I just spent a whole day trying to figure this out, and I nailed it. There exists a default dialogue quest called DialogueGenericCommanded. In it, there is a condition that checks whether an NPC is being controlled. This dialogue has a higher priority than DialogueGeneric, which would give you the responses you'd like to have for almost all voice types. The Solution: 1) In the Creation Kit, open your actor. 2) Goto the Keywords tab. 3) Right click and select 'New'. 4) Make up a unique keyword that only your actor(s) will have. 5) Open the DialogueGeneric quest form. 6) Under Quest Data (first tab), add a new condition for "HasKeyword" [Your Keyword] == 1, with the OR option selected. <----- Extremely Important. Save, close, test and debug from there. Sorry to necro a thread, but I couldn't find the answer either. Someone is googling this, and hopefully we can help.