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kyle902

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  1. This update completely f*#@ed everyone over who had mods installed separate of NMM. This whole "you should've read the changelog" is a rather shoddy excuse as well. I don't read the changelog for every piece of software I use because generally I don't expect the software to completely break the programs it interacts with after an update. "Its a beta" isn't really an excuse either considering that A. The vast majority of the NMM userbase don't understand the implications of a beta B. This update wasn't really a "Beta" update considering it both added features and vastly changed how certain things work. To my understanding programs in the Beta state of development are usually considered to be undergoing the streamlining of features as well as bugfixes. I understand that there was a pop up saying that I'd need to reinstall my mods, but I was under the impression that it would simply put the files back into place after the update rather the making my reload every single plugin out of order. The automatic reinstallation system was functionally useless because it paid no head to install order and simply created a mess of overlapping and conflicting mods which as I've previously stated completely broke my game. Honestly you should expect quite a bit of hate mail from the average end user when you release an update thats basically "update the program and uninstall everything for all the games that use NMM to handle mods and then have to manually fix everything" or "Download and update the program but have to use the last iteration of the software anyways"
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