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VictoryRush72

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Everything posted by VictoryRush72

  1. Did you check out the TWEAKS section of the Bashed Patch? Apparently there's a limit on how many 'actors' you can have in a cell (or whatever) at once, so there's a tweak that allows you to bump up the amount of AI characters or whatever it's called (Going by memory, but it lets you increase the AI so you don't get Floating or T-Pose characters if there's to many on the screen (Bad explanation, but hopefully you get the gist :smile: ) I see. I don't really know if that could be why, but Ill give it a go. Will edit this post with the result. Edit: https://imgur.com/a/nuVQ1Xe This imgur album will describe more clearly what I'm about to say. New save>Alt start dungeon>Whiterun house start>leave breezehome>run over to where brenuin sits> result is him floating in chair when I arrive. In game waiting until his routine resets>he stands from his position like hes getting off of a bar seat>patrols a bit>leans on a post>gets off post>walks back to sitting spot>sits down crosslegged like he is supposed to Changing AI actor number in the TWEAKS of a Bashed Patch had no effect. Also, as I said in an earlier post it seems to be that the problem isn't what I thought it was. If my player character is in range of the actor, they seem to animate just fine so long as I can watch the transition. But if I leave a cell and enter a cell with them ALREADY in that animation, they float in an invisible chair. Watching them transition, they sit normally as they should. For some reason, some actors are immune to this like the child to brenuins left who sits on her knees the entire time. She will sometimes be crosslegged aswell, reguardless of wether I watch her transition or appear in the cell. She is unaffected by this mystery. It's very odd.
  2. @HadToRegister Thanks for the heads up, edited post for convenience. Also tried disabling the Bashed Patch and loading the Ri'saad screenshot save, didnt work. Making a new game however showed Brenuin the beggar in whiterun actually sitting on the ground whereas previously he would float. Currently trying to get the caravan to spawn on the new save to see if Ri'saad changed. Pretty sure you were on the money when you said it was the Bashed patch. Edit: Ri'saad is no longer floating, huzzah. Thank you for your wisdom. Now I need to figure out why the Bashed Patch broke his and others sitting anims. Edit2: Huh, weird crap is happening in my game. It wasn't actually the bashed patch that was the culprit. It seems so long as I am actually there to see the animation transition, it works fine. They sit crosslegged on the ground. However, if I say spawn into whiterun breezehome, leave breezehome at the same time brenuin should be sitting on the ground he is floating in an invisible chair. If I wait a few hours, he walks over to a support beam and switches to leaning on a pole, wait again, he walks to his spot and suddenly he folds into a crosslegged sit. Anyone know why this could be? This happens regardless of having a bashed patch or not. Also confirmed its not the merged patch.
  3. @HeyYou No there isnt, I'm pretty sure he is supposed to be crosslegged sitting on the mat. Regenerating FNIS output didn't change anything.
  4. https://i.imgur.com/jZDM7yS.jpg If you can't tell whats wrong even from the screenshot, npc's who should be crosslegged while sitting on the floor are floating above an invisible chair. Other npc's with crosslegged animations seem to work like say the other Kahjiit ten feet away from Ri'saad at the campfire, but some don't. EDIT FOR THOSE WHO DON'T WANNA READ THE WHOLE THREAD: https://imgur.com/a/nuVQ1Xe <--- this album more accurately describes whats happening here. It only happens when I "appear" in a cell after the anim transition has happened, as in they are already sitting. If I walk up to the actor while they are initiating, and transitioning into their crosslegged sitting animations they work fine as shown by the album. But if I enter the cell while they have already initiated and transitioned into the animation they are simply floating on an invisible chair. Here is what happens: New save>Alt start dungeon>Whiterun house start>leave breezehome>run over to where brenuin sits> result is him floating in chair when I arrive>start waiting in game with wait function until his routine resets>he stands from his position like hes getting off of a bar seat>patrols a bit>leans on a post>gets off post>walks back to sitting spot>sits down crosslegged like he is supposed to. If i leave whiteruns cell after this, enter breezehome, wait until the time he enters his sit animation and leave the house, he will be floating on a chair 100% of the time. As I said before, some actors are unaffected. The child to Brenuin's left sits on her knees the whole time in the album, regardless of wether I port into the cell, or watch her transition she will animate correctly. I have seen her in, and transition into a crosslegged animation aswell with no issues. WHAT IVE TRIED: Changing AI actors tweak in Bashed Patch, removing Bashed Patch, removing merged patch, removing any merges in the Bashed Patch. Using no merge or bashed patch, regenerating FNIS output for all of said things. Load Order:
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