Hey Folks, I can't seem to get rid of the gloss on a custom texture I've created. It's reflecting light sources, and it shouldn't, since it has no specular or glow maps, just a normal and a diffuse. The original nif (DCKitPlywood02.nif) didn't use a material file; it had the Diffuse and Normals specified directly in the .NIF. I changed the textures in NifSkope 2, and resaved it with a different name. In creating the normal in GIMP, I used a 3x3 filter, since the surface is moderately rough. The problem is that in the CK, on examining the form that uses the NIF, the colors are correct, but it is reflecting a light source, and I can't find any way to turn that off. The surface is dull and flat. In-Game, it does indeed reflect lights. What am I doing wrong, please? Many thanks in advance! HerrBaron