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sboddy82

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Everything posted by sboddy82

  1. I just hammered this one out myself and found Keywords to be very useful. Lets say you want to create 50 actors or something ridiculous like that, and they all need to be in DialogueGeneric. Give them all a keyword (probably using a template) like "SomeDudes". Add the condition hasKeyword "SomeDudes" == 1 to Dialogue Generic, then add HasKeyword "SomeDudes" == 0 to DialogueGenericCommanded, and there you have it; 50 summonable actors with reasonable idle dialogue.
  2. I just spent a whole day trying to figure this out, and I nailed it. There exists a default dialogue quest called DialogueGenericCommanded. In it, there is a condition that checks whether an NPC is being controlled. This dialogue has a higher priority than DialogueGeneric, which would give you the responses you'd like to have for almost all voice types. The Solution: 1) In the Creation Kit, open your actor. 2) Goto the Keywords tab. 3) Right click and select 'New'. 4) Make up a unique keyword that only your actor(s) will have. 5) Open the DialogueGeneric quest form. 6) Under Quest Data (first tab), add a new condition for "HasKeyword" [Your Keyword] == 1, with the OR option selected. <----- Extremely Important. Save, close, test and debug from there. Sorry to necro a thread, but I couldn't find the answer either. Someone is googling this, and hopefully we can help.
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