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Warofart

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Everything posted by Warofart

  1. I'm getting similar issues, please let us know if you got it fixed.
  2. AFTER COMPLETING. Forgot to add in the title. For example in the mission "Compelling Tribute" you have to find a certain cart full of supplies. You meet with your friends then attack, right after all the enemy NPCs are dead the cart/camp/some dead NPCs disappear instantly as you see the "complete quest" notice. Note: I have 263 hours played and this is the first time I've noticed this. Now, either this happens normally OR I installed a mod that messed something up. The only mod that I installed before this started happening was the Imaginator and its MCM mod.
  3. I do believe it was never possible, just something that became more apparent with lighting mods. Guess there is a limit to how far we can take Skyrim's engine.
  4. Yep, got that same issue too. Grass is not lit by torches or other sources of light; it's only lit by ambient light. Same goes for certain ground pebbles/rocks that are equally unaffected by the light. I too messed about with the ini settings, and nope, grass and some small rocks will stay dark. I think we can spot this because many of us probably use mods that darken the nights, so when a torch is used or we are near a fire. The difference in ambient light (from the time of day) and the torch is much greater. In vanilla, nights are much much brighter, so the stubbornness of these grasses and rocks to be lit is not glaring.
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