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CMS47

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  1. Blah...so, nobody knows what's causing this? I tried using the heightmap editor (in the CK) - despite it only showing a green window during several attempts - and did a pass using 20/30 for "land" (I'm assuming that's smoothing) and erosion, but nothing changed. The bumps remained. So... the only option is to manually smooth the terrain all over the map? -Goldrush *******
  2. Thank you for your reply. I apologize that I didn't give enough information. My worldspace has all the elevations properly set. I did those in my heightmap.raw before running it through TESAnnwyn and Oscape. The elevations all look very good. The large lake I created also looks good. The only issue is that the surface of the land is covered in those little 'bumps', all over... including over the surfaces of the mountains and hills and such. It's like ... 'noise'? Which I didn't apply to the original .raw image. -Goldrush *******
  3. Could someone tell me what is causing this? http://i28.photobucket.com/albums/c208/goldrush477/BumpyTerrain_zps0klyk0bj.jpg My entire terrain surface is bumpy like this. The 'bumps' are about half as high as my character. Otherwise, everything looks fine. Would blurring my heightmap smooth these out or am I going to need to use the smooth tool in the Creation Kit over my entire worldspace? Any help would be greatly appreciated. Thank you for you time. :smile: -Goldrush *******
  4. Shack building mod. With jaxons positioner you can sort of build things too but it's best used for decoration placing. Cobbs positioner might also be useful for your building needs. Thanks, Elias! I'll try those out. It looks like Jaxon's is easier to use, on first glance. Will definitely give it a go. :)
  5. Couple questions, if I may. First, there was a mod for Oblivion that had mallorn trees (from LotR). Is there one for Skyrim? Second, is there a mod that lets you build things ingame? For instance, there's a mod that lets you place trees and other vegetation, though the placement is random and doesn't always align with the landscape. But, is there one that allows you to, say, build buildings while ingame? Thanks for your time! :)
  6. I created a numbered grid, to help me visualize where I want regions in my custom world. It's 128 x 128 (4096 image) and currently numbered for every 8 squares - i.e., 0,0 - 0,8 - 0,16 - etc. I was wondering if anyone else might find this useful and, if so, how would I need to go about offering it for download? Could I just upload the image to something like Photobucket and put the link in this thread? Or is there a better way? (If there's interest in such a thing). Thanks! -Goldrush
  7. Thank you, both, for your replies. :) That tutorial you linked will definitely make things easier, I think. Going to give it a try. -Goldrush *******
  8. Is there really no tutorial for the layman? Or anyone who can explain why I cannot see an overlay (or underlay?) of my worldspace in the region editor? Or if that's even possible? Or if it's a bug that the render window shows nothing and, if so, how to fix it? -Goldrush *******
  9. Hi. I've finally gotten a custom worldspace created and looking almost like I want. So, now I'm to the point of region editing. However, all the tutorials I've found appear to assume that I know all the terminology and have very few images or just plain "layman's terms" for how to go about creating and filling regions. While I do understand most of it, one thing eludes me. How do you know /where/ you're adding forests or fields or whatever? When I open the region editor, all I see when I try to create a 'new' region is a bunch of solid white behind a grid. I'm assuming I need to know what coordinates comprise any particular region. But, I can't tell on that solid white area where it is in my world. Any time I right click and try to see a particular spot in the render window, nothing happens. It doesn't show anything but a solid color. If my worldspace could be seen "behind" the grid, instead of just solid white, it'd be a heck of a lot easier. So, is there any way to do that? If not, short of running around ingame and writing down various coordinates for various areas and hoping they end up right, I don't know how you know where to put things. ANY help (in layman's terms, please) would be greatly appreciated. I'm really anxious to move on to the next step and get my world created. Thank you for any and all replies and help. -Goldrush *******
  10. I've created a new worldspace, done the lods, etc.... the worldspace installs fine. However, after making a few changes here and there and redoing the heightmap and re-installing everything (including the lods), I have an area that is a remnant of my original space and I can't find a way to get rid of it. I've deleted all save - both in ...documents/mygames/...etc... and in the Skyrim/backup folder. I've also made certain Steam Cloud has no saves in it and is disabled. I've also tried not even starting a "new" game, but cow'ing directly to my worldspace. No mods are activated. And yet, this remnant remains no matter what I try to get rid of it - see image. http://i28.photobucket.com/albums/c208/goldrush477/StupidGlitch_zpsftxh5jkd.jpg I don't know how to find it in the Creation Kit to try to get rid of it that way - if that's possible - as it's apparently "outside" the borders of my worldspace. I can see it if I ride to it ingame. And, I can see it on my ingame map, out beyond the edges of my worldspace. ANY help with this would be greatly appreciated, as it's a serious eyesore. Thank you, -Goldrush *******
  11. Certainly. http://i28.photobucket.com/albums/c208/goldrush477/Clip2_zpsecmbsrr0.jpg And -- http://i28.photobucket.com/albums/c208/goldrush477/ScreenShot73_zpsleszib1f.jpg
  12. I honestly don't know. I'm really new to all this. I just know when I'm riding around in my worldspace (no textures or objects in it yet, just the terrain), I see what appears to be 'holes' here and there. I see the "blue sky" through them. They don't look huge, but then I'm seeing them from a great distance away. The ones I've found thus far have been along the gridlines, like the mesh has come apart or not melded together in those spots during the generation of the terrain. That's why I'm assuming it's the mesh and not just a visual effect of some sort. Again, though, I don't know enough to say for certain what is causing them and using the "smoothing" brush in the landscape editor fixes them. I was just hoping there was some way to find them all a lot easier than by using the CK and moving from grid to grid (over a 4096 x 4096 worldspace) to find them. -Goldrush *******
  13. Thanks for the reply! I'm finding most of them up along my higher mountains but have seen a few (at distance) down on lower elevations. Problem is, when I run/ride over to find them so I can set a coord to check in the CK, they vanish about halfway there. *sighs* So, I'm not positive what area I need to look at to find and fix them. I tried rerunning Oscape, set at a higher "Terrain of max resolution", but that didn't do much. Perhaps I'll try an even higher setting and hope it doesn't crash... lol Ah, well.... I guess I have nothing /better/ to do for hours per day ... /sarcasm -Goldrush <--- wishing she was a programmer
  14. I created a new landmass (Thank you, again, Hoddminir, for your help and Aragorn58 for your time and suggestions as well!) -- and I've noticed what appears to be "holes" in the landscape here and there. When I move to them they seem to vanish, though I'm sure they're still there. When in the CK, I have found and fixed a few of them. But, my question is this: Is there a program available that will locate these holes/tears/abnormalities and list the coordinates for them? Or am I bound to have to use the CK and check, cell by cell, for these holes and fix them by hand? My world is 4096 x 4096 so anything that would speed up such an extensive process would be greatly appreciated. Thanks for any replies and help! -Goldrush *******
  15. No worries at all. I appreciate you taking time to reply and try to help. I gave my heightmap to Hoddminir and (s)he was able to fix it and create a viable .esp for me. So...on to region editing! ::cringes::... lol -Goldrush *******
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