Well I just completed a full game using your Warspace mod, and I have to say it was much more enjoyable than the unmodded game was. I have previously completed the unmodded game twice, first on normal ironman, then on classic ironman, both of which I found too easy beyond the first 3-4 missions. I also attempted impossible ironman, but found the RNG a bit too brutal in the first few missions to be enjoyable. Warspace made these early missions more enjoyable on impossible/ironman, and also made the rest of the game more interesting. I particularly like the addition of build times for production of squad weapons and armour. You really notice the difference when it takes 20 odd days to build the best items. The balance of the mod generally seems a lot better throughout the game than vanilla XCOM. I noticed I ended up doing about twice as many missions as in the two vanilla playthroughs, I think because UFO appearances seemed a lot more frequent. This may be because I had satellite coverage over every country, but perhaps a slight reduction in the UFO frequency would help given that I had literally thousands of alien alloys and E-115 before the endgame. Also, panic was never an issue for me even on impossible. Perhaps this can be addressed with some of the second wave options though, assuming they work. All in all a great piece of work - you have made a nearly game genuinely great to play, well done BlackAlpha.