https://i.imgur.com/jZDM7yS.jpg If you can't tell whats wrong even from the screenshot, npc's who should be crosslegged while sitting on the floor are floating above an invisible chair. Other npc's with crosslegged animations seem to work like say the other Kahjiit ten feet away from Ri'saad at the campfire, but some don't. EDIT FOR THOSE WHO DON'T WANNA READ THE WHOLE THREAD: https://imgur.com/a/nuVQ1Xe <--- this album more accurately describes whats happening here. It only happens when I "appear" in a cell after the anim transition has happened, as in they are already sitting. If I walk up to the actor while they are initiating, and transitioning into their crosslegged sitting animations they work fine as shown by the album. But if I enter the cell while they have already initiated and transitioned into the animation they are simply floating on an invisible chair. Here is what happens: New save>Alt start dungeon>Whiterun house start>leave breezehome>run over to where brenuin sits> result is him floating in chair when I arrive>start waiting in game with wait function until his routine resets>he stands from his position like hes getting off of a bar seat>patrols a bit>leans on a post>gets off post>walks back to sitting spot>sits down crosslegged like he is supposed to. If i leave whiteruns cell after this, enter breezehome, wait until the time he enters his sit animation and leave the house, he will be floating on a chair 100% of the time. As I said before, some actors are unaffected. The child to Brenuin's left sits on her knees the whole time in the album, regardless of wether I port into the cell, or watch her transition she will animate correctly. I have seen her in, and transition into a crosslegged animation aswell with no issues. WHAT IVE TRIED: Changing AI actors tweak in Bashed Patch, removing Bashed Patch, removing merged patch, removing any merges in the Bashed Patch. Using no merge or bashed patch, regenerating FNIS output for all of said things. Load Order: