new game? Answer: 216,784 concurrent players on April 27, 2025 Oblivion Remastered. and currently has around 73,497 players online. Is it good or bad? IDK?? Maybe it is to early to say as well... By the way, I am also thinking about another upcoming game, based on TES 1 and 2... Check it out. Release? 2029 maybe... (Map will be 100 times bigger than Skyrim), Early Access Dec 2025, with a tiny map (4 times bigger than Skyrim only) They do share their development with the community, not as Bethesda and Virtuous are doing, complete silence. https://www.waywardrealms.com/ It is based on Unreal 5.3 and it will have mod support 2029, not in the EA beta 2025.
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Problem with Reshade and Oblivion (Resolved)
Pellape replied to ArinBane's topic in Oblivion's Remastered Discussion
@ArinBaneYes and I did also add that some Cinemas do play a few movies in 60 fps. Those that have seen those films, claims it is like watching a live theater. Well I do notice the smothness "issue" when I pan the camera fast. But it works for me anyway. I had to edit Ayleid 3 a lot in game, decreased the Saturation some, increased some Contrast and decreased the Brightness some inside Reshade, as it was to bright and the colors did look a bit to much, well less natural but after those changes, it looks better than Ayleid 2 as I did compare them as they are both available from Reshade. The backside with Ayleid 2 was the dark nights and dark dungeons, a dark dungeon makes sense, but I do wanna see where I set down my feet. There are so many settings but it is often enough to just make small changes to the basic ones. -
Adoring Fan (Might be a spoiler) ;)
Pellape replied to Pellape's topic in Oblivion's Remastered Discussion
I got a bit tired of him yesterday, as I cannot hide when he is close by, so I killed him, which is still pointless, as he will be back in 2 days But it felt good... I did need 2 hit and he screamed after the first hit: -What are you doing?? -
Problem with Reshade and Oblivion (Resolved)
Pellape replied to ArinBane's topic in Oblivion's Remastered Discussion
I do try Ayleid 3 now. I did decrease DLSS sharpness, to 7... I did need to adjust some Brightness (decreased some) and increased some Contrast, as Ayleid 3 is toooo bright... -
I do not know if anyone have asked this, I did scroll some topics, well... I ask anyway. Which old Oblivion mods does work with the Remastred? I did try one, Companion Vilja, the quest did start but game crashed when I entered Vilja's start cell. Does anyone know of a list of old mods that works without any necessary editing? If there is no list, then maybe we need to make one?
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Adoring Fan (Might be a spoiler) ;)
Pellape replied to Pellape's topic in Oblivion's Remastered Discussion
Like this? -
Problem with Reshade and Oblivion (Resolved)
Pellape replied to ArinBane's topic in Oblivion's Remastered Discussion
I did notice this as well, well, it seems the shading needs some time to store the new shaders while you play. Just give it some time, an hour or so... Now the game works fast, with Reshade and Ayleid 2 but it sure took time... Well I did also compress a hard drive meanwhile... Well test it anyway... I thought my computer was gonna melt, so I did change the settings from Ultra to High, and I also set FPS to fixed 30 fps, which is really enough as your eyes can only see approx 25 fps anyway. All movies is 24-30 fps except a few special ones that is 60 fps as an example. I did set DLSS Balanced, DLSS Sharpen to 20 in the game settings. (I have a Nvidia 3080 RTX + 1080p monitor) (The moonlanding 1969, live TV transition, did only have 10 fps.... 320x200 pixels) -
I do wanna port my old house mod, but it has a LOT of unique 3D objects and textures that I made and lot of resources from other mod-makers, so I should start from Scratch really. I did just test an old companion mod, from 2011, the quest did start, but got a crash when I entered the same cell as the companion. Vilja If no one have not initiated to make one, I should soon start to make an Alchemy Sorter really, as I walk around with loads of ingredients right now,. that I am not able to store anywhere...
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Adoring Fan (Might be a spoiler) ;)
Pellape replied to Pellape's topic in Oblivion's Remastered Discussion
Did test Vilja, the quest did start, but when I did enter the same cell, where Vilja is, the game did crash. Well ... -
I have played Oblivion since 2006, but I have never used the Adoring Fan as a companion. So I decided to check which companions that are available the other day, as I have not tested to add mods yet for Remastered. Well we can have some at the same time in the original game (without mods that is) and the Adoring Fan is one of them. So I did the Arena early (yesterday). 2 others is one Initiate Mage and 1 Knight of the Nine, at the same time that is. Her is the full list: Companions Oblivion Well the Adoring Fan is hilarious, useless, runs away when fights starts, he dies immediately if he gets attacked but... He always return no matter what, 3 days later or so. I did not knew this. I also forget about it when I play, so every time he returns a couple of days later, I get myself surprised every time. So now he just returned and I thought, I make a note about him. I recall I did see loads of fun Videos about him 15 years ago. They always ends with his death. By the way, when we talk about companions, I started to think about one I really want to test, now when we do have OBSE64, I will really test some older companions. I had Villja in Skyrim, and should really test Villja for Oblivion, made by Emma. If it works, I report later. I am not sure OBSE is required, but I know Emma always add a lot of stuff, not just a companion. I should check if I can find at least one fun Adoring Fan video from Oldblivion. He will be back, no matter what
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OBSE64 was released not long ago, April 28th. Maybe it will be recognized as xOBSE. Test it and see.
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@DirebearCoatYes. If I would re-install the Oldblivion again and installi my house mod, that I made 2020-2022 (took 2 years to make), I will get OP immediately. If I remake it for Oblivion Remastered, I will be much more careful this time. Balance is important but as a modder, it is easy to get carried away, as we can do anything, as nothing is impossible. It is not easy to find the right balance... All included items in that mod are more powerful then the best original stuff, well very OP, which I do regret now. It is now how ever possible to remake it now, with the new OBSE64 and maybe even port the scripts, if I am lucky, with a few adjustments. Balance, must keep the bloody balance.
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I just saw that OBSE64 is released for Oblivion Remastered. We do need to be careful to not become to much OP (Over powered), as if we get so good, we can one-hit everything, the game will become boring. That is what did happen to my char in Skyrim. 2 hit at the Ebony Warrior -> Dead. I did Arena yesterday with standard stuff, lvl 13-17. That was a fun challenge. If I would had used my OP Skyrim char, it would had been pointless and boring, skill 255 + alchemy and enchanting combined -> 4k skill points -> 2 hit at Ebony warrior, kills him. Fun? No way... I did uninstall Skyrim a week ago... Not fun when I became so OP...
