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DazeJar

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  1. https://www.nexusmods.com/cyberpunk2077/articles/206 Say thanks to the guy who made this tutorial !
  2. Thanks..... it worked flawlessly : ) The difference is I've made it with a non-steam game. Only copied the game manually to another folder. Did 4,5,6,7,8 as it described.
  3. Since you seem new to modding terminology let me try to clarify a few things for you. What you're talking about has nothing to do with merging mods. Merging mods is actually combining the content inside more than one mod's esp files into just one esp file. This is a somewhat advanced technique that isn't really right for people who are either new to modding or have not invested the time to learn more advanced modding information. The purpose of merging mod files is to reduce the number of plugins (esp files) since there is a hard maximum of 250 plugins. Load order is the order in which those plugins are kept in your plugins.txt file. The load order is important because some mods have to be before/after other mods in order to work correctly. Unless you know quite a bit, it's best to use a tool called LOOT to sort your load order for you. Finally, the method of updating your plugins.txt file that you described above is wholly unnecessary unless you're manually installing all mods. Personally I don't necessarily recommend manual installs to the average user, particularly beginners. You need to have a decent understanding of file management in general and how Bethesda handles their files in particular. If you're using some sort of mod management tool such as NMM, Mod Organizer 2, or even the mod app built right into the game those programs will handle the updates needed in plugins.txt for you automatically. There's a bug with the standalone Merge Plugins, which causes armorkeywords.esm to load before dlc's. This is a workaround for that bug. I suggest you re-read OP,, since this is a "fix" for his/her issues. This have nothing to do with loadorder per se, but merely a way to be able to merge plugins with that program, when you have armored keywords installed. THANKS A LOT LOT LOT ReptyleRazer :smile: I was getting mad because of that ArmorKeywords....... your solution just solved it :wink:
  4. Thanks a lot man it worked perfectly....... stupid minutmen in the castle was following me all the time and now I'm free again :)
  5. Hello dear modders who makes the game more playable than the annoying useless company Beshitda !!!!....... First, thanks for your efforts to make this game as much as better than its original state. Second, is there anyone who can make a mod to change your weapon stance like in mass effect ? From left to right and right to left in 3rd & 1st person mode !!!....... as playing this frustrating game for a long time you guys know what I mean I guess ;) p.s : With a hotkey of course :)))
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