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Slicevicious

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  1. I can't say this will solve your issue. My Telvanni guards come fully clothed so I cannot test it. I am not certain what information about the guards is preserved in your saved game's record. Sometimes changes to official NPCs don't 'take' because they are over-written when the save loads (always last). If that is a problem, you could try to clean your save. Those spawned from lists might be fine, but you may have to kill the existing spawn for public indecency to trigger his/her replacement. There is the matter that Telvanni guards will no longer behave as guards since they are warriors. They will not interdict if you perform a crime, and they will not come to your aid if you're under attack (as if they ever did). I didn't change the sharpshooters since their medium armor skill was appropriate, but if the class and unarmored changes are necessary, they might still choose to go 'au naturale'. Good luck. https://drive.google.com/file/d/1jwpuagp5i6rO4AmWSTCv-fLDrmkQ3sOv/view?usp=sharing Edit: Activate the link; permissions will follow. Hey I wasn't able to check the thread for a few days. Just checked in, the drive 404's on me :sad: If you think maybe giving them 100 in medium and 5 in unarmored would work so they remain Guards, that sounds like an easier fix to me, but again, I really just can't wrap my head around the Creation tool.
  2. I'm pretty desperate. I've since tried again to figure out how this works and I didn't make it any further than last time. I would honestly really appreciate some help with this.
  3. I've been told to fix the Naked Guard issue, I have to do this with the Construction Set, but even after watching 3 separate tutorials, I can't seem to figure out how. I think I'm stupid, because I just cannot seem to fathom the CS in the slightest. Specifically, the only fix I found was to set their Unarmored to 5, Medium Armor to 75, and change their class to Warrior. I can't even get the CS to recognize my installation path, and I have no idea how to even navigate the CS were I to get past that. Just hoping someone could make a simple esp for me so I can stop having naked guards. Thanks for your time, everyone.
  4. This is absolutely perfect, I truly can't thank you enough. You've really made my day! I'm gonna start everything up now and get a new character rolled out. I hope other people like it as much as I do!
  5. I've gotten quite bored of F4 and haven't played in a good long while, but a character idea occurred to me that actually has me somewhat excited to pick it up again and try a new playstyle, but unfortunately I think the Hazmat suit is quite ugly, and the Cleanroom suit just looks too boring. So here's my request. It would mean the world to me if someone could: -Please alter the pale blue color of the Hooded Cleanroom suit to Hazmat Yellow -Please alter the gloves and orange wristband to black -Please alter the boots (up to the knee where the pantlegs get wider) to black -Please alter the visor (but not the eyepiece) to be darker without losing that sheen it has, without making the visor transparent -Please turn the orange bordering around the visor and down the torso black The goal is to make it look something like this: Again, it would mean the world to me to see this done. I am not currently talented enough to do it myself, I apologize. Thanks in advance for your consideration!
  6. I think it would be pretty cool to be able to acquire this weapon somehow. If anyone with the know-how cares to do something about it, that would be pretty sweet. Thanks for considering.
  7. Would love to see the weird and out-of-place shadows they shaped like visors replaced with actual metal textures that match the corresponding helmets. That would really help you feel like you were wearing a helmet instead of like your vision is failing. Thank you, any and all, for looking and considering.
  8. Did some snooping. Added the individual .esp fixes for categories. Only a few of them worked, so I installed Settlement Objects Expanded. Now, with or without SOE, homemaker and OCD in ANY combination, my game CTDs on startup. LOOT is detecting 0 errors and I am getting 0 warnings. I have tried everything from re-arranging load order, setting plugins.txt to read only and not read only,loading with(out) any combination of OCD, HO, and SOE and nothing is stopping my game from CTDing after I launch it.
  9. Worked for me as well, thanks. Only issue now is that I only have OCD, Crafting, Raider and Wasteland Workshop categories. Everything else from wood prefabs, walls, electricity and decorations, security, etc... It's all gone.
  10. I have homemaker and settlement keywords and all that other juicy stuff. Unfortunately, my Raider tab is now missing from the Nuka World DLC, so I cannot build a Disciple Flag in the first conquered settlement. Really hoping someone can make a quick fix for this issue, thanks. EDIT I can't build any of the flags, to be clear. The entire Raider category is missing.
  11. This one goes hand in hand with the Handcuff mod request I just made, but would be well suited to existing without it. I'm hoping someone can make programmable Bomb Collars that we can stick on people we pacify with Intimidation. Maybe even add some sort of slaver faction we can send them off to for a payout.
  12. I'm hoping someone could implement a feature that removes Handcuffs from Junk items and allows the player to use them on any human/ghoul that has been successfully pacified. I don't personally know what features I would want to revolve around this (aside from their hands being behind their back, making them unable to interact with doors, bodies, or even enter combat), but I'm sure that some other folks around the board could think some stuff up and add their two cents.
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