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Midicow

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  1. This is a mod request for a standalone version of a part of another mod that already exists, unless such a thing already exists then that'd be neat. Basically, there's a mod that really aids in being a less than savory character, that lets you sneak up on npcs and knock them out for a little, and then using a hotkey on them lets you do a number of things like tie them up or put'em in a sack so you can move them elsewhere, loot and steal their weapon and shield and such. Also works on npc and creature bodies, both unconscious and dead, though dead ones only get loot and sack. It also has the ability for the npc to escape binds possibly after a bit, other npcs of similar faction to try and stop said action if they notice it or untie them if they come across them, gag so they can't call for help, etc. Not only does this make playing a thief character (or even vampire characters) have a bit more options when dealing with stealth, and even adds non-lethal options to dealing with hostile npcs, but it also has possibilities for expansion into other mods. For instance you could steal their armor as a disguise and then sneak around. Have a thief guild quest that requires you to kidnap a noble, or a dark brotherhood mission with special requirements, or a daedric quest with specific requirements. Save someone who is in fact, in a sack, on or around an npc. Or capturing higher bounty bandits and lugging them to guards for better rewards. Sleep poison some lords dog's dish and steal them away for ransom. All sorts of stuff. Unfortunately, said mod that already exists that does the mechanical side of this is actually a larger adult mod, with this as a subsection, and requires other adult mods to function. I think that a standalone mod based on this that doesn't require said adult stuff would be pretty neat and could tie into bigger stealth mods somehow, maybe? Or faction mods at least. For those curious who haven't already guessed it, the bigger mod's name is defeat, from LL.
  2. A request for a mod similar to this skyrim one: http://www.nexusmods.com/skyrim/mods/75296/? Basically, if you pick up something that is marked as owned and not yours, but nobody sees you do it, then it's not considered as stolen. Still get karma loss though. Although now that I've looked into it, "stealing" in fallout new vegas only applies to the locals you stole it from and this "mod" is already basically functional by default in NV, so NVM. You can steal things in NV and sell them to a trader far away already.
  3. Sweet, thanks! Can't believe I missed that. Guess I wasn't specific enough on the nexus search engine.
  4. Was wondering if there were already in existence, 1. a mod to make it so that when you're in a container interface and try to pick up stacks of items (like 50 septims), it will just pick them up instead of showing the 'How Much?' dialogue (unless you're holding a key of some sort to revert to original functionality) 2. A mod that makes it so that activating books/paper while sneaking picks them up instead of reading them. Edit: I suppose it's actually technically "How Many?" prompt.
  5. Sounds complicated, but you could probably make it as a quest mod addon for this mod http://www.nexusmods.com/skyrim/mods/41754/? also slightly related, http://www.nexusmods.com/skyrim/mods/44557/? and only vaguely related, http://www.nexusmods.com/skyrim/mods/41279/?
  6. I remember mods for this existing for Morrowind and Oblivion, but I haven't found any for Skyrim yet: A mod that makes it so the 'How much" dialogue doesn't pop up unless you're holding a button. (like shift) A mod that makes it so that if you use a book or paper while sneaking, you just pick it up instead of reading it.
  7. If you've ever played any of the three S.T.A.L.K.E.R. games then you probably know what I mean, otherwise: Functionality to, when you hold a specific key, display hovering names over items that can be picked up. Example: You've got arrows sticking every which where on dark ground where they blend in, a cheese wedge, whatever. Stand in range and hold the key, and the names of the items appear so you can find them. I guess having some sort of highlighting system like Deus Ex:HR would be neat too, but not necessary. In a game like skyrim, where clutter is everywhere, you might need the ability to filter out *what* gets this treatment as well, but probably not necessary for the base mod request.
  8. The request is a mod that turns off bounty for stealing and monitors for when the player gets caught stealing an owned item. The npc, instead of instantly giving a bounty, will instead demand the player put the item(s) back. (Unless they were hostile already in the first place, then just bounty/agro as normal) The npc will follow the player around and give them an extra notice, and an ok time to react. If the player drops the item out of their inventory without eating / drinking / disenchanting / uncrafting / taking too long to react / running off with it too far from the npc / leaving the cell / running away and hiding, and maybe give an apology, then the npc will stop bothering the player and move on with their life without setting a bounty. If the player is caught again a few times within a moderate time period, the npc will agro/bounty as normal instead, as they will assume they player has been lifting more items then they got caught with. It would be neat if the mod also allowed you to use your speech skill to: 1) attempt to purchase the item(s) and have it/them made un-stolen (persuade - easier than #2) 2) attempt to convince the npc to give them the item(s) for free (persuade - harder and requires you to be 'friends' with the npc) 3) attempt to intimidate the npc into giving you the item(s) for free (intimidate, can make them angry/bounty) An unnecessary, but possibly neat extra: If after putting the item back down and apologizing, the npc notices the item gone in a span of time after (and it wasn't bought by the player normally), they'll assume the player stole it even if they weren't caught. If this happens, and the player is in sight, they'll accuse the player. The player will have to make a speechcraft check to persuade the npc that they didn't steal it, which is slightly easier if the item isn't currently in their inventory. If the player isn't in sight, then they might get a bounty and/or they'll have to do the same but with a guard (or the player could go back to the person it was stolen from and attempt to make good, but keeping track of who might get difficult unless the npc confronted the player on sight.).
  9. I also have uncapper but I was looking at that section and I thought it multiplied the number of uses you had to get out of a skill to increase it, rather than the amount of exp it granted? Should I set the multipliers to a value less than one or greater if thats not the case? Edit: derp yeah looked at it again and that's indeed the case. Thanks.
  10. Before you post, yes I am aware there are plenty of mods that make skills themselves level slower, and thats not what I'm looking for. I also have tried SkyTweak, and have fiddled with the three level cost variables, but haven't really managed to get a consistent result I'm happy with. Even worse, one of them keeps resetting on me for no apparent reason. See, I want to level slower, but I don't want my skills to increase slower, so I'm wondering if there are any mods that increase the number of skill ups required per level instead of increasing the amount of grind you have to do to up any given skill? If skytweak can actually do that, then can you explain that process instead?
  11. Not sure how simple it would be, but I tend to run into situations where I'm in combat but I have no idea what with. I could be perfectly safe, outside and surrounded by friendly npcs, nothing attacking me, nothing on my compass, not even combat music. Run around and nothing to be found and nothing attacks me. Maybe its some of the mods I have installed or whatever, but its super annoying and I tend to have to go find some places to hide in for a little before going back to what I was doing. You can't mine ore, or sleep, or do a bunch of things while in combat, all because some npc has you on its agro list but is harmlessly hiding away in some obscure place within a kilometer. Can someone make a mod so you don't ever get the 'can't do x because you're in combat' message and allow the character to do it? "Oh no there's a tiny skeever on top of a cliff out of max npc rendering range stuck on a pixel and at 1% health + fleeing. Can't sleep! Clowns will get me!"
  12. Monster mod used to have a dragonoid werewolf-form replacer forever ago, and there also used to be a mod that let you control the player werewolf model independently from npcs (also gender). I have no idea where either are, but I do know that I see the model they used to use in the banners of this page here: http://skyrim.nexusmods.com/mods/35631/? You might want to bring it up on the mod detectives thread. If you like werewolf stuff though, you might want to look into Moonlight Tales and Nature of the Beast II. They don't have any dragon options but they overhaul the system and do some neat things. http://skyrim.nexusmods.com/mods/35470/? http://skyrim.nexusmods.com/mods/20721/ There's also the much older,Tales of Lycanthropy, but that is literally the precursor to Moonlight Tales by the same author.
  13. As it says in the title, a pretty pointless and silly mod. Synopsis of the idea: Run a dosbox vm and leave it minimized, then run skyrim. Somehow ingame, you could find an equippable item. Equipping it would somehow show you what the dosbox vm window was rendering at the time in fullscreen, and it would pass your input to the dosbox vm. In effect, a dosbox gameboy in skyrim. Kind of like the pipboy in fallout, I guess? Except instead of your pipboy menu screen you'd get your dosbox terminal. Would be a plus if you had the option of not pausing skyrim while doing it, and even more of a plus if you could make a static 'desktop' version. Not sure if it would possible to do an in-world render target and say, have a projector screen, but that's unnecessary. Someone's gotta play daggerfall while in Skyrim. Or Zork. Or run windows 3.1.
  14. Like your avatar there, basically.
  15. See, there's this mod over on fallout new vegas nexus. Most of its features are kind of broken or not quite right or whatever, but thats ok. When I play fallout new vegas, I use it for the single thing that does work. The shove. http://www.newvegasnexus.com/downloads/file.php?id=40593 What it does: When you press the hotkey and are close enough to an npc of any kind, be it moster or whatnot, you do a shove animation with your hands and the target falls back a bit and gets temporarily ragdolled. They get back up after a few seconds, and I find it entirely hilarious. What I use it for: Having a bit too much fun laughing at npcs falling over, and getting them to attack me, because eventually with enough shoves they'll disposition drop enough to designate me as an enemy. Is there already something like this? (I'm not talking about shouts. I'm aware they already do this to a degree, but its not quite the same) Any chance of something similar being implemented in Skyrim? Its ok but not required if you want it to scale with some balance feature or other. I just want to shove npcs over.
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