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whcl

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  1. Along the same lines as above, I found the following link to TexMod AutoLoad http://www.tombraiderforums.com/showthread.php?p=4854682 Once you set it up, this program is supposed to allow you to automatically load the textures with TexMod and then start the game with a single click. I could not get it to work, but if anyone has any success in getting it working for XCOM pls share with us your experience. Regards,
  2. SWEET!! You are a genius Drakous79 it worked!! Merry Xmas & Happy New Year to everyone!! :D :D :D
  3. Hi Drakous79 I tried this but without success. After replacing both XComGame.exe and XComEW.exe with TexMod (and renaming them to XComGameReal.exe and XComEWReal.exe) and launching XCOMLauncher.exe, TexMod is activated. However, after "pointing" TexMod at XComGameReal.exe and the relevant textures, pressing "Run" in TexMod evokes TexMod again. Thanks again!
  4. Hi Gurus Sorry if this is a stupid question, but having installed EW, I am still playing XCOM EU and would like to use TexMod for all the great texture mods that are available. I was able to use TexMod for XCOM EU before I installed EW I am able to use TexMod for XCOM EW after I installed EW I CANNOT use TexMod for XCOM EU after I installed EW. Pls help and sorry in advance if the question is stupid. Regards,
  5. Hi bokauk FYI after a few fumbles got it to work!! http://forums.nexusmods.com/index.php?/topic/839767-keybind-commands/page-8&do=findComment&comment=10759320 thanks for all your help!
  6. No idea, if XboxTypeS_RightShoulder is the right one. You can try some command with other binds under ;CONSOLE bindings. I'd start by putting: [Engine.PlayerInput] .Bindings=(Name="XboxTypeS_RightShoulder", Command="Exit")at the end of DefaultInput.ini. It will exit the game, if the correct button is pressed. Having it at the end is good, because it overwrites earlier binds. When you find the right button, create key bind toggle: [Engine.PlayerInput] .Bindings=(Name="SlowMotion",Command="slomo 0.5 | SetBind XboxTypeS_RightShoulder NormalMotion") .Bindings=(Name="NormalMotion",Command="slomo 1 | SetBind XboxTypeS_RightShoulder SlowMotion") .Bindings=(Name="XboxTypeS_RightShoulder", Command="SlowMotion")Tested it with Name="F12" and works as intended. Maybe you would like to use lower value than slomo 0.5. The toggle uses SetBind in chain of commands. // SetBind KeyName AliasName SetBind F12 MyName1Hi Drakous79 Just wanted to report back on SUCCESS with your advice. In order to use the R3/Right Stick Click to control the speed of the game, I inserted the following lines in the section title "CONSOLE bindings" in DefaultInput.ini: .Bindings=(Name="SlowMotion",Command="slomo 0.01 | SetBind XboxTypeS_RightThumbStick NormalMotion") .Bindings=(Name="NormalMotion",Command="slomo 1 | SetBind XboxTypeS_RightThumbStick SlowMotion") .Bindings=(Name="XboxTypeS_RightThumbStick", Command="SlowMotion") Worked like a charm!!
  7. Hi Guys I'm a novice to the forums with virtually ZERO coding skills but am an avid XCOM fan. Lately I have been playing XCOM on my HTPC in the living room with a wireless Logitech GamePad and loving it (It's GREAT 99% of the time when it works, but the developers have not followed through and have left a few glaring problems)!! I've been trying to find a method to slow down the Geoscape Scanning and bokauk has been kind enough to suggest the "slomo" command: In DefaultInput.ini under the "[Engine.PlayerInput]" section, paste: .Bindings=(Name="U", Command="slomo 0.5") .Bindings=(Name="I", Command="slomo 1")" However, I am unable to use the KB as I am using a GamePad (in XBOX 360 mode). I would like to insert these commands for the GamePad, but do not know how to modify these instruction and where I should insert them for a GamePad. Any help would be very much appreciated!! I am guessing that it would be esiest to assign these functions to R3/Right Stick Click (which currently has no function in XCOM). I'm not sure if there is a way for it to function like a toggle switch so that 1st press slows down the game by 50%; 2nd press brings it back to 100%. I am guessing that "XboxTypeS_RightShoulder" is referring to R3/Right Stick Click button in the DefaultInput.ini. Thank you for your kind help in advance.
  8. Thx for the assist!! I'll let you know if I make any progress BTW, as I hv been harping about for a while, PLZ give the GamePad a try! I was playing XCOM with KB+Mse for almost a yr before I switched over to GamePad (started playing XCOM on HTPC in living room). Despite the odd deficiencies, the movement mechanics (esp changing elevation in tactical) is MUCH better than KB+Mse (which is quite buggy). Regards,
  9. thanks! should I paste the new line(s) under the "[Engine.PlayerInput]" section as well? This section appears to be for KB+Mse option (which is disabled if you choose GamePad). Soooo close !!!! Sorry ... I know my coding skills are pathetic : (
  10. Hi Bokauk U R AWESOME. will try this soonest! :dance: EDIT: DOH! I am using a GamePad (playing on HTPC in living room). Is there a way to change this for the GamePad since it disables the KB?
  11. Hi Bertilsson Thanks for your response. It is quite cumbersome, but given what little I know, I thought that this would be the easiest to implement. At times it feels like I need to use a Task Planner (like Visio etc) in order to play the strategic part of the game anyways :sad:. I began thinking of a Task Planner mod specific to XCOM which could insert "alarms" in the game -- hence my suggestion ... I had originally raised the issue of multiple speed settings of Geoscape Scanning (like in original X-COM) in another post. However, Ameniri (Long War) had considered this in the past but was unsure how to handle the GUI aspect in the Mission Control screen. I would be interested in trying your idea as well, but I'm concerned that this would have major impact on game balance. BTW, sorry for late report back on the results of your latest patch. I tried it on my other computer at home and was able to downgrade with "XComDownP6toP4-450-P6toP4v1" and install "LW 2.12b4" after a few tries. I verified it was EU Patch 4 and everything was working. However, the game is crashing during the tactical mission so I hv gone back to playing the XCOM installed on my HTPC (which I had used with your "XComDownv0_7" and "LW 2.12"). This version still crashes once in a while (especially when using suppression). Not sure if this is problem with my set-up, LW or the DownGrade patch, but I never had this problem in LW 2.12 before I had to DownGrade. Looking forward to spending Xmas Holidays on my couch with a hot cup of cocoa killing aliens (made possible by you)!! Once again, thanks for all your hard work!! :woot:
  12. Hi Guys Not sure how many are struggling with the super speed of Geoscape scans, but I find it almost impossible to stop the scan on a particular date without "save scumming" and using trial and error combined with consecutive double clicks of "Start Scan"/"Stop Scan". One helpful tool would be being able to set "trigger time" in the Geoscape that would automatically pause the scan (like when an item is finished in Lab or Workshop). Ameniri (Long War Mod) mentioned that she had found some code which controls events or time when this occurs. My preliminary idea is to have a script, outside of the XCOM game, which can set an "Alarm" (causing the Geoscape Scan to pause) a specific date and time. For example: I am playing XCOM LW at the end of July and I decide I need to build an Uplink (21 days to build) and 3 Satellites (25 days to build) by Aug 31 23:59 in order to optimize cashflow. Immediately after I receive monies from the Council for Aug I will buy 3 Interceptors (takes 3 days to arrive) for the country with the new Satellites. I exit XCOM and start up the patch to set the following alarms: Aug 6 23:59 - to start building Satellites Aug 10 23:59 - to start building Uplink I start XCOM again and the alarms are set in the "To Do List" After Council sends monies to XCOM, I would immediately order 3 interceptors. Is this feasible?
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