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Shiningstar112

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Everything posted by Shiningstar112

  1. Seriously, why has there been no fix for the bald patch by the ear on male Wood Elves for this long? It makes absolutely no sense to me. Only one person has ever bothered to fix it, but that was only on the LE Steam Workshop which makes it difficult to even attempt porting it over. I get a lot of people use hair replacement mods but a lot of us still use vanilla hair.
  2. I'd do this myself but I can't figure out how to do more than pixel edits at this time.. I know something like this is included in mods like Get Glam or Customize Anywhere but they have so many other features I don't actually want and aren't up to date with 1.5. Something that adds a simple clothing catalogue item for shirts and pants into the game the way the furniture and wallpaper catalogues do would be absolutely amazing to have.
  3. I want to play with my friends but more than 3 others want to play and I'd love to be able to play with all of them on one farm. The issue is the only one of these I can find is now out of date and I honestly don't think it's going to get updated at this point. So many people have been reporting bugs with 1.5 that would make the game unplayable if I used it. I'm sure a lot of people would be happy with this too. People have posted code editing methods but I, like many people, are too afraid to mess something up by doing it ourselves on account of having little experience doing so.
  4. So, in Enderal my game runs perfectly fine and smooth if I turn the grass density really low. However, I noticed one thing visually bugging me about doing so. There's hand placed flora around to make it not feel as empty, yes, but the farms... So the farms have fields of wheat that are placed via grass, and turning grass off or lower makes those fields just large gaps of dirt with maybe a sprinkling of wheat. It's really weird to go to the Farmers Coast and see nothing there. I tried various grass settings, but my game keeps crashing very early on when entering Riverville until I kill a lot of the grass. No clue how difficult or easy something like this would be, but a mod that hand-placed wheat or something else less intensive on the farms around the world meant to be used without any grass load would be amazing.
  5. That makes more sense, not sure how to define a mesh though. At least now I know what the error means if it ever crops up again, thanks!
  6. Okay, after going through my mods and testing through starting a new game each time... None of them are causing it..??? I think something broke in a weird way on my current save which is incredibly annoying, and means I will likely have to begin again if I want to not have to deal with the invisible closets on that save. Genuinely no idea how it happened or why, I don't remember messing with my mods at all while on this character and the bug wasn't there at the beginning.
  7. Maybe, I believe the mods I'm using aren't that new though. Going through them now on my plugins to track down which one in specific is causing this error.
  8. I've looked through the files, this folder doesn't seem to exist at all, nor do any of my mods have it in them. I cannot for the life of me figure this out.
  9. Getting the following error message every time I open the game, and it's weird because I've seen what's being replaced and it's a closet. My issue is I don't understand what Add Art File even means and I have no idea how to fix it because the things I've looked up have all been simple "x is missing" and just restore it to the proper area, but this error is giving me no clue what file it is I need to restore.. Model Load Error: Meshes\Add Art File cannot load file in Meshes\Add Art File. Will use the default object Marker_Error.NIF.
  10. An update after redoing my load order from scratch for my next character: Even with no mods, my ice wraiths refuse to animate. I genuinely do not understand why. I guess until someone releases an ice wrait animation mod mine will forever be boards.
  11. Disregard this, every time I thought it worked it was just me being tired and mistaking the movement as the animation again. Okay, retrying a method I assumed worked but seemed to fail again after worked once more, and I believe it was an issue with FNIS and the creature pack and then my further attempts to fix it ruining it worse than it was originally. I got rid of the creature pack as FNIS instructs since it was also making my werewolves t-pose due to having Moonlight Tales Essentials from Oldrim also installed. Fixing the werewolves again resulted in me re-breaking the ice wraiths due to how I went about it. This time after removing the creature pack I copied over the general and unique behavior files, the original ice wraith creature file in actors, its effects, everything ice wraith to its appropriate spot and redeployed my mods and FNIS. Now my Ice Wraiths are once again slithering in the air like snakes and werewolves are not t-posing :D Seems whenever I re-deploy my mods something is overwriting them, but fixing them that way and just launching the game fixes them. I'll end up digging for what's causing issues with them later, as my mod order on this playthrough isn't going to change so when I get to a new game I'll properly root out the problem.
  12. Okay, I don't know why but fiddling with things again and somehow I got to a point where I fixed the problem and Ice Wraiths move normally again, but Infamous Ice Wraiths breaks it again. Genuinely unsure why this time it made a difference when it didn't the other multiple times I tested it, but I guess that will be the one of Rogueshot's mods I can't use. EDIT: Nvm it looked like it worked but not having Infamous Ice Wraiths only made it less noticeable.
  13. Okay here's my load order: I've already messed with Infamous Ice Wraiths, having it disabled didn't change anything so it's not that. I'll mess with all the ones I can think of and report back.
  14. EDIT 2: This issue seems to be with my default game and not mods, I do not know what is happening. I genuinely cannot figure out what is happening here. I have NO mods that alter the animations of vanilla creatures. The closest is Infamous Ice Wraith's but that only modifies the skeleton, not the animations and has been reported to work with vanilla combat. Plus I have all the other mods of Rogueshot's animal series installed and none of them have had issues. The thing is, they can move and attack. They just don't bend or move properly. They are essentially flailing ice sticks floating and trying to whack me like some invisible hand is wielding them as swords. They are incapable of bending as well. Both old saves and new. I have used FNIS and it's creature pack, installing, running, reinstalling, de-installing the creature pack, none of that worked. I have tried restoring vanilla Ice wraith files entirely via unpacking them from the BSA, deleting them and re-verifying through steam, literally every option that could possibly help that I've found in my searches has failed. The only thing I haven't done is the option I dread most as it means reinstalling the entire game AGAIN as well as every single mod in my mod list in hopes that the damn wraiths stop being ghost swords. If I have to do that, I'm just dealing with the broken animation. Spent hours trying to fix this on my own without breaking everything else in the process. I want to include my Load Order but I cannot for the life of me find it, the one log with it is outdated as I see mods on there I don't even have installed anymore. If someone can tell me how to find an easily copy-paste version of my actual current load order I'll edit this to include it. EDIT: Load Order
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