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DeathJester11

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  1. Hi. I installed the 'Welcome to Night City' collection, and then added a few mods (mostly clothing). I noticed I have 2 face/eye cyberware slots. I tried going to a ripperdoc to see if I could maybe install 2 different eye implants, but it doesn't (it just replaces the first slot each time). Anyone know what mod is causing this, and why?
  2. Hi. I have been slowly fiddling with my mod list, and today added the Legacy of the Dragonborn - The Curator's Companion mod (and started a new game). I found it very useful, but I wanted to try and get the icons working with Quick Loot RE. I set the config to enable them, but the only icon I see on bodies is this one. Note that the Steel Battleaxe and Ancient Nord Greatsword are 'new' items to the museum, and the Hide Armor and Ancient Nord Bow are already placed in the museum. I hope someone can help. Unfortunately, it seems the thread for Quick Loot RE is locked (I assume because it hit some kind of post limit). Edit: I installed Quick Loot EE instead, it works perfectly right out the box!
  3. Ok, I think I figured out what it was. I had Terrain Parallax Blending Fix installed to deal with some issues I was having. As soon as I disabled that, the snow went away, and I could reinstall all the disabled mods.
  4. Hi. I followed a modlist install guide, and installed a lot of mods. Everything seemed to be working fine, but now it seems most of the rocks/small cliffs have snow on or around them, as do most roads. This is happening in places that shouldn't have snowy textures, like the Rift, and around Whiterun. I have disabled all of the texture packs I had installed, as well as Obsidian Weathers, and my ENB, nothing worked. Here are a couple of pictures. Ignore the parallax spikes, it's because I turned off all my texture packs. https://i.imgur.com/FHjmGMy.jpeg https://i.imgur.com/mmCd55q.jpeg
  5. I'm hoping someone can help. A quick search with some relevant keywords didn't show anyone else with this issue. When I hover over a friendly NPC/Settler with my crosshair, I get an automatic dialogue box pop up with the options "1. Transfer 2. Track Items 3. Inventory 4. (their job in the settlement)". If they aren't a settler, the 4th option is "Talk" instead. This is kind of annoying when moving through a settlement, because it slows down the mouse acceleration as if you are in a conversation with the NPC, but it's especially bad when in a fight and your companion runs in front of you, and you get sucked into dialogue. Here is my mod load order, courtesy of Modwatch. Hope someone can help!
  6. Hi. I have started playing FO4 again after a long break, and have a lot of mods running. Everything has been going pretty fine, only a couple of CTDs in 49 levels worth of gaming time. But I've now encountered a problem: A mod seems to have placed a load of objects, all in one spot, in the area south west of Ticonderoga (the area with a walkway made out of street signs, where you can take a cable lift to a building roof). I used noclip to go under the map, and there is a load of stuff there, mostly trees, but also some other set-piece items (walls, rocks, a car etc.). Obviously this is causing major slowdown whenever I get near it. Does anyone know of a mod that could cause this? Here's my mod list, I'm kind of embarrassed how messy it all is: Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 Unofficial Fallout 4 Patch.esp=1 ArmorKeywords.esm=1 Homemaker.esm=1 HUDFramework.esm=1 ConcealedArmor.esm=1 JonsMod.esm=1 SettlementKeywords.esm=1 Better Manufacturing.esp=1 Armorsmith Extended.esp=1 Homemaker - Streetlights Use Passive Power.esp=1 AzarPonytailHairstyles.esp=1 LooksMenu.esp=1 CBBE.esp=1 The Eyes Of Beauty.esp=1 BTB- Beyond the Borders FO4.esp=1 nuka_world_settlements.esp=1 SOTS.esp=1 ConcordEXPANDED.esp=1 SalemEXPANDED.esp=1 CrimeTown.esp=1 Stm_DiamondCityExpansion.esp=1 Farm.esp=1 Eli_Armour_Compendium.esp=1 BetterSettlersNoLollygagging.esp=1 LegendaryModification.esp=1 LegendaryModification - DLC Far Harbor.esp=1 LongerPowerLines3x.esp=1 ConcealedArmor.esp=1 3dscopes-framework.esp=1 CutWeaponModsRestored-GOTY.esp=1 3dscopes.esp=1 3dscopes-AddToSpawnList.esp=1 Pip-Boy Flashlight.esp=1 My_Minutemen.esp=1 ImmersiveVendors.esp=1 Craftable Armor Size - Fix Material Requirements.esp=1 Craftable Armor Size.esp=1 GaussRifleMk2.esp=1 tumbajamba Advanced Engineering.esp=1 GaussRifleMk2 - tAE - AWKCR.esp=1 HagenEXPANDED.esp=1 CombatZoneOverhaul.esp=1 SuperMutantOverhaul.esp=1 UniqueUniques.esp=1 Yona_Weapon_DefenseGun.esp=1 SniperDamage.esp=1 Eli_Display Shelves.esp=1 LooksMenu Customization Compendium.esp=1 KSHairdos.esp=1 brtrn_highValueAreNotJunk.esp=1 brtrn_holoTagsAreNotJunk.esp=1 brtrn_undamagedItemsAreNotJunk.esp=1 brtrn_uniqueItemsAreNotJunk.esp=1 g2m_Workshop_Nexus.esp=1 BetterJunkFences.esp=1 ManufacturingExtendedFH.esp=1 ManufacturingExtended.esp=1 Thematic and Practical.esp=1 Thematic and Practical - DLC.esp=1 WoodenPrefabsExtended.esp=1 IMG_Castle_Wall_Patches.esp=1 ExpandedSettlementBuildings.esp=1 Evan_Modular Kitchen.esp=1 PWR.esp=1 PWR_HM.esp=1 PWR_SKE.esp=1 cartman1975_warehouse.esp=1 EvilViking13_WastelandWalls.esp=1 SOTS_AWKCR_AS_Patch.esp=1 SSEX.esp=1 SkjAlert_All_DLC.esp=1 Cartman1975_EnclaveForge.esp=1 BalconySupports.esp=1 Workshop_Planters.esp=1 Quieter Settlements - Vanilla.esp=1 Quieter Settlements - Wasteland Workshop.esp=1 Quieter Settlements - Contraptions.esp=1 PA-Quick Animations.esp=1 CROSS_Jetpack.esp=1 CROSS_Cybernetics.esp=1 VisibleCompanionAffinity.esp=1 QuickTrade.esp=1 TheKite_MilitiaWoman.esp=1 SettlementMenuManager.esp=1 CREAtiveClutter.esp=1 SolarPower.esp=1 Wall Oil Lamps.esp=1 CR_OuthouseCollection.esp=1 WDP-PC.esp=1 WWP - PC.esp=1 Passthrough.esp=1 DDP_Interior_doorway1.esp=1 VerticalConduits.esp=1 Docile Radstags.esp=1 TurretStands.esp=1 SelectMarkMacTurret.esp=1 CusMarkMacTurret.esp=1 SettleObjExpandPack.esp=1 SettleObjExpandPack-LightShadowDisabler.esp=1 BetterOpenSeason.esp=1 NukaVimRack.esp=1 Nuka World Bottle Fix.esp=1 BetterCompanions.esp=1 Lower Gun Timer.esp=1 RU556.esp=1 R91AssaultRifle.esp=1 Ak5C.esp=1 F4NVServiceRifleRedux.esp=1 FO4 NPCs Travel.esp=1 EvilViking13_PatchworkSanctuaryBridge.esp=1 CWMR-GOTY-Patch-AWKCR.esp=1 BullpupBozar.esp=1 CrudeBlowback.esp=1 SalvageBeacons.esp=1 CrudeBlowback - AWKCR.esp=1 RRNukaRugs.esp=1 Scrap Everything - Ultimate Edition.esp=1 BetterSettlers.esp=1 BetterSettlersCCAPack2.0.esp=1 StartMeUp.esp=1 DLC items to manufacturing.esp=1 Better Manufacturing - Manufacturing Extended Additions.esp=1 SkibsWeapons-REDUX.esp=1
  7. Hello. I understand that this is an issue with mod conflicts, but I only have a few mods installed and I don't see how there can be a conflict between them. Here's what I have installed: Quicker Looting - LW.daimod Search Radius Increased (50%).daimod TMMMoreLootFlexCrafting.daimod ConversationCameraZoom.daimod DA3InquisitionExperienceSettings.ebx DressDown.daimod Holy Moley Josephine.daimod Iron Bull - Vitaar - No Piercings.daimod More Banter.daimod MoreInqLevels.daimod No Dirt Buildup.daimod Anyone know if these conflict? I am slowly testing them all out one by one but if someone knows the problem it would save me some time :)
  8. I don't have OCDecorator installed, so it can't be that. Also, the bug with being on fire happens when electrocuted too, but the screen goes blue.
  9. Hi. I have a recurring problem in my game, where the teddy bears and cigarette cartons which are placed in the world are in the wrong position. Most cigarette cartons and Fancy Lad snack cakes I find are on their end, and halfway through the surface they are supposed to be on, like this: One Two Also, teddy bears are rotated so they are looking the wrong way, like this: One Two Three Obviously these are very minor issues. The other slightly more annoying issue is when I get set on fire, my screen is completely covered, so I can't see anything, like this. I don't know if any other status effects do the same thing, as I've only been set on fire on this save. Here is my mod load order, if anyone has any idea if there is a fix for this please let me know. I also have ENB installed.
  10. I don't know if this is the best place to ask, so I'll ask here and on the official Bethesda forums. Is there a way to change the button to 'scrap' weapons or armour in the workbenches? In my customcontrolmap.txt I can't find any reference to it (only scrapping something when in workshop mode). Here's my customcontrolmap.txt
  11. Ok, apparently it has something to do with the Super Mutant Redux mod, the author says there is a conflict somewhere causing it, but doesn't know what mod could be the cause.
  12. Well, here's a weird one. I recently did a fresh install of FO4, and installed a bunch of mods. I have been exploring a bit with a new character, and making my way from Wattz Consumer Electronics to Bunker Hill. On the way, I met a few super mutants in a tall construction site. Now, from previous playthroughs of the game, I knew there was usually a tough super mutant at the very top of the site. After taking out all the other basic super mutants, I made my way to the top, only to be attacked by a radroach. After bashing him once, I noticed he had super mutant loot on him! I took a screenshot I don't know what mod is causing this, and was hoping for some help. Here is my load order:
  13. Hi. Sorry for the unhelpful subject, but I couldn't think of a way to concisely sum up my problem. Earlier today I reinstalled FoNV, and thought I would try out some mods. Several hours later, my mod list is quite long and I am ready to play. Everything seems to be going fine at first, but I seem to be getting some random crashes. Here is my mod list. As you can see, there are some big mods in there, with their require Convergence patches, but I don't know if I missed anything. Also, some of my buildings seem to have no texture (just a black texture). I made a merged esm using FNVEdit, but my game seems to crash more with that loaded. FalloutNV.esm New Vegas Redesigned II.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm AWorldOfPain(Preview).esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Extra Options.esm Weapon Mod Expansion.esm WME - GRA.esm WME - DLCs.esm WMR.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp NVR- Recommended.esp New Vegas redesigned- Honest Hearts.esp UHNV.esp UHNV-Honest Hearts.esp UHNV-Dead Money.esp UHNV-Lonesome Road.esp UHNV-OWB.esp The Mod Configuration Menu.esp FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp Project Nevada - Cyberware Additions.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp FOOK-PN Convergence.esp EVE FNV - ALL DLC.esp WMXUE.esp WMXUE-CouriersStash.esp WMXUE-FOOKNV.esp WMXUE-EVE.esp WMXUE-PN.esp WMXUE-ArenovalisTextures-CS.esp WMXUE-AWOP.esp WMXUE-ArenovalisTextures.esp Weapon Mod Expansion.esp WME - DLCs.esp WME - DLCs Arenovalis.esp WME - GRA - Unique Integration.esp WME - GRA - Just Guns.esp WME - GRA - Weapon Integration.esp WME - GRA - Vendor Reform.esp WME - GRA - All Weapons.esp WME - GRA - Complete.esp WME - GRA - Arenovalis.esp Project Nevada - EVE All DLC.esp Project Nevada - EVE No DLC.esp Project Nevada - EVE No GRA.esp Project Nevada - WME.esp AWOPDeadMoney.esp AWOPDeadMoneyVendorPatch.esp AWOP Interior Music.esp AWOP - Balance and Cleanup.esp WMR_LonesomeRoad_S.esp WMR_HonestHearts_S.esp WMR_Vanilla_S.esp WMR_OldWorldBlues_S.esp WMR_GunRunnersArsenal_S.esp WMR_DeadMoney_S.esp christinecos.esp FOOK-PN-WME-WMXUE-EVE Convergence.esp FOOK-PN-AWOP Weapon Convergence.esp WMR Convergence Edition.esp Follower Home Marker.esp The Weapon Mod Menu.esp MergedPatch1.esp Note: All of these mods are activated.
  14. Well apparently you can still complete the quest after he's dead. Plus the quest was still in my quest journal after I killed him, so it was either ignore it or complete it.
  15. Ok, I tried several times to get this work but couldn't, so I just used the console command to advance the quest.
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