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Socialscalie

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  1. I have a single woodcutters axe in my inventory, and if it leaves my inv. for any reason, I CtD. I've disabled every mod and still have this issue persisting I'm trying to start the wabbajack quest, and the hallway that removes your items causes CtD put the axe in a barrel = CtD spawn more axes, drop them just fine, drop that last axe = CtD I can remove the axe with console commands, get the promp that the axe is removed, then as soon as I exit the menu = CtD This is pretty early in my character's run, but I can see it being an issue later with other quests. EDIT: i've narrowed it down some. It's not the axe, its the last item in my inventory excluding quest items. It doesnt matter what the item is but as soon as I have an empty inv. my game crashes
  2. *ArmorKeywords.esm *Homemaker.esm *HUDFramework.esm *TrueStormsFO4.esm *SimSettlements.esm *Armorsmith Extended.esp *CBBE.esp *Eli_Armour_Compendium.esp *Homemaker - Greenhouse and Bunker Disabler.esp *AzarPonytailHairstyles.esp *BetterSettlers.esp *BetterSettlersCCAPack2.0.esp *BetterSettlersCleanFacePack.esp *BetterSettlersNoLollygagging.esp *DX_Black_Widow.esp *KSHairdos.esp *CraftableAmmo.esp *CraftableAmmo_plus.esp *DarkerNights.esp *dD-Enhanced Blood Basic.esp *LongerPowerLines3x.esp *More Where That Came From Diamond City.esp *Pip-Boy Flashlight.esp *SSEX.esp *AUG-A1.esp *My_Minutemen.esp *Crafting Workbench.esp *Crafting Workbenches - Ammo.esp *Crafting Workbenches - Power Armor.esp *Crafting Workbenches - Pre War and Manufactured.esp *CROSS_GoreCrits.esp *CROSS_GoreCrits_FarHarborPatch.esp *ClassicSniper.esp *DPAssaultCarbine.esp *RU556.esp *SCAR-L.esp *CorvalhoWidowShotgun.esp *TrueGrass.esp *AnS Wearable Backpacks and Pouches.esp *AnS Wearable Backpacks and Pouches - Ballistic Weave.esp *AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp *AA FusionCityRising.esp *Craftable Armor Size - Fix Material Requirements.esp *Craftable Armor Size.esp *DOOMDesertEagle.esp *EnclaveX02.esp *FunctionalDisplays-Collectibles.esp *FunctionalDisplays.esp *FunctionalDisplays-AID-Vanilla.esp *FunctionalDisplays-MISC-Vanilla.esp *Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp *Lots More Male Hairstyles.esp *AA Better Companions - No Conflicts.esp *Lots More Female Hairstyles.esp *mk14.esp *salvagebeacons.esp *WestTekTacticalOptics.esp *ASVektor.esp *IMG_Castle_Wall_Patches.esp *CROSS_PlasRail.esp *DOOMMerged.esp *P90.esp *Lots More Facial Hair.esp *mjp_PTRS41ATR.esp *SkibsWeapons-REDUX.esp *WO-ScarH.esp *WO-AK47.esp *WO-G3.esp *WO-G20.esp *WO-L96.esp *WO-M82.esp *Wasteland Ordnance Merged.esp *WO-USAS.esp *MikeMooresMCAM.esp *M2045MagnumRevolverRifle.esp *DD_bleu_Ump_Extreme_Lore_friendly_edition.esp *Fusion Gun.esp *BlasTech E-11.esp *AEAR01.esp *Bozar.esp *AssaultRifle02.esp *alexHeroRifle.esp *combat_PA.esp *Consistent Power Armor Overhaul.esp *InstitutePowerArmor.esp *Liberty_PA.esp *BossChestsHaveLegendaries.esp *UniqueUniques.esp *Marmo1233 - Immersive Settlers.esp *SafeTrunkContentsReworked.esp *strong_PA.esp *BioshockInspiredPowerArmor.esp *SuperMutantOverhaul.esp *UnlockedTrailersProject[uTP]v2.0.esp *SettleObjExpandPack.esp *Thematic and Practical.esp *mso_sms.esp *Minuteman_CB.esp *EvilViking13_MinutemenMorale.esp *Standalone.esp *MMP4APA-blue.esp *MMP4APA.esp *Move Store and Assign Power Armor.esp *ProvisionerBackPack.esp *PWR.esp *PackBrahminsToEyebots_Settlements.esp *DD_Perk_Reset_WIZURD_HAIRRYY.esp *SettlementLimitSlashed.esp *HAIA With Crafting.esp *betterBrahminTroughs.esp *WWP - PC.esp *ColonialMarinesWeapons.esp *terso_art_supp_vhr.esp *terso_art_sup.esp *OverpassOverhaul.esp *Edit_Hancock.esp *MoBettaScrap.esp *Mercenary.esp *th1nkEyebot.esp *RobotFactionPaint.esp *AutomatronSecuritron.esp *EvilViking13_WastelandWalls.esp *XIVFBlade.esp *LegendaryModification.esp *Extended weapon mods.esp *AutomatronWheelLegs.esp *DC-15A.esp *Quad_Accelerator.esp *WattzLaserGun.esp *CROSS_BreakActionLaser.esp *PipeShotgun.esp *PipeShotgun-AWKCR.esp *M1014.esp *Heavy BoS.esp *AA12.esp *llamaCompanionHeather.esp *Snappy_HouseK.esp *TEEParty.esp *OCDecorator.esp *OCDispenser.esp *OCD FarHarborDLC.esp *VintageSubmachineGun.esp *CHKFlora.esp *lasercannon.esp *Moddable Plasma Caster.esp *AQUILA.esp *FAR.esp *Quad_Fusillade.esp *OVT.esp *SimSettlements_MegaPack_YearOne.esp *tank_PA.esp *tumbajamba Advanced Engineering.esp *combat_PA - tAE - AWKCR.esp *strong_PA - tAE - AWKCR.esp *tank_PA - tAE - AWKCR.esp *LootableCrates.esp *Scrap Everything - Core.esp *Scrap Everything - Automatron.esp *Scrap Everything - Far Harbor.esp *SimSettlements_XPAC_RiseOfTheCommonwealth.esp *SimSettlements_XPAC_IndustrialRevolution.esp *Hamed Taneh-e-Derakht Wall.esp *The Sanctuary Bridge.esp *m82a.esp *AllSetsExtended.esp
  3. Everytime I visit bunker hill, within about 3 to 5 seconds of walking past the build-zone line, fallout 4 instantly closes to desktop. I was able to build here with no issues with roughly the same modlist a few months back, until frequent crashing caused me to abandon my bunker hill project. (at that time I thought it was surrounding locations causing the crash) I'm running about 150 mods (does nexus have an easy way to copy/paste the modlist?) If I use TFC 1, I can fly around in free cam without crashing. I assume this means that it's some sort of AI issue causing the crash. (I also suffer from unpredictable immediate crashes while just walking around about every hour or two) I've tried: Disable on all original bunker hill npc's Disable on all npc's Disable on all turrets Turning off a few settlement-effecting mods
  4. I have 3 settlements that are mostly unsettled besides a beacon, every now and then I go there and send some settlers to other places, then slaughter all the ugly ones.
  5. No idea as to what the cause, but for the past week or so no new settlers have showed up at any of my settlements. I am curious if there is a console command or mod that would allow me to spawn settlers as if a beacon just called them.
  6. For example, I have a mod that adds a huge "revolver rifle" pistol looking gun. I have no idea what perk affects its damage, big guns, gunslinger, or rifleman. This goes for a slew of other weapons, we never truly know what perks an author will attach to his/her weapons. Is there a mod or way to easily identify this?
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