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jjb54

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jjb54 last won the day on February 2

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About jjb54

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    Fallout Games - Skyrim

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  1. I have used this mod for a few years and have no issues with it and especially the CRASH LANDING ON ME. Durable Vertibirds https://www.nexusmods.com/fallout4/mods/2857
  2. I'm 70 .. so ya ... I get the laugh. I also have been asked that question a 'few' times. But since
  3. Read carefully the two mod links - They are both seriously buggy and it seems the MC is not active with them at the moment.
  4. Showler is correct: 1 - What CC file did you delete? 2 - How far into the game were you? 3 - Was this mod SE dependent?
  5. Okay, I have to ask, because of a friend of mine, since I ( we ) have no idea of your age ... by some chance might Parental Control be part of the issue?
  6. Then there must be something bugged out in your game. My current game, due to health issues - FO 4 - is 85 days and over over, roughly give or take 4 - 6 hours a day ( off and on ). Going through Radiation therapy.
  7. I'm honestly confused. "... if I try to log in under that save ...." Is this on a server or what?
  8. The only thing that NG brings is attached CC-Mods that, well are buggy as hell. The so called UPDATE - actually did NOTHING to the base game at all. But so far - all my Nexus Mods work just fine, except where there is conflict with the damn CC-Mods that came attached.
  9. Here ya go - it's a great mod!! Custom Concrete Walls with Window Glass https://www.nexusmods.com/fallout4/mods/22425
  10. The problem is: If you go to Nexus ( here ) or Steam ... you can find the creators of the said mods. 2 of them are not happy that Bethesda is telling users to go to the MOD CREATOR ... when there is NOTHING they can do. The Mod Creators are aware of the issues, so they tell us, Go to Bethesda and Bethesda says, go to the creator. NICE HUH?
  11. So what you are saying ????? < -=> Note this is a question. That CC MODS that Bethesda forced on the so called UP GRADES of FO 4 and Skyrim are not "VERIFIED MODS"? That Bethesda just "dumped" them on us, with no "verification" that they fully work??? ( No none of them do. ) So then, why did Bethesda attach those mods to the so called "UPDATES"???
  12. I can answer that: 1st - They give the mod creator a world of frustration - because they are not able to support their 'attached mods', it's Bethesda "fault" ... and Bethesda tells people ( me ) to go talk w/the Creator as it's ".. their mod and we do not support mods .." 2nd - The mods that Bethesda 'attached' are buggy as hell. Just a few I've experienced w/both FO4 and Skyrim AE / SE Weapons will not work, or cannot be found. Quests cannot be completed, as they lock and/or cause CTD's. Armor cannot be found. NPC - Quest keys are M.I.A. to finish Quest. This is to name just a few. You cannot go for help, because both sides: mod creator blames Bethesda and Bethesda blames the mod creator. This is how it hurts the Mod Community.
  13. 982 MODS .... 0..o No - I did not read them all. What I would suggest is: IF you have high Poly mods, check there first? Then how many mods change the NPC's looks and such? Just, seriously how many mods do you actually NEED -vs- just want? ... You might find scaling back some mods? ... Back up your saved gams to a different directory and start a game clean - with initially NO MODS LOADING ... until you get to the your character settings. ... THEN SAVE. < - There should be *NO - ZERO* mods at this point. ... Back it up to fall back onto if / when needed. ,,, Then turn on 2 - 4 mods at a time until you find the issue point.
  14. Then I would TURN *OFF* / *DISABLE* > ALL < mods and see if that works? (Make sure it's a new game and clean of *ALL* mods.) Then *IF* it loads and works - turn on 1 - 4 mods at a time, until the crash happens. It might be any of the LAST 1 - 4 mods and you just turn them off one at a time until the game works. SAVE EACH TIME IT WORKS FINE - yes it's annoying to do this, thus my term: P.I.T.A. protocol.
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