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Trocodile

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About Trocodile

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    vagrant#0088
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    Brazil

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  1. needs to be the entire bnd? if not, i have it here in hkx and fbx: https://drive.google.com/file/d/1u1qg46BXwAyszxZ3Rabb69yevJfvK0K5/view?usp=sharing
  2. by "some enemies" u mean this one? if you do, heres an attempt: https://drive.google.com/file/d/1O2kbi9MG7_yFudjjjxiDkUblcKkC8_fk/view?usp=sharing
  3. yeah, 9999 years have passed, but if anyones still looking for it... its a normal map, you can create one from a diffuse/bump map with this photoshop plugin: https://developer.nvidia.com/nvidia-texture-tools-exporter (either in the export menu or in filters>nvidia tools>normal map filter)
  4. also, its unfortunately not almost finished as i said, didn't noticed before, but im still stuck with the problem that even with "should receive souls" set to false (and also not setting the flags it normally sets to on), the forced death of the boss still triggers the message and the souls speffect. I'm also with an non-steam copy, so no easy mod loading, just hours repacking everything up to test, but, today i got the remastered files from an friend, so if u dont mind taking some time to test, i would be very grateful. (also, as i got the remastered files, i noticed that even though they're apparently unpacked in folders, theyre actually all compressed into .dcx files, so if u wanna mess with them youll need to extract them first, so, heres an tool that can do it with almost any extension from uses on the games: https://github.com/JKAnderson/Yabber)
  5. I'm currently using darkscript for the events as its way more intuitive than a bunch of numbers. If you (like me) is starting now, i recommend to take a look on hotpocketremix's explanation/guide (he uses python on cmd and edits the "bunch of numbers version" of the scripts, but its helpful to get started): https://www.reddit.com/r/darksouls/comments/6913er/easier_dark_souls_modding_estus_quest_mod_event/ DarkScript 3: https://github.com/AinTunez/DarkScript3/releases Names of the events to help locating yourself in the emevd files: https://github.com/HotPocketRemix/DSEventScriptTools/tree/master/Unpacked%20Emeld
  6. so, hm, i started doing this to practice (and almost finished though), but just now i realized that this request is for the remaster (and i dont have it), so... if the ids it refer to dont got modified, i think it can be "ported". (specially if youre willing to help, as im still learning)
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