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Asaritears

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  1. So I've just come back to Skyrim after a break and have been looking for my mods/programs to install again. I can't find ATTK, What the hell has happened? Jason got banned!? WTH!?
  2. lol good luck stormwalker! I fear you'll need it
  3. I contacted the tk combat author, but I think s/he doesn't speak much english so I'm not sure how we'll go there, Anyone want to be a translator? :)
  4. Is it better to do this before or after the main questline? Or is there a "best time" to start it? edit: please keep things spoiler-free please...
  5. damn I wish I knew how to mod...
  6. A lot of mods add hotkeys don't they? The ones that use the MCM configuration.... How hard would it be to add a new animation for the throwable dagger?
  7. Yea the animations seem like the hard part.. I think using it as an arrow and quiver wouldn't be right coz then there would only be certain weapons you could do it with.. I'm talking like all daggers...
  8. Throwable Daggers So here's the little bit of backstory which led me to this idea... Just before I was thinking about downloading Warzones: Civil Unrest, but I like to play immersively and as most to my characteristics and physical traits as possible, since I'm female this means I dependant highly on sneak and ranged combat to get the job done. Assassin/thief style. This led me to really wonder how I could play through Warzones since I can't just run in and charge people head on with brute force.. Then I thought of some kind of mod that allows me to use daggers or something like that to throw at the target before attacking with the final blow. I searched around the Nexus and found a couple of throwing-knife mods but all hadn't been updated in a long while and were ultimately in very early stages of existence. But then I thought about going about it a different way, and coming back to the daggers I was talking about before... tl;dr - Would it be possible to make a mod that you could use the Mod Config Menu in SkyUI to assign a "throw" button to daggers? Then the mod would include an animation of your character throwing the weapon? This would mean I could use my daggers in CQC but then I could also push a key to use them as a throwing object to hurl at my foes.. Lastly, I only got into Skyrim modding (and PC gaming in general) a couple of months ago so obviously I don't know how possible this would or wouldn't be. I'm thinking the character animations and scripting of a held weapon to be a ranged weapon as well would be tough however... Thoughts?
  9. I know I'm being a total necromancer here, but there was never an answer to this question, and it came up 2nd or 3rd when I was searching for an answer on google. So to any else looking for an answer to this, check out this mod..... http://skyrim.nexusmods.com/mods/5711
  10. Sweet, thanks heaps! With the Decal Lifetime, if I bump that up, does it end up affected performance?
  11. To my dismay this didn't do anything, this issue is just my character. What I mean is I'm not having any shadow striping issues with anything else in the game, other than my character.
  12. Thanks, just about to try it now, I had tampered with those .ini's before, but these were my settings. For Skyim.ini my prefs were pretty much the same, except for fDecalLifetime, I didn't even have that, what does it do? I did have sunshadowupdatetime but I disabled it, so maybe that was the issue, I just didn't like how the sun shadows would move every 30 seconds, made it kind of jarring. As for the skyrimpref.ini's. These were my original settings. [Display] iBlurDeferredShadowMask=7 :Higher number stops block shadows aka staircases fInteriorShadowDistance=3000.0000 fShadowDistance=3500.0000 iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 iShadowSplitCount=2 iMaxAnisotropy=16 So the two questions I'd have with this are; 1. is a Res setting of 4096 too high? Obviously it's a highres texture setting but is there much diff between that and 2048? 2. Why the massive drop in iMaxAnisotropy?
  13. trying to make Skyrim as immersive as possible.
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