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About Asaritears
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So I've just come back to Skyrim after a break and have been looking for my mods/programs to install again. I can't find ATTK, What the hell has happened? Jason got banned!? WTH!?
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lol good luck stormwalker! I fear you'll need it
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I contacted the tk combat author, but I think s/he doesn't speak much english so I'm not sure how we'll go there, Anyone want to be a translator? :)
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Is it better to do this before or after the main questline? Or is there a "best time" to start it? edit: please keep things spoiler-free please...
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damn I wish I knew how to mod...
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A lot of mods add hotkeys don't they? The ones that use the MCM configuration.... How hard would it be to add a new animation for the throwable dagger?
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Yea the animations seem like the hard part.. I think using it as an arrow and quiver wouldn't be right coz then there would only be certain weapons you could do it with.. I'm talking like all daggers...
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Throwable Daggers So here's the little bit of backstory which led me to this idea... Just before I was thinking about downloading Warzones: Civil Unrest, but I like to play immersively and as most to my characteristics and physical traits as possible, since I'm female this means I dependant highly on sneak and ranged combat to get the job done. Assassin/thief style. This led me to really wonder how I could play through Warzones since I can't just run in and charge people head on with brute force.. Then I thought of some kind of mod that allows me to use daggers or something like that to throw at the target before attacking with the final blow. I searched around the Nexus and found a couple of throwing-knife mods but all hadn't been updated in a long while and were ultimately in very early stages of existence. But then I thought about going about it a different way, and coming back to the daggers I was talking about before... tl;dr - Would it be possible to make a mod that you could use the Mod Config Menu in SkyUI to assign a "throw" button to daggers? Then the mod would include an animation of your character throwing the weapon? This would mean I could use my daggers in CQC but then I could also push a key to use them as a throwing object to hurl at my foes.. Lastly, I only got into Skyrim modding (and PC gaming in general) a couple of months ago so obviously I don't know how possible this would or wouldn't be. I'm thinking the character animations and scripting of a held weapon to be a ranged weapon as well would be tough however... Thoughts?
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Reduce the gap between weapon and char.
Asaritears replied to maxsteiner's topic in Skyrim's Skyrim LE
I know I'm being a total necromancer here, but there was never an answer to this question, and it came up 2nd or 3rd when I was searching for an answer on google. So to any else looking for an answer to this, check out this mod..... http://skyrim.nexusmods.com/mods/5711 -
Player Character Shadow Striping/glitching
Asaritears replied to Asaritears's topic in Skyrim's Skyrim LE
Sweet, thanks heaps! With the Decal Lifetime, if I bump that up, does it end up affected performance? -
Player Character Shadow Striping/glitching
Asaritears replied to Asaritears's topic in Skyrim's Skyrim LE
To my dismay this didn't do anything, this issue is just my character. What I mean is I'm not having any shadow striping issues with anything else in the game, other than my character. -
Player Character Shadow Striping/glitching
Asaritears replied to Asaritears's topic in Skyrim's Skyrim LE
Thanks, just about to try it now, I had tampered with those .ini's before, but these were my settings. For Skyim.ini my prefs were pretty much the same, except for fDecalLifetime, I didn't even have that, what does it do? I did have sunshadowupdatetime but I disabled it, so maybe that was the issue, I just didn't like how the sun shadows would move every 30 seconds, made it kind of jarring. As for the skyrimpref.ini's. These were my original settings. [Display] iBlurDeferredShadowMask=7 :Higher number stops block shadows aka staircases fInteriorShadowDistance=3000.0000 fShadowDistance=3500.0000 iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 iShadowSplitCount=2 iMaxAnisotropy=16 So the two questions I'd have with this are; 1. is a Res setting of 4096 too high? Obviously it's a highres texture setting but is there much diff between that and 2048? 2. Why the massive drop in iMaxAnisotropy? -
Player Character Shadow Striping/glitching
Asaritears replied to Asaritears's topic in Skyrim's Skyrim LE
le bump. -
Player Character Shadow Striping/glitching
Asaritears replied to Asaritears's topic in Skyrim's Skyrim LE
Really? No one?