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nino791

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Everything posted by nino791

  1. hi gralkse, "Better clutter and furniture pack" is not supported by NMM, older mods sometime dont work well with it, try manual installation as suggest by M48A5 or use FOMM http://www.nexusmods.com/fallout3/mods/640/?
  2. Hi death_liam, It seems mods conflict error or bad plugin order , need more information and load order for made real diagnose. Nino791
  3. You have to change the key for activate the Stealth Boy or change key for triage (look at fwe option ingame), press and hold key for activate invisibility and for remove it, have a recharge time and a energy reserve for use, can see an indicator bar if equipped. EVE is a marvellous mod but make a lot of error, in my game are the most cause of CTD, maybe a merge patch can resolve.
  4. Hi, yes both are weather mod, take a look of mods description : - project reality - Over 30 meticulously crafted weather systems each with dynamic variations throughout it's cycle - Weather Cycles (Pleasant, Rainy, Cloudy, Foggy, Windy & Nuclear Winter) which can be enabled/disabled in a cycle - Realistic sky visuals with full multi-layered dynamic clouds - Rain & Snow visuals - Thunderstorms with realistic fork lightning visuals - fellout Fellout changes all that, giving a harsh world more reminiscent of the Sahara Desert or the Mad Max/ Road Warrior movies though due to popular demand (and if Enhanced Weather is installed) some areas will have rain. Fellout also neutralises indoor lighting, removes green fogging and also water has been changed in most places. This is a l ittle experimental for the time being, but still quite a lot better than glowy green clouds of fog. have both is useless and maybe can cause CTD in heavy modded game. Merge patch is made with FO3Edit to make mods work together with no error, is a must for play a modded FO3, take a look on this Gopher guide for more info https://www.youtube.com/watch?v=uPK7R71zcwM&list=PL77ECC4B6194E1685&index=15 Paradox team make a very good work to lessen the number of plugin in most "must have" mods for reduce error and CTD but is not a merge patch. Sorry for any grammar error but my english is not so good :wink: Nino791
  5. hi Immortal68, my little advice for your LO: F3ProjectRealityMkI.esp=1 (no snow) Fellout-Full.esp=1 (can add "Enhanced Weather - Rain and Snow v2 Hotfix" http://www.nexusmods.com/fallout3/mods/6170/? for rain and snow)Fellout-pipboylight.esp=1 take only one weather mod, both are well made, depend of your taste. you make merge patch? dont see it......its essential for avoid many error with multiple mods. Nino791
  6. hi Dante, error is the first line: System.UnauthorizedAccessException: Access to the path 'C:\Users\Bruno\AppData\Local\Fallout3\plugins.txt' is denied. for some reason FOMM cant access path to plugins.txt, permission denied, try run it as administrator. Nino791
  7. Hi, try this usefull guide, maybe can help: http://www.nexusmods.com/fallout3/mods/18721/? -Nino791
  8. Hi squallrinoa, you must use boss (download from nexus) to auto-sort your load order, after that try to run tthe game and see if crash continue. this is first step to make order on your mods. - Nino791
  9. HI sarpongor, you can try this http://www.nexusmods.com/fallout3/mods/7565/ have a feature like you mean, i dont used it, but in the description they speak about fatigue damage. try it and see if taste your game style :yes: - Nino791
  10. Hi, MrPlinkett, nice mods to play with fo3 but a suggestion dont use FWE with FOOK patchs dont work very well and you risk may ctd, also u can look at zemalf mods page for other good mods to use and advice on gopher vids. - Nino791
  11. Hi Wooglekins, some suggestion for you: - FWE (any aspect of the game was altered to make it hard and survival, bug fix, more guns, more ammo, more and more things...legendary and must have mod) http://www.nexusmods.com/fallout3/mods/2761 - Classic Fallout Weapons (weapons for fo and fo2, compatible with ironsight mod, no need if use FWE) http://www.nexusmods.com/fallout3/mods/2307 - Zealotlee weapon mods (add few but well made gun, compatible with ironsight mod if use dedicated patch) http://www.nexusmods.com/fallout3/users/497446 also the link for ironsight patch http://www.nexusmods.com/fallout3/mods/17748 - DDD Rifles (very good and well made guns but no ironsight :sad:) http://www.nexusmods.com/fallout3/mods/1879 - USMC Weapons (never used but seems god on picture, maybe no ironsight) http://www.nexusmods.com/fallout3/mods/17488 But if you wont tons of weapons and ammos try this: - 20th Century Wpns -Plus- Reborn for FWE 603-WMK for FWE-Calibrv14-eXcalibrv23 (a little complex make it to work and need also FWE - WMK - eXcalibrv23 i never use this but more users report is fantastic for who like guns variant) http://www.nexusmods.com/fallout3/mods/18668 have a nice gaming!!!! -Nino791
  12. Hi gmg2dave, imo you have a less disorder on your LO (pass my words :laugh:) and no merge patch, not sure, but probably a little incompatibility between mods. try boss for make a initial order and use this usefull guide http://www.nexusmods.com/fallout3/mods/18721 for adjust it and make merge patch at bottom of your mods list. - Nino791
  13. Hi Aersson, if you try all possible fix maybe you do it in the wrong order, imo, you need to start again but with a clean base: unistall fo3 and all related files use a clean program, like ccleaner, to make sure all files\registry entry is deleted reinstall and make change in this order (after any single change try run game): - patch game to 1.7 - upgrade your video driver and set all to "default" (most user dont remind this) - make "core fix" - use Large Address Aware Enabler for FO3 : http://fallout3.nexusmods.com/mods/6510 - try "Compatilbility Mode: xp SP3" (last hope) - disable sound (some user report this make game to run but obviously no sound......very disperated hope) if dont work any of this sorry but you have a problem on your end and this in not god.......i hope help you. - Nino791
  14. Hi, you use steam version? if yes try make: Verify Game Cache Files (GCF) (https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)to make check of all game files, maybe solve the problem. -Nino791
  15. Hi 7thsealord, you right boss can make trouble but in the case user have only big know mods (fwe, mmm, eve, etc....) is a god start point to arrange functional load order imo. your link is very usefull!!!!! and show very god information!!!!! thx. - Nino791
  16. GECK is a great tool but sometime merely treacherous......unfortunaly modified hat texture are rare and i dont know where find it but! however god luck for find it :thumbsup: Just for my curiosity you can send me your LO 200 .esp is an homungus number of mods!!!!! i want to see your disposition if you agree. thx in advance. - NIno791
  17. Hi LordAngelDanger, you sort with boss? make merge patch at last with fo3edit? if all make perfect except the "aircraft carrier city" (LOL) i think merge patch can resolve your error (if you dont know of make it see gopher vids or find on forum a guide). - NIno791
  18. Hi Ninja2dan, random error like that are very difficult to reproduce but seems a sort of corrupted save game (you wrote it happen also in vanilla game) you try only vannilla buy whit a fresh save for see if error come again? if yes sorry but In this case imo the best option is backup saves, uninstall all mods and fo3, make a very accurate clean and repeat installations of fo3 plus 1 mod at time (obviously u can play with this error if dont brake too much your experience) or if is steam version can check the file integrity for see if have errors (remove all mods first) -Nino791
  19. Hi ERASERhead1, no much file for your request.....but i find this two, take a look if they fit your taste: Black Shady Hat 1.1 http://www.nexusmods.com/fallout3/mods/424/ (is file you talking about) Eulogy Jones Hat 1.0 http://www.nexusmods.com/fallout3/mods/618/ (same author, other black hat) Sorry but no other mods find here on nexus :confused: - Nino791
  20. Hi Beltove, your LO must be reset by boss and also make advice give by TheScallywag.....what changes you made in Fallout.ini? use NMM of FOMM? - Nino791
  21. Hi all, there have fO3 specific version if interessed: Practice Makes Perfect http://www.nexusmods.com/fallout3/mods/17398
  22. Hi blove, you rigth only merge patch not fix the issue but this user not only have problem with orphaned record but many more to solve, my suggest wanted to be an indication to follow to begin to understand something about errors can happen using mods. Nino791
  23. HI NeoMeteora, your load order is wrong you need to use boss for autosorter it and then make a merge patch with fo3edit, imo no need of any other fix, if you dont know how to do watch gopher vids http://www.youtube.com/playlist?list=PL77ECC4B6194E1685 also you must delete or deselect some mod like: mart's mutant mods.esp - (delete, where is the rest of esp???) EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp - (deselct, take only one of them not both) EVE - FWE with WeaponModKits.esp - (delete it you dont have the rest of WMK) bye Nino791
  24. ok your load order seems not the problem :smile:, my suggest is: - to make a multicore fix, large address fix and merge patch with fo3edit (you can see how to in the gopher videos: http://www.youtube.com/playlist?list=PL77ECC4B6194E1685) - for the save imo its better to make a new one after make all fix - for the "uGridsToLoad" value dont exceed 9 otherwise the game can ctd very often i hope i was helpful :smile: Nino791
  25. Hi ElRizzo, please you can post your load order? which change made on fallout.ini? (its very dangerous to make manual chenge on it) what fix you do exatly? Im sorry but at 99% your save is corrupted and if you use mod you must start by NMM. Nino791
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