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wooboy77

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Everything posted by wooboy77

  1. Hi i have an issue with a mod called "Immersive weapons 1.5". Succesfully installed with latest patch but the damage rating of the new weapons dont seem very correct as the vanilla weapons seem much more high and the new ones surprisngly low... like "35" for a two handed sword or 19 for some one handed weapon. Whats wrong?
  2. Hi I'm a beginner et skyrim modding. I have some weird issue with immersive weapons latest version, indeed the damage rating of the new weapons seem much lower than the vanilla ones, something like 15 to 45 or stuff like that... I've tested indeed the new weapons's damage seem much to low, or much to high for vanilla ones... Have I done something wrong? or is it normal? How to put back to a balanced weapon damage? Please help a beginner like me....
  3. here is the load order: [ ] Fallout3.esm [ ] Anchorage.esm [ ] ThePitt.esm [ ] BrokenSteel.esm [ ] PointLookout.esm [ ] Zeta.esm [ ] Unofficial Fallout 3 Patch.esm [ ] CRAFT.esm [ ] CALIBR.esm [ ] SShop.esm [ ] xCALIBR.esm [ ] CFWR.esm [ ] TheInstitute.esm [ ] Mothership Crew.esm [ ] EVE.esm [ ] UndiscoveredCapital.esm [ ] FO3 Wanderers Edition - Main File.esm [ ] Mart's Mutant Mod.esm [ ] Xepha's Dynamic Weather.esm [ ] Unofficial Fallout 3 Patch - Operation Anchorage.esp [ ] Unofficial Fallout 3 Patch - The Pitt.esp [ ] Unofficial Fallout 3 Patch - Broken Steel.esp [ ] Unofficial Fallout 3 Patch - Point Lookout.esp [ ] Unofficial Fallout 3 Patch - Mothership Zeta.esp [ ] CALIBRxMerchant.esp [ ] Sprint Mod.esp [ ] UPP - Pack 1.esp [ ] UPP - Pack 2.esp [ ] UPP - Original Perks.esp [ ] UPP - Experience Perks.esp [ ] UPP - Quest Perks.esp [ ] UPP - Beverage Perks.esp [ ] FPS Grenade Hotkey.esp [ ] FPS Grenade Hotkey - Zeta addon.esp [ ] MTC Wasteland Travellers.esp [ ] Mart's Mutant Mod - XFO (not FOOK).esp [ ] SShopItems.esp [ ] FO3 Wanderers Edition - Main File.esp [ ] FO3 Wanderers Edition - DLC Anchorage.esp [ ] FO3 Wanderers Edition - DLC The Pitt.esp [ ] FO3 Wanderers Edition - DLC Broken Steel.esp [ ] FO3 Wanderers Edition - DLC Point Lookout.esp [ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp [ ] FO3 Wanderers Edition - Alternate Travel.esp [ ] FO3 Wanderers Edition - Followers Enhanced.esp [ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [ ] WeaponModKits.esp [ ] Arms_dealer_V1.esp [ ] Tactical Weapons by gRs Frederyck.esp [ ] kikaiEquipment.esp [ ] EVE.esp [ ] EVE Operation Anchorage.esp [ ] Mart's Mutant Mod.esp [ ] Mart's Mutant Mod - DLC Anchorage.esp [ ] Mart's Mutant Mod - DLC The Pitt.esp [ ] Mart's Mutant Mod - DLC Broken Steel.esp [ ] Mart's Mutant Mod - DLC Point Lookout.esp [ ] Mart's Mutant Mod - DLC Zeta.esp [ ] XFO_Perk_rebalance.esp [ ] XFO_Perk_paths.esp [ ] XFO_Perk_Flaws.esp [ ] Mart's Mutant Mod - Zones Respawn.esp [ ] Mart's Mutant Mod - Tougher Traders.esp [ ] Mart's Mutant Mod - Natural Selection.esp [ ] Mart's Mutant Mod - Master Menu Module.esp [ ] EnclaveCommander.esp [ ] EnclaveCommander-OA.esp [ ] Fellout-Full.esp [ ] Xepha's Dynamic Weather - Main.esp [ ] xCALIBRammo_FWE.esp [ ] xCALIBRammo_override.esp [ ] AssassinPack.esp [ ] UndiscoveredCapital - 01 - 'Now Showing'.esp [X] merged.esp
  4. Hi! When I activate mart monster mod latest version there are a lot of grapic bugs on NPC (weird changing textures) and soon or later the game crashes... even with merged patch and right load order... is there a solution to that problem is there some interaction problem with another mod like FOOK2 or FWE?
  5. Hi! Something I don't get with skyrim it is how to install mods into the game? In what folder do I have to put them? Then? How to activate them? When I run thlauncher the "data files" button is not on and not usable... Have i done something wrng? Im not getting it really... please help!
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