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Zeharena

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About Zeharena

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    Australia
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    Oblivion.
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    Oblivion.

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  1. Bump. (Not sure if this is allowed, if it isn't this is the only one I'll do.)
  2. Apart from marksman rifles etc. Uniques could have 32 - 36 rounds, upgrades/weapon kits, could increase mags by 10, a longer barrel to decrease spread, and a scope, for obvious reasons. Overall, make assault rifles use 30 round mags, I'm sick of seeing fallout assault rifles only holding 24 rounds, whilst the unique is exactly the same. I also know there is an lmg in there? Perhaps you could do the same for that, obviously changing the rounds from 90 to 100, and a upgrade/weapon mod to ''increase belt size'' to increase the mag by perhaps 50? Longer barrel and a scope. I know it may sound like a lot, and I wish I could do it myself. (I could.) My GECK doesn't like me, and it won't save it just hangs and it seems my save button is broken. Anyway, thank you to all the modders out there who are willing to help. (:
  3. Description says it all, but to clarify; I am trying to make the assault rifles all automatic - with the exception of 'Marksman rifle' or whichever rifle *should* remain a battlerifle/marksman rifle. Whatever, you get the idea. But whenever I go to save... It just sits there, as if the button is broken. I got the newest version of Geck (I think.) and I'm running windows 7, 32bit. I have 4 gigs of ram, (3.5gb usable due to 32 bit) So any ideas and/or help would be greatly appreciated. Please and Thank you in advance. -Zeharena
  4. I found out a solution or a quick fix. If I use the MMM - No Blood.esp that comes with the MMM - Extra Wounding.esp I can get rid of the green effect. But now I don't get my gore! :( What do I do? Lol.
  5. That would be great but, I don't know which ESP to rename. Lol. >_<;
  6. Damn that's annoying lol. Totally immersion breaking for me. Anyway I can get a fix/patch for it?
  7. Mr. Zeharena, You are very open about yourself on the web and I find that refreshing. You seem to say what you feel and I love the way you say it. This small woodland creature sends his best to you.

    The Rabbit

  8. Hello my hard working Oblivion tech buddies! :thumbsup: How are we all? Good I hope. Anyway, right to the tip of the blade; Whenever I kill a foe, be it rat or demon, they go GREEN! All the physics works etc, everything is normal. Except they go... Green. I have FCOM installed and other MISC mods installed too. A list will be below. ^_^ :thanks: in advance! Oblivion.esm EnhancedWeather.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm DA Run Fatigue.esm HorseCombatMaster.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp DLCThievesDen.esp Cobl Glue.esp OOO 1.32-Cobl.esp FCOM_Cobl.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Loth's Blunt Weapons for Npcs.esp FCOM_LothsBluntWeapons.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp FCOM_OscurosOverhaul.esp FCOM_RealSwords.esp FCOM_SaferRoads.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Foxes.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Diverse Creature Skins.esp Mart's Monster Mod - Diverse Imperial Armor.esp FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp FCOM_HungersUnitySI.esp FCOM_MoreRandomSpawns.esp FCOM_MoreRandomItems.esp MMM-Cobl.esp DLCFrostcrag.esp Knights.esp FCOM_Knights.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Knights of the Nine.esp DA Fatigued Running.esp DA Sprint.esp Deadlier Sneaking 1.1.esp DeadlyReflex 5 - Combat Moves.esp kuerteeAttributeAndSkillBasedDamageModifiers.esp Improved Willpower - 2.0.esp Mart's Monster Mod - Resized Races.esp Cobl Races.esp Cobl Races TNR.esp Dragon Claw Sword And Shield.esp tda_Armoury Beta v1_2.esp Village of Lily 2.0.esp Dark Dungeons - SI.esp Dark Dungeons.esp RealHungerv1.4.esp GW71_Life_Detect.esp Druid.esp Lost Paladins of the Divines.esp Unlimited Amulets and Rings - Shivering Isles.esp RealSleepExtended.esp LetThePeopleDrink.esp LoadingScreens.esp Mag1cWind0w_The_Imperial_Water.esp EnhancedWeather.esp EnhancedWeather - SI.esp RSArmor.esp Again, thank you for helping me. Much love, Zeharena
  9. Thank you my friends for all your great help and suggestions. I went through my load order and did the trail and error technique - It worked, after about an hour of mucking with it. It turned out my Tamerial Travelers was messing with my loading. Not to worry, I fixed it up and Oblivion works well. It's just reloading allllll my damn mods. Thank you! -Zeharena
  10. Yes. I am patched to the latest patch. 1.2.0416English. I've tried to repatch since you suggested that, but it said, ''Old File not found. However, a file of the same name was found. No update done since file contents do not match." I'm terribly confused. -Edit- I also have the latest OBSE.
  11. Hey guys, I've come into another problem. A major problem reguarding CTD. My Oblivion was working fine, aside from my AI being a little buggy. I got to an Oblivion portal, went into the plane of Oblivion and NOTHING attacked me. Only after I attacked it would it attack me. So I thought; "Okay, that's it. Time for a reinstall." At that time I had a number of mods running, perhaps even 50+. Now I only have FCOM running, and it crashes when it opens, but not when I disable all my mods. I have used BOSS to show you my load order. Is there anything I might have done wrong to cause such a crash? Please and thank you in advance for making my life so much easier. -Zeharena. ______________________________________ Master .ESM date: Mon Jan 01 22:55:08 2001 FCOM detected. ------------------------------------ Recognised and re-ordered mod files: ------------------------------------ Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm TamrielTravellers.esm FCOM_Convergence.esm Unofficial Oblivion Patch.esp . Bashed Patch tag suggestion: {{BASH:C.Climate,C.Light,C.Owner,Delev,Invent,Names,Relev,Stats,Relations}} and remove the C.Water tag. UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. . Bashed Patch tag suggestion: {{BASH:C.Light,C.Owner,Invent,Names,Stats,Delev}} Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Note: Requires Shivering Isles expansion. FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp . Bashed Patch tag suggestion: {{BASH:Relev}} DLCThievesDen.esp Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp'. Cheat Bob's Armory Oblivion.esp FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Loth's Blunt Weapons for NPCs.esp . Note: Requires 'FCOM_LothsBluntWeapons.esp'. FCOM_LothsBluntWeapons.esp . Note: Requires 'Loths Blunt Weapons for NPCs.esp'. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Foxes.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Scripts}} Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Durzog Addon.esp TamrielTravellerAdvScript.esp TamrielTravellers4OOO.esp . Note: Requires 'FCOM_TamrielTravelers.esp'. TamrielTravellersItemsCobl.esp . Note: Requires COBL. ShiveringIsleTravellers.esp . Note: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale. . Note: Requires Shivering Isles expansion. ShiveringIsleTravellersFriendlyFactions4MMM.esp FCOM_TamrielTravelers.esp . Note: Requires 'TamrielTravellers4OOO.esp' FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp . Note: Requires 'Bob's Armory Oblivion.esp'. FCOM_HungersUnitySI.esp . Note: Requires Shivering Isles expansion. FCOM_Archery.esp FCOM_FriendlierFactions.esp FCOM_MoreRandomSpawns.esp FCOM_MoreRandomItems.esp Mart's Monster Mod - Shivering Isles.esp . Bashed Patch tag suggestion: {{BASH:Relev,Delev}} DLCFrostcrag.esp . Bashed Patch tag suggestion: {{BASH:C.Owner}} Knights.esp Mart's Monster Mod - Knights.esp Mart's Monster Mod for OOO - Knights .esp Mighty Umbra.esp . Note: FCOM requires 'FCOM_MightyUmbra.esp'. Mart's Monster Mod - City Defences.esp FCOM_mightyumbra.esp . Note: Requires 'Mighty Umbra.esp'. FCOM_Knights.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Note: Requires DLC 'Knights.esp'. FCOM_EnhancedDaedricInvasion.esp ----------------------------------------------------------------- Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- Unknown mod file: Francesco's level up mini mod.esp ----------------------------------------------------------- Done.
  12. I restarted my game and it still didn't fix it, that time I hadn't even gone to the SI. It's odd. No crashing, thankgod, I can actually exit the game thanks to cleaning most of my files, the ones I couldn't clean didn't appear on the CS. I have a very very very very (x10 to the power of 10) basic understanding of CS. But not enough to rework AI packages. If it helps I'll post my load order on the main post.
  13. Just a quick update guys and gals. SOME AI packages/scripts whatever. DO work, but it depends when I load or something. It's all very random.
  14. Whilst playing Oblivion recently, I went to the Shivering Isles this is what I suspect broke the AI, but I have no idea to be certain. :confused: I Quick traveled to the portal, left into the main world, then fast traveled to my IC house. :thumbsup: Upon entering my house I stored my stuff, and left the house. When I got outside all the AI seemed to be broke. Pretty much just standing there with the default standing pose. No one doing their routines and I have no direct links to what have possibly caused this. :wallbash: Anyway many thanks for any who decide to help. Please and Thank you in advance. -Zeharena :thanks: EDIT~! Here's my load order. Oblivion.esm EnhancedWeather.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm TamrielTravellers.esm FCOM_Convergence.esm CM Partners.esm HorseCombatMaster.esm ShieldOnBack.esm DADemons.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp EnhancedWeather.esp EnhancedWeather - SI.esp Akatosh Mount By Saiden Storm.esp ChaseCameraMod.esp Shield on Back 3.1.esp AddMapMarkers.esp HouseMapMarkersOnlyBought.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp 1AlexScorpionSneakingSuit.esp Ayleid Armor and weapons.esp Angelic Alliance.esp Mage Ward.esp pale_rider's Armory of the Berserker.esp pale_rider's Paladin Equipment_enchanted_eng.esp pale_rider's Paladin Equipment_unenchanted_eng.esp Sauron_Armor_Chest.esp Spell Breaker Replacer.esp tda_Armoury Beta v1_2.esp Tyrael Armor.esp Dragon Claw Sword And Shield.esp DLCThievesDen.esp Cobl Glue.esp Cobl Si.esp OOO 1.32-Cobl.esp FCOM_Cobl.esp Bob's Armory Oblivion.esp Cheat Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Loth's Blunt Weapons for Npcs.esp FCOM_LothsBluntWeapons.esp Oblivion WarCry EV.esp Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp Mart's Monster Mod - More Wilderness Life.esp FCOM_SaferRoads.esp FCOM_LessRats.esp FCOM_NoSpiders.esp FCOM_NoWyverns.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - No Fiends.esp Mart's Monster Mod - Less Reavers.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Foxes.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Durzog Addon.esp TamrielTravellerAdvscript.esp TamrielTravellers4OOO.esp TamrielTravellersItemsnpc.esp TamrielTravellersItemsCobl.esp ShiveringIsleTravellers.esp ShiveringIsleTravellersFriendlyFactions4MMM.esp FCOM_TamrielTravelers.esp FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp FCOM_HungersUnitySI.esp FCOM_Archery.esp FCOM_FriendlierFactions.esp FCOM_MoreRandomSpawns.esp FCOM_MoreRandomItems.esp Mart's Monster Mod - Shivering Isles.esp OOO-WaterFish.esp MMM-Cobl.esp Nightshade_Armor.esp AdrenalineOblivion-SupportElements.esp AdrenalineOblivion-SpawnElement.esp AdenseEpicDungeon.esp AyleidMarket.esp ArcaneBankofCyrodiil.esp Armageddon.esp Dirtier Waterfront.esp LetThePeopleDrink.esp CM Solace.esp Village of Lily 2.0.esp DLCFrostcrag.esp Knights.esp Mart's Monster Mod - Knights.esp Mart's Monster Mod for OOO - Knights .esp The Lost Spires.esp AFK_Weye.esp Lost Paladins of the Divines.esp FCOM_Knights.esp FCOM_Ruin.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenleafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp Birthsigns Expanded.esp Deadly Clutter.esp Deadly Clutter_update.esp Salmo the Baker, Cobl.esp Unlimited Amulets and Rings - Shivering Isles.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Knights of the Nine.esp quickstart.esp RealHungerv1.4.esp RealSleepExtended.esp SetEssentialActors.esp Deadlier Sneaking 1.1.esp DeadlyReflex 5 - Combat Moves.esp Druid.esp CM Partners.esp CM Partners Special NPCs.esp CM Partners NPC.esp CM Partners More NPCs.esp CM Partners Marker NPCs.esp DADemons.esp Cobl Races.esp Cobl Races TNR.esp Cobl Races TNR SI.esp GW71_Life_Detect.esp Visually Enchanted 2.1 No Shock Particles.esp 1HweaponOnBack.esp ShieldOnBack_1C.esp AlternateDwarvenHelmet.esp Andragorn_Weapons_Armors.esp Beast Race.esp Bigger_Soul_Gem.esp CharGenAmulet.esp Deadmold Armour.esp DevilSlayer.esp dragonslayer2-harderhits.esp IW-HolyAvenger.esp IWHolyAvenger-OOO.esp paladin.esp SilverwareWeapons.esp Blademan's New Birthsigns - Part A.esp Blademan's New Birthsigns - Part B.esp Blademan's New Birthsigns - Part C.esp Blademan's New Birthsigns - Part D.esp Blademan's New Birthsigns - Part E.esp Blademan's New Birthsigns - Addition 2.esp Blademan's New Birthsigns - Addition 3.esp Tail_Amulet_Converter.esp Blue Destiny's Paladin Armor.esp ClosedSteelHelmet.esp Angelslayer.esp AngelslayerEN.esp Armoured Arms.esp akaviriimports.esp Mag1cWind0w_The_Imperial_Water.esp Greek hero armors and weapons.esp KORE- Blood Drinker Umbra.esp Cuirass_no_hide_Aumulet.esp PaladinSkills.esp tda_PHModv1.2.esp Interaction Distance Mod.esp Armoured Arms Fix.esp Armor and Weapon Durability and Damage Increase.esp Armour Rating, Blocking and Damage.esp Umarils Armor Separate - EV.esp Lootable Dark-Seducer And Golden-Saint Armor.esp Alternative DB Armor.esp Blademan's New Birthsigns - Addition 1.esp Dark Dungeons.esp Dark Dungeons - SI.esp Faster Level Up x3.esp SkillsOver100.esp Great Sword Umbra1.0.0.esp
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