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JesseInsanity

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Everything posted by JesseInsanity

  1. I struggle to enjoy Starfield unmodded. Luckily there's so many good mods already that have helped me start to get into the game. My biggest issue with the game right now.. I want nothing to do with Space combat.. it's just not my thing. I enjoy traveling space but the combat is so infuriating. Mod ideas Space difficulty slider: Allow space combat to be on easy difficulty while the rest of the game can be on very hard. Force interior ship combat: Instead of shooting from ship to ship the game will force you into each ship one by one for an all out interior conflict. I imagine a prompt, possibly a generated AI voice line "Let's do this the old fashion way, board up and let's settle this right here, right now" or something on those lines. After each conflict, a prompt pops up to board the next ship until the final prompt to undock. Each ship will be idle in space after you loot them and then they can be destroyed for cargo/materials. Decide space combat by a card game or roll of dice: yes this might be my silliest but simplest idea yet.. inspired by The Witcher gwent potion mod.. instead of fighting ship to ship, open up a card game such as blackjack or gwent. anything to keep me away from having to fight in these darn ships. Possibly roll multiple dice to decide the outcome. Skip space combat: a simple skip prompt that ends space combat and stops fights in their track. Travel star systems without limits or multiple prompts Turn based ship fights Imagine playing a simple turn based fight with health, missiles, movement, and shield allocation. Heck, even a rock paper scissors or dice system would do. If anyone can make one of these mods come true, I would be truly grateful. Thank you.
  2. I found my very first Legendary only for it to be completely glitched out. If any modder could fix this, I'd greatly appreciate it!
  3. I have a lot of mods that use Fuz Ro D-oh - Silent Voice. I want to be able to read silent voice subtitles only when I talk to an NPC. In this mod's desription it reads is there a way to use SKSE or create a MCM that can activate the "Force Subtitle" flag during conversations? I don't know much about creating mods but this would be amazing. Your thoughts?
  4. I have an official Steam GOTY copy of The Witcher 3. Every time I get to Ge'els Dialogue of "Talked Enough, let's go." or "This way please." my game hard crashes instantly. I've tried verifying my Steam files. I've tried reinstalling my game completely. I've tried using a different save that I downloaded from the Nexus. I've run out of options and don't know what to do. Can anyone help me?
  5. I guess I'll start with removing the patch and SDO. I haven't touched ugrids. It's still on the default setting. I'm using Skyrim HD Lite version with Vivid Landscapes All In one 1k resolution. I've used recommended ini settings.. just seems like I can't win lol XD I'll let you know if I come up with a fix. Until then I'm up for any other advice you can give :)
  6. It's not even when a lot is going on. Just walking between zones and walking through cities such as Riften and Solitude. I researched almost every mod to see if they're compatible and in theory, all should work. I know that SDO is replaced by DynDOLOD. I didn't uninstall it because my Perkus file requires it and it takes forever to repatch that file. I will do it at some point. I don't want to start from scratch again. If I have to uninstall specific mods to improve my framerate, I'll do it. I just need help with suggestions in what I should do. At one point my framerate was really steady and then it just tanked on me. I wonder if it's dynamic loot doing it or Perkus.
  7. I've been trying for the longest time to get my Skyrim the way I want it. My game doesn't crash but the framerate drops below 30 way too consistently. I'm running 16 gb of ram, a nvidia geforce gtx 970 4gb, and my processor is an AMD A10-7850K Radeon R7, 12 Compute Cores 4C+8G 3.70 GHz. You can see my load order at Modwatch. I've cleaned my master files. I've used Wrye Bash to create a bashed patch. I've downloaded all compatibility files needed to make my mods work together. The only issue I'm having is the framerate. Even when I disable ENB it doesn't help anything. Can anyone give me advice on how to maintain a framerate above 30 fps in cities and in the wilderness? Thank you.
  8. I want to use Skyrim Redone with USLEEP but I don't see any patches. I tried using PERMA but it seems like the mods I'm using were conflicting with it. I've already wasted hours trying to get PERMA to work but it seems like I'm out of luck. Which is why I decided to go back to using Skyrim Redone.. but there's mods such as Cutting Room Floor that need USLEEP.. Can anybody help me with my issue?
  9. I just realized that half, maybe all of the eyes in that post are from Naruto, thanks a bunch! :D
  10. I saw this picture and my first thought was "I would love to have those eyes in Skyrim!".. so would anybody be completely amazing to recreate these into Skyrim? They don't have to be exact, meaning you can add your own detail and influence. I just think there's a lack of insanely crazy eye mods. I'd like two different version, one that adds eyes to the game and a replacer. Thanks so much in advance, I hope somebody will take up this challenge ^_^
  11. I was thinking about buying this graphics card, Gigabyte NVIDIA GeForce GT740 4GB DDR5 OC GV-N740D5OC-4GI PCI-E Video Card HDMI but I noticed that the memory bus and the watt requirement is lower than what I currently have. Should I not buy this? My other alternative would be the GIGABYTE NVIDIA GeForce GTX 970 OC 4GB GDDR5 2DVI/HDMI/3DisplayPort PCI-E VGA, the more expensive but more reliable option.
  12. I want to know what I need to run Modded Skyrim with 40-60 frames per second using mods such as Realvision, Skyrim HD 2k textures etc.. My processor is an AMD FX-6200 Six Core 3.8 GHZ, my graphics card is the Nvidia Geforce GTX 760 2GB, and I have 10GB of ram.. I was thinking about upgrading my graphics card but I don't know.. I'm very picky about framerate and I've been trying to run the perfect Skyrim for years now. Can anybody give me advice? Thank you.
  13. It turns out that using the injector version of ENB fixed my issue. For some strange reason, the wrapper version kept making me crash underwater. I'm so glad, I can finally play ^_^ and PS: I already tried doing that. I knew something was fishy when even after I deactivated all of my mods, I would still crash.
  14. Apparently, switching to the ENB injector version may fix my issue, I'll update whether or not this fixes my issue.
  15. I'm seriously about to go crazy, I can't figure out what I'm doing wrong. I've backtracked my steps. I think it has something to do with my ENB settings. I really hope someone can help! :sad: I noticed that if I uninstall ENB, I no longer crash. Here is my enbseries setup: Here are my ENB settings: /////////////////////////////////////////////////// -- RealVision ENB FULL V2.0b.251 --// // optimized for// Climates of Tamriel// & // Realistic Lighting Overhaul //// +++// ENB settings by SkyrimTuner// ///////////////////////////////////////////////// [GLOBAL]UseEffect=true [EFFECT]UseOriginalPostProcessing=falseUseOriginalObjectsProcessing=falseEnableBloom=trueEnableAdaptation=trueEnableAmbientOcclusion=trueEnableDepthOfField=trueEnableDetailedShadow=trueEnableSunRays=trueEnableSkyLighting=trueEnableReflection=falseEnableImageBasedLighting=trueEnableSoftParticles=trueEnableParticleLights=trueEnableSubSurfaceScattering=trueEnableSunGlare=trueEnableLens=trueEnableWater=trueEnableUnderwater=trueEnableCloudShadows=trueEnableVolumetricRays=trueEnableProceduralSun=falseEnableMist=true [WEATHER]EnableMultipleWeathers=false [bLOOM]Quality=0AmountDay=0.32AmountNight=0.1BlueShiftAmountDay=2.0BlueShiftAmountNight=0.2ContrastDay=1.0ContrastNight=1.0AmountInterior=1.0ContrastInterior=1.0BlueShiftAmountInterior=1.0AmountInteriorDay=0.3AmountInteriorNight=0.2ContrastInteriorDay=1.0ContrastInteriorNight=1.0BlueShiftAmountInteriorDay=1.0BlueShiftAmountInteriorNight=1.0AmountSunrise=0.3AmountSunset=0.3BlueShiftAmountSunrise=2.0BlueShiftAmountSunset=2.0IgnoreWeatherSystem=false [LENS]ReflectionIntensitySunrise=0.3ReflectionIntensityDay=0.4ReflectionIntensitySunset=0.3ReflectionIntensityNight=0.13ReflectionIntensityInteriorDay=0.12ReflectionIntensityInteriorNight=0.12ReflectionPowerSunrise=0.9ReflectionPowerDay=1.1ReflectionPowerSunset=0.9ReflectionPowerNight=2.4ReflectionPowerInteriorDay=2.0ReflectionPowerInteriorNight=2.0DirtIntensitySunrise=0.13DirtIntensityDay=0.19DirtIntensitySunset=0.14DirtIntensityNight=0.16DirtIntensityInteriorDay=0.13DirtIntensityInteriorNight=0.13DirtPowerSunrise=1.9DirtPowerDay=2.1DirtPowerSunset=1.9DirtPowerNight=1.78DirtPowerInteriorDay=1.9DirtPowerInteriorNight=1.9IgnoreWeatherSystem=false [sSAO_SSIL]UseIndirectLighting=trueUseComplexIndirectLighting=trueUseComplexAmbientOcclusion=trueUseAmbientIndirectLighting=trueSamplingQuality=0SamplingPrecision=0SamplingRange=0.6FadeFogRange=1.0SizeScale=0.5SourceTexturesScale=0.7EnableComplexFilter=trueFilterQuality=0FilterType=0AOAmount=0.75AOAmountInterior=1.0ILAmount=3.5ILAmountInterior=1.0ILType=0AOIntensity=1.0AOIntensityInterior=1.0AOType=0AOMixingType=0AOMixingTypeInterior=0EnableDenoiser=trueEnableSupersampling=false [NIGHTDAY]DetectorDefaultDay=falseDetectorLevelDay=0.72DetectorLevelNight=0.12DetectorLevelCurve=0.5DetectorOldVersion=false [ADAPTATION]ForceMinMaxValues=falseAdaptationSensitivity=0.1AdaptationTime=0.2AdaptationMin=0.2AdaptationMax=1.0 [ENVIRONMENT]DirectLightingIntensityDay=1.32DirectLightingIntensityNight=1.0DirectLightingCurveDay=1.74DirectLightingCurveNight=1.0DirectLightingDesaturationDay=0.8DirectLightingDesaturationNight=0.8 SpecularAmountMultiplierDay=1.0SpecularAmountMultiplierNight=2.1SpecularPowerMultiplierDay=1.0SpecularPowerMultiplierNight=2.0 SpecularFromLightDay=0.1SpecularFromLightNight=0.0 AmbientLightingIntensityDay=1.3AmbientLightingIntensityNight=1.0AmbientLightingCurveDay=0.65 AmbientLightingCurveNight=1.0 AmbientLightingDesaturationDay=0.8AmbientLightingDesaturationNight=0.0 PointLightingIntensityDay=1.0PointLightingIntensityNight=1.05PointLightingCurveDay=0.9PointLightingCurveNight=0.9PointLightingDesaturationDay=0.5PointLightingDesaturationNight=0.4 FogColorMultiplierDay=0.65FogColorMultiplierNight=0.2FogColorCurveDay=0.65FogColorCurveNight=1.0 ColorPowDay=1.3ColorPowNight=1.0DirectLightingIntensityInterior=1.0DirectLightingCurveInterior=1.0DirectLightingDesaturationInterior=0.0SpecularAmountMultiplierInterior=1.0SpecularPowerMultiplierInterior=1.0SpecularFromLightInterior=0.0AmbientLightingIntensityInterior=1.0AmbientLightingCurveInterior=1.0AmbientLightingDesaturationInterior=0.0PointLightingIntensityInterior=1.0PointLightingCurveInterior=1.0PointLightingDesaturationInterior=0.0FogColorMultiplierInterior=1.0FogColorCurveInterior=1.0ColorPowInterior=1.0DirectLightingIntensityInteriorDay=1.0DirectLightingIntensityInteriorNight=1.0DirectLightingCurveInteriorDay=1.0DirectLightingCurveInteriorNight=1.0DirectLightingDesaturationInteriorDay=0.0DirectLightingDesaturationInteriorNight=0.0SpecularAmountMultiplierInteriorDay=1.0SpecularAmountMultiplierInteriorNight=1.0SpecularPowerMultiplierInteriorDay=1.0SpecularPowerMultiplierInteriorNight=1.0SpecularFromLightInteriorDay=0.0SpecularFromLightInteriorNight=0.0AmbientLightingIntensityInteriorDay=1.0AmbientLightingIntensityInteriorNight=0.75AmbientLightingCurveInteriorDay=0.9AmbientLightingCurveInteriorNight=0.7AmbientLightingDesaturationInteriorDay=0.0AmbientLightingDesaturationInteriorNight=0.0PointLightingIntensityInteriorDay=1.2PointLightingIntensityInteriorNight=1.2PointLightingCurveInteriorDay=1.0PointLightingCurveInteriorNight=1.0PointLightingDesaturationInteriorDay=0.4PointLightingDesaturationInteriorNight=0.4FogColorMultiplierInteriorDay=1.0FogColorMultiplierInteriorNight=1.0FogColorCurveInteriorDay=1.0FogColorCurveInteriorNight=1.0ColorPowInteriorDay=1.0ColorPowInteriorNight=1.0DirectLightingIntensitySunrise=1.2DirectLightingIntensitySunset=1.2DirectLightingCurveSunrise=1.7DirectLightingCurveSunset=1.7DirectLightingDesaturationSunrise=0.8DirectLightingDesaturationSunset=0.8SpecularAmountMultiplierSunrise=1.0SpecularAmountMultiplierSunset=1.0SpecularPowerMultiplierSunrise=1.0SpecularPowerMultiplierSunset=1.0SpecularFromLightSunrise=0.1SpecularFromLightSunset=0.1AmbientLightingIntensitySunrise=1.4AmbientLightingIntensitySunset=1.4AmbientLightingCurveSunrise=0.5AmbientLightingCurveSunset=0.5AmbientLightingDesaturationSunrise=0.8AmbientLightingDesaturationSunset=0.8AmbientColorFilterAmountSunrise=0.0AmbientColorFilterAmountDay=0.0AmbientColorFilterAmountSunset=0.0AmbientColorFilterAmountNight=0.0AmbientColorFilterAmountInteriorDay=0.0AmbientColorFilterAmountInteriorNight=0.0AmbientColorFilterTopSunrise=1, 1, 1AmbientColorFilterTopDay=1, 1, 1AmbientColorFilterTopSunset=1, 1, 1AmbientColorFilterTopNight=1, 1, 1AmbientColorFilterTopInteriorDay=1, 1, 1AmbientColorFilterTopInteriorNight=1, 1, 1AmbientColorFilterMiddleSunrise=0, 0, 0AmbientColorFilterMiddleDay=0, 0, 0AmbientColorFilterMiddleSunset=0, 0, 0AmbientColorFilterMiddleNight=0, 0, 0AmbientColorFilterMiddleInteriorDay=0, 0, 0AmbientColorFilterMiddleInteriorNight=0, 0, 0AmbientColorFilterBottomSunrise=1, 1, 1AmbientColorFilterBottomDay=1, 1, 1AmbientColorFilterBottomSunset=1, 1, 1AmbientColorFilterBottomNight=1, 1, 1AmbientColorFilterBottomInteriorDay=1, 1, 1AmbientColorFilterBottomInteriorNight=1, 1, 1PointLightingIntensitySunrise=1.0PointLightingIntensitySunset=1.0PointLightingCurveSunrise=0.9PointLightingCurveSunset=0.9PointLightingDesaturationSunrise=0.5PointLightingDesaturationSunset=0.5ParticleLightsIntensitySunrise=1.0ParticleLightsIntensityDay=1.0ParticleLightsIntensitySunset=1.0ParticleLightsIntensityNight=1.2ParticleLightsIntensityInteriorDay=1.0ParticleLightsIntensityInteriorNight=1.0FogColorMultiplierSunrise=0.7FogColorMultiplierSunset=0.7FogColorCurveSunrise=0.75FogColorCurveSunset=0.75ColorPowSunrise=1.3ColorPowSunset=1.3IgnoreWeatherSystem=false [sKY]Enable=trueDisableWrongSkyMath=true StarsIntensity=1.8StarsCurve=1.0 AuroraBorealisIntensity=1.0AuroraBorealisCurve=0.7 CloudsIntensityDay=1.5CloudsIntensityNight=0.4CloudsCurveDay=1.0CloudsCurveNight=1.0CloudsDesaturationDay=0.0CloudsDesaturationNight=0.3 GradientIntensity=0.6GradientDesaturation=0.4 GradientTopIntensityDay=0.72GradientTopIntensityNight=0.9GradientTopCurveDay=0.7GradientTopCurveNight=0.8 GradientMiddleIntensityDay=2.3GradientMiddleIntensityNight=0.7GradientMiddleCurveDay=1.0GradientMiddleCurveNight=0.8 GradientHorizonIntensityDay=2.5GradientHorizonIntensityNight=0.8GradientHorizonCurveDay=1.0GradientHorizonCurveNight=0.8 SunIntensity=1.0SunDesaturation=0.5SunCoronaIntensity=1.0SunCoronaCurve=0.8SunCoronaDesaturation=0.7 MoonIntensity=1.5MoonCurve=1.0MoonDesaturation=0.0CloudsIntensityInterior=1.0CloudsCurveInterior=1.0CloudsDesaturationInterior=0.0CloudsEdgeClamp=0.5CloudsEdgeIntensity=8.0GradientIntensityDay=0.72GradientIntensityNight=0.2GradientIntensityInterior=1.0GradientDesaturationDay=0.0GradientDesaturationNight=0.0GradientDesaturationInterior=0.0GradientTopIntensityInterior=1.0GradientTopCurveInterior=1.0GradientMiddleIntensityInterior=1.0GradientMiddleCurveInterior=1.0GradientHorizonIntensityInterior=1.0GradientHorizonCurveInterior=1.0 CloudsIntensityInteriorDay=1.0CloudsIntensityInteriorNight=1.0CloudsCurveInteriorDay=1.0CloudsCurveInteriorNight=1.0CloudsDesaturationInteriorDay=0.0CloudsDesaturationInteriorNight=0.0CloudsOpacitySunrise=1.0CloudsOpacityDay=1.0CloudsOpacitySunset=1.0CloudsOpacityNight=1.0CloudsOpacityInteriorDay=1.0CloudsOpacityInteriorNight=1.0GradientIntensityInteriorDay=1.0GradientIntensityInteriorNight=1.0GradientDesaturationInteriorDay=0.0GradientDesaturationInteriorNight=0.0GradientTopIntensityInteriorDay=1.0GradientTopIntensityInteriorNight=1.0GradientTopCurveInteriorDay=1.0GradientTopCurveInteriorNight=1.0GradientMiddleIntensityInteriorDay=1.0GradientMiddleIntensityInteriorNight=1.0GradientMiddleCurveInteriorDay=1.0GradientMiddleCurveInteriorNight=1.0GradientHorizonIntensityInteriorDay=1.0GradientHorizonIntensityInteriorNight=1.0GradientHorizonCurveInteriorDay=1.0GradientHorizonCurveInteriorNight=1.0 CloudsIntensitySunrise=1.5CloudsIntensitySunset=1.5CloudsCurveSunrise=1.0CloudsCurveSunset=1.0CloudsDesaturationSunrise=0.0CloudsDesaturationSunset=0.0CloudsEdgeFadeRange=1.0CloudsEdgeMoonMultiplier=4.0 GradientIntensitySunrise=1.0GradientIntensitySunset=1.0GradientDesaturationSunrise=0.0GradientDesaturationSunset=0.0GradientTopIntensitySunrise=1.5GradientTopIntensitySunset=1.5GradientTopCurveSunrise=0.7GradientTopCurveSunset=0.7GradientMiddleIntensitySunrise=2.3GradientMiddleIntensitySunset=2.3GradientMiddleCurveSunrise=1.0GradientMiddleCurveSunset=1.0GradientHorizonIntensitySunrise=2.5GradientHorizonIntensitySunset=2.5GradientHorizonCurveSunrise=1.0GradientHorizonCurveSunset=1.0SunIntensitySunrise=1.0SunIntensityDay=1.0SunIntensitySunset=1.0SunIntensityNight=1.0SunIntensityInteriorDay=1.0SunIntensityInteriorNight=1.0SunDesaturationSunrise=0.4SunDesaturationDay=0.5SunDesaturationSunset=0.4SunDesaturationNight=0.0SunDesaturationInteriorDay=0.0SunDesaturationInteriorNight=0.0SunColorFilterSunrise=1, 1, 1SunColorFilterDay=1, 1, 1SunColorFilterSunset=1, 1, 1SunColorFilterNight=1, 1, 1SunColorFilterInteriorDay=1, 1, 1SunColorFilterInteriorNight=1, 1, 1SunGlowIntensitySunrise=0.1SunGlowIntensityDay=0.2SunGlowIntensitySunset=0.1SunGlowIntensityNight=0.0SunGlowIntensityInteriorDay=0.0SunGlowIntensityInteriorNight=0.0SunGlowHazinessSunrise=0.0SunGlowHazinessDay=0.0SunGlowHazinessSunset=0.0SunGlowHazinessNight=0.0SunGlowHazinessInteriorDay=0.0SunGlowHazinessInteriorNight=0.0MoonIntensitySunrise=1.0MoonIntensityDay=0.2MoonIntensitySunset=0.2MoonIntensityNight=1.5MoonIntensityInteriorDay=1.0MoonIntensityInteriorNight=1.0MoonCurveSunrise=1.0MoonCurveDay=1.0MoonCurveSunset=1.0MoonCurveNight=1.0MoonCurveInteriorDay=1.0MoonCurveInteriorNight=1.0MoonDesaturationSunrise=0.0MoonDesaturationDay=0.0MoonDesaturationSunset=0.0MoonDesaturationNight=0.0MoonDesaturationInteriorDay=0.0MoonDesaturationInteriorNight=0.0IgnoreWeatherSystem=false [OBJECT]SubSurfaceScatteringMultiplierSunrise=0.0SubSurfaceScatteringMultiplierDay=0.0SubSurfaceScatteringMultiplierSunset=0.0SubSurfaceScatteringMultiplierNight=0.0SubSurfaceScatteringMultiplierInteriorDay=0.0SubSurfaceScatteringMultiplierInteriorNight=0.0SubSurfaceScatteringPowerSunrise=8.0SubSurfaceScatteringPowerDay=8.0SubSurfaceScatteringPowerSunset=8.0SubSurfaceScatteringPowerNight=8.0SubSurfaceScatteringPowerInteriorDay=8.0SubSurfaceScatteringPowerInteriorNight=8.0IgnoreWeatherSystem=false [LIGHTSPRITE]IntensityDay=1.1IntensityNight=0.9CurveDay=1.2CurveNight=1.0IntensityInterior=1.0CurveInterior=1.0IntensityInteriorDay=1.0IntensityInteriorNight=1.0CurveInteriorDay=1.0CurveInteriorNight=1.0IntensitySunrise=1.1IntensitySunset=1.1CurveSunrise=1.2CurveSunset=1.2IgnoreWeatherSystem=false [WINDOWLIGHT]Intensity=2.5Curve=1.5IntensityDay=1.0IntensityNight=1.0IntensityInteriorDay=1.0IntensityInteriorNight=1.0CurveDay=1.0CurveNight=1.0CurveInteriorDay=1.0CurveInteriorNight=1.0IntensitySunrise=1.0IntensitySunset=1.0CurveSunrise=1.0CurveSunset=1.0IgnoreWeatherSystem=false [VOLUMETRICFOG]EnableShadows=trueIntensityDay=1.2IntensityNight=0.2CurveDay=0.5CurveNight=0.8IntensityInterior=1.0CurveInterior=1.0IntensityInteriorDay=1.0IntensityInteriorNight=1.0CurveInteriorDay=1.0CurveInteriorNight=1.0LightingInfluenceDay=1.0LightingInfluenceNight=1.0LightingInfluenceInteriorDay=1.0LightingInfluenceInteriorNight=1.0IntensitySunrise=1.2IntensitySunset=1.2CurveSunrise=0.5CurveSunset=0.5LightingInfluenceSunrise=1.0LightingInfluenceSunset=1.0IgnoreWeatherSystem=false [FIRE]IntensityDay=1.0IntensityNight=2.0CurveDay=0.7CurveNight=0.7IntensityInterior=1.0CurveInterior=1.0IntensityInteriorDay=1.0IntensityInteriorNight=1.0CurveInteriorDay=1.0CurveInteriorNight=1.0IntensitySunrise=1.0IntensitySunset=1.0CurveSunrise=0.7CurveSunset=0.7AdditiveBlending=trueIgnoreWeatherSystem=false [colorCORRECTION]UsePaletteTexture=trueBrightness=1.0GammaCurve=1.0UseProceduralCorrection=false [sHADOW]ShadowObjectsFix=trueShadowCastersFix=falseUseBilateralShadowFilter=trueShadowQualityFix=trueDetailedShadowQuality=1ShadowFilterQuality=1ShadowBlurRange=4.0ShadowBlurRangeInterior=2.0IgnoreWeatherSystem=false [DEPTHOFFIELD]FadeTime=0.2Quality=0IgnoreWeatherSystem=false [RAYS]SunRaysMultiplier=1.5SunRaysMultiplierSunrise=0.5SunRaysMultiplierDay=0.9SunRaysMultiplierSunset=0.5SunRaysMultiplierNight=0.4SunRaysMultiplierInteriorDay=0.4SunRaysMultiplierInteriorNight=0.4IgnoreWeatherSystem=false [sKYLIGHTING]Quality=1FilterQuality=1AmbientMinLevel=0.9AmbientMinLevelSunrise=0.6AmbientMinLevelDay=0.8AmbientMinLevelSunset=0.6AmbientMinLevelNight=0.3AmbientMinLevelInteriorDay=0.1AmbientMinLevelInteriorNight=0.1IgnoreWeatherSystem=false [VEGETATION]SubSurfaceScatteringMultiplierDay=1.0SubSurfaceScatteringMultiplierNight=1.0SubSurfaceScatteringMultiplierInteriorDay=1.0SubSurfaceScatteringMultiplierInteriorNight=1.0SubSurfaceScatteringPowerDay=1.0SubSurfaceScatteringPowerNight=1.0SubSurfaceScatteringPowerInteriorDay=1.0SubSurfaceScatteringPowerInteriorNight=1.0SubSurfaceScatteringMultiplierSunrise=1.0SubSurfaceScatteringMultiplierSunset=1.0SubSurfaceScatteringPowerSunrise=1.0SubSurfaceScatteringPowerSunset=1.0IgnoreWeatherSystem=false [EYES]SubSurfaceScatteringMultiplierSunrise=0.36SubSurfaceScatteringMultiplierDay=0.48SubSurfaceScatteringMultiplierSunset=0.36SubSurfaceScatteringMultiplierNight=0.24SubSurfaceScatteringMultiplierInteriorDay=0.24SubSurfaceScatteringMultiplierInteriorNight=0.24SubSurfaceScatteringPowerSunrise=4.9SubSurfaceScatteringPowerDay=0.5SubSurfaceScatteringPowerSunset=4.9SubSurfaceScatteringPowerNight=8.0SubSurfaceScatteringPowerInteriorDay=8.0SubSurfaceScatteringPowerInteriorNight=8.0IgnoreWeatherSystem=false [PARTICLE]IntensityDay=1.0IntensityNight=0.6IntensityInteriorDay=0.65IntensityInteriorNight=1.0LightingInfluenceDay=1.0LightingInfluenceNight=1.0LightingInfluenceInteriorDay=1.0LightingInfluenceInteriorNight=0.5IntensitySunrise=1.0IntensitySunset=1.0LightingInfluenceSunrise=1.0LightingInfluenceSunset=1.0IgnoreWeatherSystem=false [REFLECTION]Quality=2FilterQuality=2FilterBluriness=0.3SizeScale=0.35SourceTexturesScale=0.25Amount=1.0Power=1.0GlosinessMin=0.0GlosinessMax=0.0EnableDenoiser=trueDenoiserType=0EnableSupersampling=falseExteriorEnable=trueInteriorEnable=trueIgnoreWeatherSystem=false [iMAGEBASEDLIGHTING]AdditiveAmountDay=0.08AdditiveAmountNight=0.08MultiplicativeAmountDay=0.0MultiplicativeAmountNight=0.0ReflectiveAmountDay=0.2ReflectiveAmountNight=0.2AdditiveAmountSunrise=0.08AdditiveAmountSunset=0.08AdditiveAmountInteriorDay=0.08AdditiveAmountInteriorNight=0.08MultiplicativeAmountSunrise=0.0MultiplicativeAmountSunset=0.0MultiplicativeAmountInteriorDay=0.0MultiplicativeAmountInteriorNight=0.0ReflectiveAmountSunrise=0.2ReflectiveAmountSunset=0.2ReflectiveAmountInteriorDay=0.2ReflectiveAmountInteriorNight=0.2IgnoreWeatherSystem=false [RAIN]Enable=falseEnableAntialiasing=falseEnableSupersampling=trueMotionStretch=1.0MotionTransparency=0.9IgnoreWeatherSystem=false [TIMEOFDAY]Enable=falseDawnDuration=1.5SunriseTime=7.25DayTime=13.5SunsetTime=19.25DuskDuration=1.5NightTime=1.0 [sUBSURFACESCATTERING]Quality=0Radius=4.0Amount=0.66EpidermalAmount=0.44SubdermalAmount=0.002EpidermalDiffuseSaturation=0.06SubdermalDiffuseSaturation=0.09EpidermalMix=0.5SubdermalMix=0.22SubdermalTranslucency=0.27SubdermalPhase=0.009IgnoreWeatherSystem=false [WATER]EnablePreCache=falseEnableDispersion=trueEnableCaustics=trueEnableParallax=trueEnableShadow=trueEnableVolumetricShadow=trueEnableLighting=trueEnableSelfReflection=trueEnableDisplacement=trueDisplacementQuality=0DisplacementFilterQuality=2ShadowQuality=1EnableShadowNoise=falseReflectionAmount=1.0FrennelMultiplier=1.0FrennelMin=0.0FrennelMax=1.0DispersionAmount=0.3CausticsAmount=3.0SunSpecularMultiplier=1.52SunScatteringMultiplier=5.5SunLightingMultiplier=0.88WetMultiplier=0.72WavesAmplitudeSunrise=0.8WavesAmplitudeDay=0.5WavesAmplitudeSunset=0.8WavesAmplitudeNight=0.8WavesAmplitudeInteriorDay=1.0WavesAmplitudeInteriorNight=1.0Muddiness=0.72IgnoreWeatherSystem=false [uNDERWATER]EnableDispersion=trueEnableParallax=trueEnableDisplacement=trueEnableSilhouette=trueEnableBlurring=trueEnableReflection=trueEnableShadow=trueShadowQuality=0DispersionAmount=0.9ReflectionAmount=1.0TransparencyFade=1.0TransparencyCurve=1.5DeepnessFade=1.0DeepnessDarkening=0.5TintAmount=2.0TintFade=2.0SunScatteringMultiplier=1.0IgnoreWeatherSystem=false [CLOUDSHADOWS]EnableAtNight=falseOpacitySunrise=0.59OpacityDay=0.39OpacitySunset=0.59OpacityNight=1.0OpacityInteriorDay=0.39OpacityInteriorNight=1.0IgnoreWeatherSystem=false [VOLUMETRICRAYS]Quality=1IntensitySunrise=0.15IntensityDay=0.25IntensitySunset=0.15IntensityNight=0.15IntensityInteriorDay=0.25IntensityInteriorNight=0.15DensitySunrise=1.0DensityDay=1.0DensitySunset=1.0DensityNight=1.0DensityInteriorDay=1.0DensityInteriorNight=1.0SkyColorAmountSunrise=0.5SkyColorAmountDay=0.5SkyColorAmountSunset=0.5SkyColorAmountNight=0.5SkyColorAmountInteriorDay=0.5SkyColorAmountInteriorNight=0.5IgnoreWeatherSystem=false [PROCEDURALSUN]Size=1.0EdgeSoftness=0.5GlowIntensitySunrise=0.4GlowIntensityDay=0.4GlowIntensitySunset=0.4GlowIntensityNight=0.4GlowIntensityInteriorDay=0.4GlowIntensityInteriorNight=0.4GlowCurveSunrise=1.0GlowCurveDay=1.0GlowCurveSunset=1.0GlowCurveNight=1.0GlowCurveInteriorDay=1.0GlowCurveInteriorNight=1.0IgnoreWeatherSystem=false [MIST]ColorFromEnvironmentFog=0.0SkyLightingAmountSunrise=0.3SkyLightingAmountDay=0.35SkyLightingAmountSunset=0.3SkyLightingAmountNight=0.1SkyLightingAmountInteriorDay=0.5SkyLightingAmountInteriorNight=0.1SunLightingAmountSunrise=0.1SunLightingAmountDay=0.1SunLightingAmountSunset=0.1SunLightingAmountNight=0.1SunLightingAmountInteriorDay=0.1SunLightingAmountInteriorNight=0.1DesaturationSunrise=0.0DesaturationDay=0.0DesaturationSunset=0.0DesaturationNight=0.0DesaturationInteriorDay=0.0DesaturationInteriorNight=0.0ColorFilterSunrise=1, 1, 1ColorFilterDay=1, 1, 1ColorFilterSunset=1, 1, 1ColorFilterNight=1, 1, 1ColorFilterInteriorDay=1, 1, 1ColorFilterInteriorNight=1, 1, 1 RelativeToCameraSunrise=0.0RelativeToCameraDay=0.0RelativeToCameraSunset=0.0RelativeToCameraNight=0.0RelativeToCameraInteriorDay=0.0RelativeToCameraInteriorNight=0.0VerticalOffsetSunrise=-10.0VerticalOffsetDay=-10.0VerticalOffsetSunset=-10.0VerticalOffsetNight=-10.0VerticalOffsetInteriorDay=-10.0VerticalOffsetInteriorNight=-10.0 DensitySunrise=1.5DensityDay=1.5DensitySunset=1.5DensityNight=1.5DensityInteriorDay=1.5DensityInteriorNight=1.5VerticalFadeSunrise=4.0VerticalFadeDay=4.0VerticalFadeSunset=4.0VerticalFadeNight=4.0VerticalFadeInteriorDay=4.0VerticalFadeInteriorNight=4.0BottomTopSunrise=0.0BottomTopDay=0.0BottomTopSunset=0.0BottomTopNight=0.0BottomTopInteriorDay=0.0BottomTopInteriorNight=0.0ExponentialFadeSunrise=1.0ExponentialFadeDay=1.0ExponentialFadeSunset=1.0ExponentialFadeNight=1.0ExponentialFadeInteriorDay=1.0ExponentialFadeInteriorNight=1.0IgnoreWeatherSystem=falseEnableAnchors=false Here is my enblocal: [PROXY]EnableProxyLibrary=trueInitProxyFunctions=trueProxyLibrary=Sweetfx_d3d9.dll [GLOBAL]UsePatchSpeedhackWithoutGraphics=falseUseDefferedRendering=trueIgnoreCreationKit=trueForceFakeVideocard=false [PERFORMANCE]SpeedHack=trueEnableOcclusionCulling=true [MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0 [MEMORY]ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=512VideoMemorySizeMb=4096EnableCompression=trueAutodetectVideoMemorySize=true [WINDOW]ForceBorderless=falseForceBorderlessFullscreen=false [ENGINE]ForceAnisotropicFiltering=trueMaxAnisotropy=16ForceLodBias=falseLodBias=0.0AddDisplaySuperSamplingResolutions=falseEnableVSync=trueVSyncSkipNumFrames=0 [LIMITER]WaitBusyRenderer=falseEnableFPSLimit=falseFPSLimit=40.0 [iNPUT]//shiftKeyCombination=16//f12KeyUseEffect=123//homeKeyFPSLimit=36//num / 106KeyShowFPS=106//print screenKeyScreenshot=44//enterKeyEditor=13//f4KeyFreeVRAM=115 [ADAPTIVEQUALITY]Enable=trueQuality=1DesiredFPS=24.0 [ANTIALIASING]EnableEdgeAA=trueEnableTemporalAA=falseEnableSubPixelAA=falseEnableTransparencyAA=false [FIX]FixGameBugs=trueFixParallaxBugs=trueFixAliasedTextures=trueIgnoreLoadingScreen=trueIgnoreInventory=trueFixSsaoWaterTransparency=trueFixSsaoHairTransparency=trueFixTintGamma=falseRemoveBlur=falseFixSubSurfaceScattering=trueFixSkyReflection=trueFixCursorVisibility=true Here is my BOSS load order: These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Skyrim Patch.esp Version 2.0.3 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp Version 2.0.2 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveUnofficial Hearthfire Patch.esp Version 2.0.2 ActiveDragonborn.esm ActiveUnofficial Dragonborn Patch.esp Version 2.0.2 ActiveBash Tag suggestion(s): {{BASH: Delev}}ClimatesOfTamriel.esm Version 3.1 ActiveClimatesOfTamriel-Sound.esp Version 3.1 ActiveStaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-DragonbornTernFix.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp ActiveMoss Rocks.esp ActiveSkyrim Flora Overhaul.esp ActiveSkyUI.esp Version 4.1 ActiveGrass_On_Steroids_SFO.esp ActiveSFO - Expanded Diversity.esp ActiveNote: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.espCinematicFireFX.esp ActiveRealistic Lighting Overhaul - Dungeons.esp Version 4 ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp Version 4 ActiveRealistic Lighting Overhaul - Major City Exteriors.esp Version 4 ActiveRealistic Lighting Overhaul - Major City Interiors.esp Version 4 ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp Version 4 ActiveClimatesOfTamriel-Dawnguard-Patch.esp Version 3.1 ActiveClimatesOfTamriel-Dragonborn-Patch.esp Version 3.1 ActiveSupreme Storms - Cot Version.esp ActiveCoT-WeatherPatch.esp ActiveCoT-WeatherPatch_DB.esp ActiveCoT-WeatherPatch_Snow-40.esp ActiveCoT-WeatherPatch_SupStorms.esp ActiveCoT-WeatherPatch_NL3.esp ActiveBetter Vampires ML.esp ActiveContains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.Random Alternate Start.esp ActiveRAS - Riverwood CharGen.esp ActiveRealisticWaterTwo.esp Version 1.11 ActiveRealisticWaterTwo - Waves.esp ActiveRealisticWaterTwo - Dawnguard.esp ActiveRealisticWaterTwo - Waves - Dawnguard.esp ActiveRealisticWaterTwo - Dragonborn.esp ActiveRealisticWaterTwo - Legendary.esp ActiveAOS_RWT Patch.esp ActiveBashed Patch, 0.esp Version 3/21/2014 4:26:25 AM Active
  16. I'm running an official copy of Skyrim Legendary Edition through steam. I've cleaned all of the official DLC and my mods using TESV Edit. I use BOSS to organize my mods. I've used Wrye Bash to create a bashed patch following BOSS's instructions. I've installed and followed closely all of the mods and resources given from the Realvision ENB mod. For some reason, I'm crashing when I try going under water. I tried uninstalling my water mod, Realistic Water 2, but even without that mod, I still crash. I noticed that PS3 and Xbox users had a similar issue from an earlier patch. Does anyone know how I can fix this? I'd be truly grateful.
  17. Thank you soooo much! You gain a cookie and my respect :D
  18. I've seen mods that change staff effects completely. I don't mind if Skull of Corruption's effects are re-written, in fact, that's what I'm hoping for. I know it has to be possible considering some of the crazy spell mods I've seen modders create.
  19. You are correct about the Skull of Corruption being in Daggerfall but the Staff of Worms was first introduced in Oblivion. I am asking for a modder to recreate the effects that they had from Oblivion into Skyrim. "The Skull of Corruption is Vaermina's signature artifact. It is an incredible staff that creates a duplicate, or "clone", of whomever it is cast upon. This clone then attacks the original at the behest of the caster. Legends say that the staff has a mind of its own, and can feed on the memories of those around it.[1] The Hero of Daggerfall received the Skull from Vaermina as a reward for killing an "innocent" lich. The Champion of Cyrodiil was also offeredthe Skull in return for venturing into a tower that manifested the nightmares of a man who stole Vaermina's orb. The Last Dragonborn of Skyrim is given the option to claim the Skull as a reward for stopping a priest of Mara from destroying it. There is a story about the Thieves Guild Master and the skull that is probably fiction, but highly amusing. The Master used the skull on her enemy, creating a clone of him to fight. After defeating the original, the clever duplicate snatched the Skull from the Master and used it on her. Although the cloned enemy could not directly attack the Master, it could use the Skull to create a duplicate Master. The two clones jointly ruled the Thieves Guild for years." Source: http://www.uesp.net/wiki/Lore:Skull_of_Corruption
  20. I loved the original concepts of the Skull of Corruption and the Staff of Worms. For those who don't know what they did, the Skull of Corruption made a copy of whoever it hit followed by it attacking the original person and the Staff of Worms resurrected bodies to become your ally. Is there anybody who would be willing to make the Skull of Corruption have its original effect and to bring back the Staff of Worms? Thank you in advance!
  21. I noticed that there aren't any ebony, glass, or daedric bolts. I'd really like to find a mod that adds bolts and crossbows of all possible variations. I'm not sure if there is one out there so if there's anyone who could work on a mod like this, I'd truly be grateful. Also, I'd like support for Skyre. Thanks in advance :3
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