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Sereganor

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Everything posted by Sereganor

  1. The Argonian Mercenary armor mod includes a tail armor, but the texture on it never would show up for me. (Never tried it on a khajit, just argonian.) A tail blade would be good too.
  2. Guns are guns because the tube shape contains and directs the gases produced by exploding gunpowder. Bows are bows because the energy stored by bending back the limbs is transmitted to the arrow when you let go. (Crossbows are bows.) The only way to build an "arrow gun" is the way Nerf Air System does. Wide back end on the projectile so that the compressed gases (air) will have something to push against, and the projectile needs to completely fill the tube so that the gases will push against it instead of escaping around it. With a thick back end on a long pointy projectile you have a heavier projectile, less accuracy, less speed, and more tumbling. You could go with oldschool Nerf style where you pull back a spring that's embedded within the body of the weapon, but I don't know how well that would work with a standard arrow.
  3. That would be neat. It's a good location, too: Close to Solitude for suppy runs and keeping in touch with the latest news, and far enough away to be defensible.
  4. So I was thinking to myself the other day, "where in Skyrim would be the best place to play a game of High How Can I Stack Dead Bandits?" And that, logically enough, led to "I wonder if I can play Dead Bandit Jenga." However, with the bodies limp and ragdolling all around, they won't really stack neatly enough. So, just for fun, would it be possible to make a mod that would lock them into a position? Hands at sides and legs together would work for Dead Bandit Jenga. Or just lock them in whatever position they died in and play Dead Bandit Tetris.
  5. It looks like Placeable Statics and More Interactive Items both do what I want, but I haven't tried either of them yet. Opinions? Preferences? Is either of them more buggy or resource heavy than the other?
  6. Like Xena's throwy thing... chakram I think it was? Or Sokka's boomerang?
  7. oh man, a rideable war corgi would be awesome too.
  8. My khajit runs caravans (like Ri'saad he has several sworn to him)*, so I'd love a mod that would allow me to play that. Travel with a caravan along the road in realtime, maybe even have to manage buying/selling prices between holds to mazimize profits, defend from bandits and bears and make sure nobody gets killed, or deal with funeral/cremation and splitting up their possessions if they do. Maybe even have a follower/sidekick that you're training. Recruit human/elf/orc agents whom you can trust to go into cities for you if the guards won't let you in, which they won't unless you level up your Speech skill. If your agent betrays you and runs off with the money, set a contract on them (you wouldn't have to go full Black Sacrament, just look for a hired killer with a good reputation.) Quests for dealing with racial tensions. Get friendly with the dockside Argonians in Windhelm and set up a smuggling ring. Decide whether you want to be an evil profiteer by selling skooma and moon sugar, or whether you'd rather minimize the hurting of innocents and turn in skooma dealers to the guards. Accept the fact that even in a city where a dunmer is the jarl's housecarl there's no way they'd make a khajiit a thane. With a house mod** outside city walls, set up a friendly base of operations where you can make caravan repairs, build new ones, tell sick or injured caravaners to stay there and rest for a while until they're better. But you have to pay taxes to the jarl, which someone will come by regularly to collect. Decide if you want to have non-khajiit traveling with you. They could be useful as guards, smiths, go into towns for you, that sort of thing. Get friendly with an orc stronghold through diplomacy and get an exclusive deal on selling the weapons they make for trade. Escort a chief's daughter to whatever stronghold she's traveling to (i think they do this to go marry other chiefs, exogamy?), or persuade her that a life of adventure is more interesting. *is there a Let Me Tell You All About My Roleplaying Character thread in the forums somewhere? **my kitty uses the Bathing Beefcake Luxury Suite for this, actually it was what triggered all of his character development by wondering how he came to possess it
  9. I'd like to be able to pick up books without having to open/read them first.
  10. With a weapon like the flail, pulling back to recover the end when it's stuck on something would be part of the attack move. I guess if you wanted to pull back in different directions that could be tied to wasd like the power moves are, but I'm not sure how you'd code the key bindings. The razor whip looks sharp enough that it wouldn't likely get stuck, unless their armor is made of something it can't cut, so the game would have to take into account whether they're wearing leather/steel/ebony etc and what the whip is made of, and increase the percentage chance of getting stuck accordingly.
  11. At first I thought you meant lighted as in lit on fire. Which would definitely be immersive, if they started a grassfire when you dropped one (or burned a chest if you deposited them in one made of wood).
  12. You can resize pictures easily in any paint program (for a pc MSPaint or IrfanView).
  13. From the size of the scales, it looks like crocodile... which would have to be baby dragon, unless there are crocodiles somewhere like Elsewyr/Blackmarsh or sea crocs and someone imports the leather? Or a scalelike embossing on cow, except that you can't get the spine ridges accurate that way as far as i know. Never looked that closely at his clothes. I've never seen anyone with a laced up crocodile waistcoat before and that is pretty awesome. Oh, here's a site analyzing it in more detail. http://once-wardrobe.livejournal.com/6761.html
  14. Any armor you craft could have a "Fits" marker, so if you put it on then it fits, and if you put it on a follower it fits. You'd just have to resist the temptation to take it back from Lydia and wear it yourself. (it would still fit you, but could mess up RP thinking.) Either that, or maybe some kind of name tag coding? That could get complicated.
  15. When you cut and paste words from an audio file, it can get choppy because even most actors don't enunciate clearly enough to leave a distinct blank space between all of the words. I like the idea, but voice acting might be a better way to go.
  16. I saw this on tumblr, but it has been reblogged so many times than when I google search-by-image the only results are on tumblr and I can't find the original source.The original poster's blog has apparently been deleted. http://24.media.tumblr.com/4700262cb57bf026cbfa5961fcc89ba2/tumblr_n1mvciWfUW1soc19bo1_500.jpg The caption is: "Well how about a giant sign that says ‘Don’t.’ You could hit people with it." Is this a real mod? Anyone know where I can get it? I looked on the nexus but can't find it here.
  17. I'm surprised that the clawed races can't climb better. And wood elves should be able to climb as well, since they live in trees, yes?
  18. I thought I saw some of those the other day... looks like three at least. Gokstad, Sailable Ships of Skyrim, and The Okaazah
  19. A couple of ideas I had on the drive home today... I'd like to make them myself, but I have too many other things taking up my time that I have to finish before I can start learning how to mod. 1. Poaching This is probably the easier one, since I think it would only involve crime faction/gold and the stolen tag? The idea is that if your character kills certain types of animals, it's considered poaching, there's a bounty if you are seen killing the animals or cooking the meat, and only fences will buy the meat. The animals protected by poaching laws would be (looking at the Anglo-Norman Forest Law of William the Conqueror as a starting point): DeerElkWolfRabbitFox (Not sure about vale deer - the meat would be indistinguishable from other venison, but the hides are distinct.) Boars were protected, but they seem to only exist as bristlebacks on Solstheim and thus not subject to any laws particular to the Skyrim province. Also since they aren't native to Skyrim there probably wouldn't be a law about them. Historically, the right to hunt these beasts was often granted to nobility for a fee, so if you're a Thane of the hold you could pay the jarl or steward. If you want to RP as actually being a thane. I don't think bears and saber cats would be protected, since the jarls would have an interest in keeping their roads safe, as shown by the bounties they often put out on bandit leaders. --- 2. Looted armor doesn't fitI actually don't have a clue how you'd code this one. But the idea is that looted armor would either not be wearable at all, or have a lower armor rating if you can put it on. Depending on the armor type of course. From personal experience (SCA), it's not fun trying to wear a steel helm that's the wrong size. Too small and you can't put it on your head, too big and you run the risk of having the helm itself slam into your face when hit. Boots, of course, if badly fit would cause blisters (could be a constant low-grade drain on hitpoints and/or a penalty to movement speed, and blisters can get infected after a while.) Leather and chainmail are obviously more flexible than plate, especially on body pieces. Gauntlets could blister or cut off circulation if they're the wrong size, you could lose your grip on your weapon especially if one handed (penalty to damage, possibly more vulnerability to being disarmed). Only armor that you craft for yourself, or that you buy from a merchant (who would presumably help you find a piece that fits and could maybe tailor it and fix the straps etc) would fit properly and have its full armor rating. Magic items would also presumably have the ability to adjust themselves to you. As far as I know, though, the game doesn't distinguish between looted and crafted items, so there's nothing to hang all this on. Unless you applied the stolen tag to all looted items somehow? But then you coudn't sell them except to a fence. 2b. You have to knock someone unconscious to pickpocket their equipped weapon, clothes, jewelry, or anything else that you can't literally remove from their pocket/purse/pack with one hand while they're distracted. (I think there's a sneak tools mod with a sap option, but haven't looked into that one much.)
  20. Well, behind the midriff skin are these mildly unimportant things like intestines and liver and basically if you're baring those things then you are not wearing armor.
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