Nice. Looks like you're going further into what I had in mind for a little mod, great idea! I've started putting a little food mod together mostly for myself, playing around with tessnip (atm actually, which is how I found this thread.) Anyhow, just say this and thought I'd dump my ideas here so that you might find something useful. More than welcome to add the ideas that I had for it in as little or as much as you like, with perhaps a 'thanks' hidden away somewhere if you use them, I'll be switching to your mod on it's release anyhow ha. /Cut n paste laziness sorry for any duplication / Skyrim mod ideas Food system - food levels effect your regen rate. ie. you MUST eat to keep regen levels up. Otherwise they drop to practically zero. finally we have a use for food. Implementation - Adjust all food regen effects - some food favors magakica, verus others - duration based on size of food - change potion regen - play sound effect at end of event to say hungry - may have zero regen when not eaten at all. Problems - regen is probably stackable so might have UBER regen rates - could work around with fullness, not sure how I would do without CK - clear out old food effects first? - may effect other mods that play with regen rates. - may have to eat whenever saving, have to check [probably not] - possible fast travel problems Other ideas ============= Rotting food, - will go off over time. - A few days most of the time, depends. - run a % chance system/duration, whatever, saves tracking individually and problems with stacking - keeps inns busy. - Eating rotted food = sickness [very slow poisoning effect and reduced stats] - fruit and vegitables = 1 week - meats = 1-2 days - cheese = 1 month - allow for 'fresh' food, so perhaps stages or give benefits for fresher food. fresh/stale/rotting - add rotted food to leveled lists and do some adjustments depending on area. Ridiculous that food's LYING around for 1000 years and perfectly ok. Fatness. Adds weight to people who eat too much and takes off weight for those who don't eat much, leading to starvation? Implement the 'weight' Water needed - not a bid deal, there's water EVERYWHERE Coldness - need furs for warmth - cold water = really bad Sleeping intergration - Sleep effects magicka mostly - combat skills are reduced if not 'well rested' fast travel - needs food for journey Food effects carry weight - could just take off 10 and add +10 carry weight or whatever for duration, like strength potions More powerful and useful potions to go along side. - longer duration of potions generally - no 'instant' health, but rather rapid healing - poisons much more virilant and dangerous, lasting possibly hours with -1 or faster acting. -