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Everything posted by marmotte
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hi, The problem is on quest which are unmarked like repairing the radio in goodspring. These unmarked quest generaly don't update and when they 're finish they are always in my pipboy. thanks for the answer or a mod to fix it.
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Hi, 2 days i'm trying to find the solution but i don't. I just want to apply the good teint on a race. For example, i would like to have a brighter caucasian race or a darker asian race and apply that on the whole body and head. i use geck and i try some things but no result in the game. On what esp or esm should work? Where in geck should i edit those? Thank you
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Optional quest update
marmotte replied to marmotte's topic in Fallout New Vegas's Mod Troubleshooting
Thanks for this answer but i didn't use goods words to explain my problem. This is not a problem for "optional quest" but a problem with " aditional quest". The problem is on quest which are unmarked like repairing the radio in goodspring. These unmarked quest generaly don't update and when they 're finish they are always in my pipboy. thanks for the answer or a mod to fix it. -
Hi, First sorry for my english. My problem is simple. Each time i resolve a optionnal quest , the quest don't update and is still in my pipboy. So after several hour, the list of optionnal quest become very long and i forgot what i done or not. I don't want to use console command. Perhaps have you an answer or a mod recommandation to update all those side quests. thanks
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Help about steam offline
marmotte replied to marmotte's topic in Fallout New Vegas's Mod Troubleshooting
sorry, delete this post thanks -
After five wonderfull years on "oblivion" and modding, i try " New Vegas" The main difference is the utility of steam. the game is well installed and work good. My question is simple. Can i play to "new vegas" without beiing connected to steam. I see there is a offline option but when i try, steam say me this can't be done. thank you long life to Nexus
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a question about animation and .kf files
marmotte replied to marmotte's topic in Oblivion's Discussion
Thanks Fore, I ll stop with files of CCAO, it's too complicated. I'm not a modder, just a user. Actually, i'm spending more time to understand an animation than to play oblivion and it's not my wish. Thank to all who are tried to understand. -
a question about animation and .kf files
marmotte replied to marmotte's topic in Oblivion's Discussion
Thanks Fore with all those details. I learn something important today. The file i wanted to use was record as an "specialidle" in nifskope. I change it as "attackleftpower" and i save. Without this modification my character didn't play the animation and didn't scream. Now it's better, my character scream and start the animation but stop immediately. Perhaps the animation from the mod "CCAO overhaul" is not correct? -
a question about animation and .kf files
marmotte replied to marmotte's topic in Oblivion's Discussion
yes , this is it. It's the answer i was waiting for. Thank you, you're good -
a question about animation and .kf files
marmotte replied to marmotte's topic in Oblivion's Discussion
thanks for this answer but i put it already in the correct folder character\_male and not in specialanims. Thanks again but i think Fore give me the right answer -
a question about animation and .kf files
marmotte replied to marmotte's topic in Oblivion's Discussion
Lol, the example mean it's an example. it's not in the name of the files. it's right my english is not perfect however thanks -
Hi, I download severals mods to change fight animation . My base is DMC stylish. I found another mod "CCAO overhaul" and i just want to use some .kf files in it. I rename the file "example : handtohandskill2attackleftpower" and i paste it in the good folder. But the animation don't work in game. I don"t understand. Can someone help me. Thanks