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sanada_yukimora

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Everything posted by sanada_yukimora

  1. Hey guys. I've been gone for a damn long time...I apologize. My comp crashed because of...god knows what. Lost a crap ton of stuff I had been working on, short stories and what-not. Since then I've been kinda spooked about getting involved in stuff like this, for fear of working like a maniac and then having it all destroyed. Anyways, if you guys still want to do this I can and will help, but I'm still limited on what I can do (as always). I'm not out of ideas yet, and my hard-drive kept some of my stuff, but alot of it is dust in the wind and is gone, gone, gone. Also, if someone else wants to pick this up and try it, go right ahead. You can work off of the groundwork I've set, just give me some credit at the end please? Either way, I still think of this as a solid idea.
  2. The towns aren't Legion posts though. The towns are guarded by the towns soldiers. The towns solders don't belong to the Empire, they belong to the town. Anvil Guards aren't Imperial Legion Soldiers. There would need to be seperate forts to accomidate the Imperial Soldiers, I think. And we wouldn't need a group on Valenwood anyways, or Elswhyre, because the Empire is on good terms with them. The Empire is on faulty terms with Black Marsh and Morrowind (thanks mainly to House Dres and Indoril, however much they may be weakened). And the, like I said, main fort needs to be either boardering the Abecean Sea coming into Anvil because the Altmer of Summerset Isle are boycotting Imperial goods and that would definately lead to a war, or in the Colovian Highlands. Maybe...we could put it closer to the Imperial City, or even expand the Imperial City just a bit... But the Imperial Legion HQ is in the Prision District...hmm... Either way, forts in the Colovian Highlands and right on the boarder of the Abecean sea in the west are absolutely vital to provide much needed reinforcements just to be safe from the possibility of an Altmer invasion.
  3. Read my above post for an update on a possible idea; and quite a good one, too. I made some changes to how I plotted out the map. Each of them is now marked with a BLACK circle, (the black being my primary choice) and a RED circle (red being my secondary choice). Now, if worst comes to worst and all of the forts in that location are used, then we could look to another segment. But that's a worst case scenerio. I would definately prefer to use the ruins I've marked out. http://s269.photobucket.com/albums/jj46/Cyrodiil_Map/ Keep in mind that this is all done with the best possible strategic plotting in mind. I placed the forts in areas that are lawless, hard to reach, or require more defense. The MAIN fort will need to be around Anvil, the fort nearest to the town. In game, it seems that tensions are mounting non-stop with Summerset Isle, so we've got to pay attention to that; a threat to the Empire would be the Legions first worry.
  4. I agree that we need to start getting our hands alittle dirty, I think it's time for us to start getting some of the stuff finished before it all really starts mounting up. I hate to say so, but I'm thinking this might be a multiple-month project... I said earlier that I think there should also be some sort of a suit of chainmail, something along those lines. That would be light armor for the light armor junkies, would be used for archers and mages to wear underneath their robes in battle. But most of our attention would be on Platemail and heavy armor, because that's where the Legionnaries strength lies; in their infantry. And what is an infantry division without heavy armor? ALSO, getting to something I've very much been looking forward to... When someone thinks of ancient Rome, what do they think of? Weird bathhouses, a dude getting assassinated on the floor of the senate house, wondering why guys were marching around in full battle armor with very small swords and leather skirts...and those SHIELDS. Those shields have always been so cool to me, seriously. In both use and apperance, they're perfect in every possible way. Due to the curve of the shield, an attack from a sword or a shield would simply slide off to the side. The shield is almost three feet long, so it protects a great portion of a persons body without even needing to be shifted. And, also, the Romans could use their Phalanx and their Tortoise formations out of it by locking their shields together! I need some information. It may need to be created from scratch, but I need to know if we can these shields. http://i269.photobucket.com/albums/jj46/Cy...oman_Shield.jpg This would be a ~very~ big portion of the mod, since almost every Roman footsoldier had a shield like this. Square shields, tower shields, whatever you call them...they're perfect for this mod. And the problem with the area you've suggested in your first thumbnail is that the location there is a very big modding spot for others. Alot of people have downloaded mods that put mansions or castles there; most people could already have something there and we wouldn't want this to clash with that. Number two, however, looks good.
  5. There wasn't a ~Morrowind~ section of the Legion, it's all the same Imperial Legion, just a second branch of it. They expanded off into Morrowind, is all. I also think we should rethink Chrysamere and Lords Mail. There are tons of good ideas out there just waiting to happen. Could someone dig up some information on a guy who would be fitting to model some armor and a weapon after? We won't make a bow and a shortsword and all that, it'll be this sword or normal sword for people; that'll just add MORE work to you guys, and I really, really don't want to do that. You're all doing enough as it is and I can't thank you enough. I need some time to think on this, guys, give me a few days and I'll have a good set of armor and a weapon thought up! Dnuken, for the map image, look up above my post and you'll see where Cyron said 'PRESTO'. That's a link to the map with the sections and the segments. I tried to describe the location of each fort as best I could, so you don't have to spend ages looking around for it. But, seriously people, WE MUST CHECK AND MAKE SURE THAT THE LOCATION WE USE IS NOT USED FOR ANY OTHER QUEST. It is absolutely ~vital~ that the locations we use in this mod do not hurt or alter any quests (main or side) in any way, shape or form. We don't want bad ratings. Let's keep 'em good, people. ~Thumbs up~
  6. Thanks ALOT, Cyron, you're a huge help already dude. I've went in and looked around, and found FIVE forts that are subject to be rebuilt. Each of them were chosen for their strategic placement around Cyrodiil, in places that seem to be quite lawless and out of the way; places that need more order, in other words. Note I payed special attention to the Colovian Highlands. In Segment 3 would be FORT 1. Look at either ruin 12 or ruin 16: I know one of those is Sancre Tor or whatever, so the other one would be the fort. Both are in the Mountains. In Segment 11, I'm thinking ruin number 9. It's right on Lake Canulus. If that fort is in use for something, then number 4. I always tried to pick an alternate option. Both of them are on the water. In Segment 7, either ruin 3 or ruin 18 there. Both are pretty much in the thick of it, but 18 is just a bit off the road. Black Marsh is VERY lawless, full of bandits, so it would get two forts in that general area. If everyone thinks that would be too many, then we could move one of them to Segment 5. Ruin 23, 19 or 6. Those three are right on the water around the Imperial City. Alright. Segment 2! Ruin 48 or ruin 12 seem like positive choices, perhaps. I'm feeling that both of those are prime positions. 48 is quite near a town which I ~believe~ to be Hackdirt, and ruin 12 is just off the road away to the east. Finally, Segment 1. I'm thinking Ruin 19 (since it's RIGHT next to the coast and mounting problems with Summerset Isle (listen to conversations in game) would call for some fortifications in that area and around Anvil) or ruin 6, just outside of Anvil, to the east. I need opinions on this, people, tell me what you all think.
  7. That would be interesting, but I don't know what people would think of it. Martin died as a hero in the story, his entire original purpose. And the line of kings died with him; there were no other Septims, Martin had no children and Uriel Septim VII's children all died through assassinations through the Mythic Dawn. Those punks really messed things up...
  8. I ~did~ work 'em out, but Cyron said it wouldn't be a good idea. He said there were items in game in those spots, even though the map said there weren't. So I can't figure out what to do now. If I could find a map with all map locations named, I could go in and scout the most strategic locations for rebuilt forts, perhaps... Does anyone know of a map with all of the locations shown and revealed, and named?
  9. That looks pretty good. Like I said, I'm really not going for one huge tower but a castle more or less. Need alittle space for a garrison of Imperial Legionnaries, eh? Not to mention whatever civilians live with them, merchants, mercenaries, ect...
  10. Nobody's said a darn thing about my idea for Chrysamere and the Lords Mail...
  11. Yeah, I didn't want you to take it the wrong way or offensively or anything, I just thought that the flat-topped castle roof would go better with that look. Just the contrast of the grey stone and the brownish roof was weird looking, and plus you can't have defenders. That'd be a big thing for me, is having people around who can defend it. I'd even make an army of bandits outside using the CS and just do a big Castle-Defense stage, if it was me. That would be WICKED COOL. But anyways, if you would change the roofed towers to the flat topped versions so you could use archers and sentries, it'd work out better. But I'm...not shutting up, am I?
  12. But that's the thing. It's military issued; it wouldn't be like Civilian buildings, going from apperance to apperance, it's all Legion. The Legion all uses one uniform, all uses the same style. The rest of the Empire differs from place to place, but what the Legion gets is all the same. The military can't be worried about diffrent styles in diffrent areas, they need to be worried about function and wear-and-tear over time, see what I mean? And being able to store things ontop of a roof, or garrison archers up there would be a much more useful ability then having a pointed top, if you understand my meaning. I get what you're saying and I think it's a good idea, I just don't know if that's how the lore of the game would have followed it. Look at the actual castles of Skingrad, Bruma, Cheydenhal, ect, ect. They're all almost identical. And I'm sorry for any spelling mistakes, I just woke up.
  13. Cyronarxes, that's an awesome idea from before. I like that alot, actually. Both the idea about the jailing and the idea about the sieges. I wanted to see Legion members at the battle for Bruma, personally, it would be more like a war then just a few goonies in light armor. I mean, there are demons in full platemail and creatures with hides as thick as steel marching out of a thirty foot tall gate that leads to a plain of HELL and they're standing there in chainmail? WTF? So I'm all for support from the Legion in the battle for Bruma. But I'm quite worried about the coding and the work that will require in the CS. I don't want to put a workload too heavy on these peoples sholders. I mean, it's one thing to say it but to do it? I'm trying to get it as good as I can but without throwing TONS on the men and women who are going to do it...after all, I'm good with plots and ideas. I can't do much else, like I said before. And I'd really love to know if anyone else likes the idea of getting Chrysamere and the Lords Mail armor after you recieve the top rank, or the next to the top rank, in the Legion faction.
  14. The only thing I didn't go for about the layout of your fort, Cyonarxes, was the roofing area. The top of it, the way it came up into the cone-shape with the point stood out against the stone. I'll say it here and now, it's tons better then I could, and will, ever do. I personally would rather go for the flat roof with the jagged top and spaces every five or ten feet or so for archers, personally. But this is just me.
  15. We haven't started any of this in CS yet; my goal is to get everything worked out, get it all clean and 'shake the dust off' so to speak, before we get started on it. We should have everything planned out, should have it all ready to put straight into the CS without any second thoughts on what we need. Like I said, I want to get it all done in one big go without fifty thousand updates. I'm still personally for the idea of making new forts, but if we can change the old, ruined forts to the bigger, cooler castle ones, that'd be fine. I want to go for an Imperial feel as much as I can. More of a modern thing. The older ones are, I'm guessing, just that; ancient, old, ruined and decrepit. More modern, newer forts are my goal. I'm still, and will remain, all for the castle look. One tall keep is cool, but I don't like tall and narrow. I like walls, battlements, towers and a central keep in the middle. Trapdoors so you can get onto the walls, barracks, the whole nine yards.
  16. I agree. He's an awesome modder and I'd definately love to have him on the team. We need more people. Please, everyone, post here if you're willing to take part. At this moment, we need just about everyone. A few other plot-managers/brainstormers would be nice too. I wouldn't want to bother everyone with thinking over my plotlines when they're in the middle of retexturing units or creating a castle or something.
  17. Castle style forts give the impression of power, authority and would make an enemy think twice before attacking. If you look at the castles most of the mods have created, they don't look at all imposing. At all feirce, they look almost lighthearted. What I'm looking for, mainly, is strong and feirce. Stone walls, towers, a tall keep...those pictures I provided, while I said they can be changed totally, are really what I would like. The map I gave out with those areas highlighted are supposed to be completely free. The icons on the mapkey on the bottom of the map listed where things are, and I selected a few areas that looked free. Unless they're unlisted Oblivion gates and forts and what-not, then they should still be open. It's hard for me to think right now for some reason, I think I'll go more indepth with it tomorrow. I'm not feeling super great for some reason. So let's just all mull it over tonight and post what we think would be the best idea tomorrow. Maybe I could even make a poll somewhere. But seriously, Battlehorn castle is a PERFECT example of what I'm looking for, but without the huge massive gates. It would be surrounded by walls (maybe fifteen or twenty feet tall) with a main keep in the middle. (Possibly around twenty or thirty feet tall?) Something like that. A courtyard, walls with archers...you know what I mean.
  18. There's a certain look I'm going for, like I explained in the message I sent you. What I'm really trying to do is stick to the Imperial architecture. http://s269.photobucket.com/albums/jj46/Cyrodiil_Map/ If you look around in there, those are the Imperial forts from the previous game, Morrowind. Those are the type of castles/forts I'm going for. The main keep in the center, the walls (possibly manned every ten feet or so by archers who will actually stay in place and fire at enemies in range), men-at-arms stationed around the courtyard, ready and able to attack if a hostile creature or a bandit comes within range, and perhaps Mercenaries taking a break from their wars and such inside, available for hire. We wouldn't have to copy the -moth names, of course, unless there was a reason for us to want to do so. But Cyronarxes, or Cyron? That rebuilt fortress is looking awesome. I totally, totally wish I had the patience for something like that...but I don't, of course. XD Anyways, ontop of the forts that I would like to have built, there should be flat roofs. A stable surface to walk on, store crates and things like that, place archers to fire down upon attacking enemies (not sure if this feature would be in the mod, but an attack on your fort while you defend would be COOL AS HELL.) Anyways, leave your own ideas and your feedback, people! I really would like to know if I'm going about this the right way, seeing as how I am just a noob and all. I need to be taught this stuff.
  19. Let me go ahead and put this up. I found a decent map of Cyrodiil and marked a few places (with black circles) that MAY make good locations for Forts (if we use the Fort idea mentioned in my post.) NOTE: SOME OF THEM MAY REQUIRE THE BORDERLESS CYRODIIL MOD OR THE BORDERS TO BE DISABLED IN YOUR GAME. Other then that, they all look okay. I tried not to go over any locations, just incase they may be required for some reason in game. If someone wanted to put a Fort over a Mine or an older ruined Fort or the elven ruins or something, I don't think it'd matter, as long as there wasn't anything quest-relative in that ruin or mine. http://s269.photobucket.com/albums/jj46/Cy..._Map_Marked.jpg I tried to upload it here, but it was too big. =_= The main problem with rebuilding the older forts is that they are mostly below ground. The Imperial Legion forts streach into the sky; they had cellars, but for provisions. The locations on the map I provided just now seem to offer the required amount of space while remaining small enough not to press into any other buildings or locations. If we were to TOTALLY rebuild the forts, from the ground up, it would work; but that would mean completely erasing them from the map or a 100% renovation, new walls and everything.
  20. Ideas for buildings: Well, this could mainly be done in two ways. Number one, and my personal favorite, is to create a series of Imperial Legion castles all throughout the land in empty spaces; maybe remove some things if it is required. Forts that serve no purpose, campsites that are useless, things of that nature. Or even create an island. Remember in Morrowind, how you had Fort Firemoth and Fort Frostmoth, Moonmoth and Buckmoth...not saying that they should or must go by those names; that, of course, would be decided a bit later. First, we should concentrate on getting it made. My second idea is for one large headquarters; probably placed in White Gold Tower. From there you would access quests, find trainers and merchants, and most importantly, NPCs from which you would gain your quests. The NPCs, for the most part, would be named by rank. Recruit, Spearman, Trooper, Agent, Champion...so on and so forth. A complete list of the ranks will come later (of course, this would all have to be added into the tower. Another idea would be to put a side building, a smaller one, near the White Gold Tower. Either that, or in the Prision District. As I said, I favor the Forts.) Ideas for NPCs: As they are in the Legion, the armor they wear would be based on rank. If it was desired, we could go in and craft new Legion armor based off of what was in Morrowind, but that would be time consuming and would add MORE work to an already heavy workload. Basically, the way I see it, we WOULD have to add one more suit of armor. Perhaps chainmail, or leather for the lower-ranked members. Recruits, up to Trooper, would wear the leather or the chainmail. Once they hit Agent, they would progress to the Imperial legion Platemail, up to Knight Bachelor. Once the player made Knight Bachelor, they would then don the armor of the Palace Guard.That would be used until Knight of the Imperial Dragon or Captain, and from there perhaps the character would be awarded with an upgraded, refurbished suit of Palace Guard armor. This is all assuming that we use the ranking system that I've mentioned. Of course, the NPCs wouldn't rank with the character; that would make it even harder to do. This would all be for the character; the NPCs would already be pre-ranked. The upper-level Legion members (Knight Bachelor and above) would go by their names, not the title of their ranks. Ideas for quests: I've labled my main idea out in the forum pretty much. It would begin with perhaps helping some people out with stolen goods, discovering a thief or two. Then, progressing some, the player would be tasked with clearing a Mine or two of Goblin or Bandit infestations to make it safe to work in again, because the profits from that area had been dropping. From there, the character would begin to make a name for his/herself. Of course, if this was all done with the Fort idea, then the character would be sent back and forth to recieve his/her quests; three or four would be given at each Fort, with a total of what, four forts? Five? The tasks once they reach the final fort would be tough; uncovering corruption and dishonor in the Imperial Legion. People who had spoken out against one of the commanding officers (within the top three ranks) of the Imperial Legion had disappeared; accusations of rape, torture, looting and murder had been silenced when the person accusing the commanding officer disappeared without another word. The player would be tasked with uncovering the truth, and thus unravling the threads of deciet and lies that had been woven around a very powerful person in the Legion. When the player reviels this deciet and reaches Captain/Knight of the Imperial Dragon, they would be given their own suit of armor (MAYBE, just MAYBE it could be the Lords Mail and Chrysamere, used by the previous Knight of the Imperial Dragon and honored Nerevarine in Morrowind?) and a fort would be built for them high in the Colovian Highlands; from there, the player would be tasked monthly, or perhaps weekly, with either recruiting new members into the Legion, or setting high numbers of Patrols to clear the lands around the Forts from monsters and bandits (and recieving the armor and weapons, or hides/pelts they drop in chests within the Forts). The Fort, naturally, would take some time to be built in game. Time lapsed creation, two or three weeks; I am sure this would be very hard to include in a mod, but for the purpose of realism, it should be done that way. More would be done with this as time goes on, and I would be glad to elabourate on any part of it if asked. Ideas for ranks: The Ranks for the Imperial Legion, as seen in Morrowind, are here. Recruit, Spearman, Trooper, Agent, Champion, Knight Errant, Knight Bachelor, Knight Protector, Knight of the Garland and, finally, Knight of the Imperial Dragon. Basically, one or two promotions from EACH FORT, which would total five. The player would reach the final fort at Knight Protector, and from there would take orders directly from the Knight of the Imperial Dragon. But maybe his second in command requests you to take side-trips to look at certain things he's been hinted on...~Nudge, Nudge, Wink, Wink~ If the ranking system wouldn't work, it could also be changed but this would be how I would prefer it. More stable, much closer to the Morrowind Legion everyone loved so much. DAMN YOU FOR NOT PUTTING THE LEGION INTO OBLIVION, BETHESDA!!! Oh well, that leaves us with the glory, ladies and gentlemen! Please, leave your reviews for this basic outline if you will; I need to know how it's shaping out thus far.
  21. I can handle the storylines. Over the next few days (as I'm trying to get the hang of lesser-modding...it's not easy and already I'm getting tired of it, but I'm trying to hang on...) I'll be plotting out the storyline. I need someone I can consult with though. Someone I can run ideas by, who is also somewhat skilled in plot development. Brainstorming is my strong suit, but unless I have someone/a group of people to really think with, then it's going to do me no good. I might like an idea that everyone else totally hates. Thus far, I'm thinking it might just be...mainly, the first few quests would be something like the Fighters Guild. The Imperial Legion is requested to do a few nice things around Cyrodiil for people. Like rid a goblin infestation from a farm, perhaps break a siege on a castle or battle some rouge Minotaur/Daedra in an area to make the place suitable for human habitation. Perhaps be contracted to guard someone from an assassination attempt. But as you go on through the quests, perhaps...maybe there might be the problem of corruption in a higher-ranked Captain or even the Knight of the Imperial Dragon of Cyrodiil. And in order to bring these charges against him, you'd have to work your way up through the ranks to gain access to a position of power. Otherwise, all of the Imperial Legion is going to have its name and honor tarnished by this powerhungry person who might even be an agent for the Dark Brotherhood or the Thieves Guild, maybe? Another idea I just had is maybe a time-sensitive patrol position. Maybe, as a lesser-ranked Legion member, you have to go out and patrol the roads around the Imperial City for four hours or so; when you've finished the patrol after that time, or killed a certain number of NPC bandits/maruaders/wild creatures, you can go back and get a rank up (IF you've killed enough), or gold. An easy way to make money. Of course, the number of wild animals/NPCs around the road would have to be upped some. Vampires and Necromancers would give a huge bonus, maybe, since they're the enemies to everyone in Cyrodiil. Again, let me know what you all think of this; constructive criticism is appriecated. This is a VERY QUICK DRAFT. I thought this up in about twenty or thirty seconds. I'd polish all of it up ALOT, think up character attitudes, make alliances and enemies in the Legion...betrayal, all that good stuff. Everything you'd find in a Romanesque faction. And Dnuken, we'd be glad to have you. If you couldn't help for some reason, we could certainly use you as an advisor; we need everyone we can get. My only goal in this is to give BACK to Tesnexus. I've taken alot, I've used the mods, and now I want the people whos mods I'VE used to use this mod and think 'Wow. This is really good.' I want to know that something I've had a hand in brought someone atleast an hour or two of fun, and that perhaps they'll recommend it to a friend of theirs and so on and so forth. This is what I've been looking for for ages; I loved the Imperial Legion in Morrowind, I thought it was the coolest thing. I've always been a junkie for the Roman-type stuff. That, and Japanese weaponry/buildings/thinking. Bushido is something I believe in and follow in my everyday life. But the Legion just had something cool about it...I'm not sure what it was. My hopes are that others miss it in this game also and want to see it back, too. The idea above is, like I said, a very rough, basic outline of what could grow into a strong storyline. It can be rejected, changed, altered, completely demolished without any hurt done to my ego or the mod; it's a snap-of-the-fingers idea. I've got a bunch more.
  22. I'm trying to get things started, if you would all please see my last, what, three posts? I want to find Meshers and people who can handle textures, coders, FX gurus and things of that nature. My main requirement here is to find an advisor; someone who can explain, decently (and in terms a non-moder will understand) what is required here and what we need. Now, if one of you gentlemen who are screaming and chanting for us to stop the arguing can do this, might I ask if you have Yahoo! Instant Messenger so I can learn more how to get this rolling? Because if we can just get it started, I have a good feeling it's going to snowball into a project that we'll all find both fun and highly rewarding in the end. Like I said here...my main goal is to give back to the community I've taken so much from by atleast helping with a mod that I know for a fact I at the very least would love. And seeing as how you've all decided to grace this thread with your presence and posts, you too must all think it a good idea! If you would all be so kind as to help, point us to someone who can help, or leave so we can get focused on this, I'd be very thankful. And like I said, I've tried learning this before; I wanted to do it for myself. I have literally /zero/ tollerance for this kind of thing. I've got //NO// patience for it. I force myself to sit through it, I installed the Construction Set and accomplished nothing but the desire to rip my own hair out. What I want to do is make the plotline for the quests; I want to think up the outlines, the storyline and the groundwork while a team of people works on the mod itself. I'm sure I'm breaking some modder moral code or I'm being illogical or something, or even greedy, but this is the best (and only) way to accomplish it. I seriously cannot mod. Been there, tried that, couldn't do it. I couldn't even take the Battle for Middle Earth Worldbuilder. But you know what? For the purpose of not being further flamed and attempting to give what I can, HOW I can, I'm going to give it another shot...hell, who knows? I might be on the top 100 one day...ha...ha! Ha! Ha! Yeah, I laughed at my own joke. As of 6:23 Am EST, I have created my first mod. o.o I added three plates to the bar and moved a beer mug across a table in the inn at Wawnett Inn...hey, further than I got last time.
  23. Hatted Man then. XD;;; I made a mistake in reading it; I expected something like that to come from Ninja. Anyways, can we start putting calls out to modders we know of who can handle the diffrent things we need? We need, what, a mesher and someone who can handle textures? Plot design and storyline, I can do, although it wouldn't hurt to have a few other people who could have a hand in that and could help brainstorm with me. I may be good at it, but I'm not always right.
  24. Actually, Ninja, I've had a powerful imagination since I was a kid. I've wrote several short stories already, one of which was a Final Fantasy VII alternate story that was actually published in a small gamer magizine. I've had my stories complimented on by other writers, I post them up online all the time to let people look like. As a matter of fact, I have one posted here, on this very website, dealing with an Oblivion storyline. So it's quite within my power to become a novelist; hell, even the career aptitude test I took not too long ago said I should find a job that has something to do with writing.
  25. Hey, I never said I wanted to be the leader. I want this to be a gathering place for people who have this kind of work in their abilities. This is just my idea. My suggestion. And remember, at first, all I was asking for was a one to ten rating of the idea. If people wouldn't mind having a brainstormer as the leader, sure. I wouldn't mind it; but if I have to sit behind the lines and let someone else take control of it? Alright! Just as long as the PEOPLE GET WHAT THEY WANT.
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