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BretonWarrior

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  1. The way I've worked around this ever since I first had FO4 wipe my plugins.txt file clean is to make sure it is set to "Read Only' after making any changes with NMM, NMM unlocks the Read Only setting and then it seems FO4 launcher wipes the plugins.txt. Just get into the habit of re-locking it after any changes and FO4 will leave it alone until you use NMM to add/remove or move any Mods? Plugin.txt is in: Win 10: Local Disk (C:) Users > Your Profile > AppData > Local > Fallot4 > plugins.txt keep a shortcut of this Fallout4 folder on your desktop for quick access to the file, quicker than NMM, if FO4 does wipe the plugins.txt and you have problems with NMM there is normally a back up of the same esp details in the load order.txt saved in the same location You may need to set you PC to show hidden folders/files as some players used to have trouble finding the AppData Folder? PS: TBH Steam could not give a damn about passing down any Beth Updates that breaks players games, they changed the "Update when I say to" many years back to "Always Update" or "Update when I launch this game" they will not change it back. It stuffed up thousands of Skyrim players games and yet they still do it, only way to stop it is to stay offline with Steam, watch for updates, wait and see what the reports on it say, check for mod updates if needed, then go back online. Or be prepared to make a new start with every major FO4 update if it messes up any of the mods you use and breaks your saves, simple as that and they do not care.
  2. Not sure about why the wood seems off but it's odd that quite a lot of the textures are 2048 x 2048 similar sizes to the HD Texture Mods for Skyrim such as 'Book of Silence' armour's and weapons so its not that they have made their usual low res textures for this game. Then you go and look at them as a DDS file and they are very bland and have hardly any colour, poor detailing as well, I've only looked at a few mainly the Raiders sort of stuff to see why they looked so bland in game and it's quite simply the poor quality artwork.
  3. Cheers KunoMochi, I had not updated NMM for quite a long time, in fact I cannot recall an offer of "NMM setting categories" for me on any previous install, I've been a great fan of FMM and FNVMM for many years, that's rather obvious as the games they worked with are old. After it became NMM I found I had more issues with it and only used it for FOMOD based Mods where I wanted the choices of an install menu, so this installation of V6.0 on a brand new PC after carefully backing up the correct NMM folders rather threw me. Taking the offered Option to let NMM set categories was a new one for me hence my comments here in regard to the poor performance of that particular function, others may not (or might have) already changed to using categories from earlier versions. I was just offering an observation that for someone new to letting NMM set mod categories the results where extremely disappointing. Not a huge issue maybe but a warning to others who may not have tried it yet that it is not 100% accurate and IMO if your happy enough without it do not activate it. PS: Obviously after making preparations for a clean move to a new game PC adding the new NMM at the same time and making the mistake of selecting categories was not a wise choice.
  4. I've read a number of posts here but not enough so I'm probably going to repeat some observations: The 'Migration' from my old NMM to what was described as an 'Update' was a total disaster, the only way around it was to remove all Mods, uninstall NMM and then manually remove any left overs and then treat the whole thing as a brand new installation of what I'd call a New Utility not an updated version. Categories??? Fine as a concept it even works here with Mods if the categories 'attached' to the Mod are accurate BUT if you add an AMB Book of Silence Mod which then requires a 'Hot Fix' where would you expect the Hot Fix to be? Well I would expect it to be right there next to the original so I could activate it, nope it's down in the 'unknown' listing. This Hot Fix issue continued with almost every Mod I have that does have a Hot Fix release, I found Texture Mods in odd places, some Mods I could never find and today I added a small Mod that even though I have installed it with the Green Tick NMM is adamant it is not turned on??? Advise to others, for the sake of your sanity do not activate 'categories' with any sort of NMM auto function, it will drive you around the bend, if categories must be in there and users want it I'd suggest it auto-opens every category that has a Mod in it, that way you will always have a full Mod Tree open when you look at NMM. Hunting through those inaccurate categories trying to find a Mod you want to turn off just to cross check conflicts is a pain BUT what is even worse? hunting through the categories to try and find any and every Mod that NMM cannot correctly identify???
  5. Being able to block a specific 'I am one of the entitled' or constantly abusive comment maker may help bring back some Mod Makers who fell by the wayside due to being unable to handle the unwarranted level of verbal abuse as witnessed after the release of Skyrim when the newer breed of 'We are the entitled' appeared.
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