Jump to content

Kaipiroshka

Members
  • Posts

    18
  • Joined

  • Last visited

Nexus Mods Profile

About Kaipiroshka

Profile Fields

  • Country
    Argentina
  • Currently Playing
    TES IV: SKYRIM

Kaipiroshka's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Try ENBOOST or HIALGO ENBOOST http://www.nexusmods.com/skyrim/mods/38649/? HIALGO http://www.nexusmods.com/skyrim/mods/15123/? Check if it's speed up the game.
  2. so a pirated version then? Nope not a pirated version. I mean something like this http://www.ebay.es/itm/THE-ELDER-SCROLLS-V-5-SKYRIM-LEGENDARY-EDITION-EN-CASTELLANO-NUEVO-PRECINTADO-PC-/190847534485?pt=ES_Videojuegos&hash=item2c6f664595&_uhb=1 And it was a gift, so I didn't have any need to download from Steam (althoug I have an STEAM account). Just point it out because of the folder structure (quite different). Anyway Guys, I did a Fresh Install of the game... switched to NMM (From Mod Organizer) that helped with a "Dual Sheat Redux" issue when the patcher wasnt creating the esp correctly (Wrye bash saying it was corrupt), and now it's working fine. The load order it's quite the se (LOOT). But Guess what?... I have Horrible performance issues... By Now Tried: -ENBOOST -Stutter FIX -Disabled Waves MOD. Any ideas to lend me a hand? PS: I know my Graphic's Card sucks.
  3. If its just the cell.... you may want to use de CoC command in the console to teleport yourself to Hihg Hrothgaar instead of using stairs :ninja:
  4. Ok first of all... are you using Chrome to navigate Nexus? If yes.... Try IE9 (or above) Sometimes chrome gest picky with the "urn" association. If the problem continues... 1) Check your user privileges (don't ask me why, but sometimes - especially w8 / 8.1 - screw things because you don't have enough privileges) 2) Re-Install NMM 3) Try Again over IE 4) If it works, try in Chrome.
  5. Can you post a load order list of mods? I f you want to skip the fixing trouble... you can always search for a modded version of Breezehome....
  6. Ok. did you get any warning or something about Compatibility, textures or meshes with LOOT/BOSS or any other tool? To check if it's a matter on NPC being modified, get to the area, dont interact, dont step close. Open console, and select her (mouse click), then type recycleactor. If it's bugged, it may Crash right there. If it`s not it has something to do with the cell you're in, and not with the NPC instead. Now if it's a cell problem, this could be because... -modded texture / meshes in conflict. -modded light / effects in the cell (forcing some memory bursts, usually you'll see som FPS dropping). Have you already tried deactivating mods? do it one by one to see wich one it's the culprit.
  7. Any mod that modifies NPC's (body replacers and such)? You may want to try disabling the enb... first and if it works, then It has something to do with that cell's Lighting managment (probably).
  8. Try out BodySlide2 and Outfit Studio (assuming that you`re already using the biggest option under "CBBE Calientès body v 3.3" and "I love Cleavage CBBE HDT") http://www.nexusmods.com/skyrim/mods/49015/?
  9. (To Moderators... Feel free to pin this post.) Changelog 14/09/14 - Added Basic Glossary _____________________________________________________________________________________________________________ o0o__________________________o0o__________________________o0o Skyrim's Base Guide to use Mods o0o__________________________o0o__________________________o0o First of all, this little guide cover some basics about mods in Skyrim... Feel free to add more information so we cand lend a hand over those who are new to modding in skyrim (please do). Any advice, tip, correction and/or info would be Higly Appreciated. Before we start _____________________________________________________________________________________________________________ You'll see some links here, dont worry, most of them will redirect you to Nexus Skyrim mods or Youtube for practical purposes (there's a few of them that will redirect you to the tool's main pages so you don't have to being google them). _____________________________________________________________________________________________________________ Guide coverage as far... -Manual Installation of the Mods. -Tools to get everything working *BOSS *LOOT *FNIS *Wrye Bash -NMM "Nexus Mod Manager" (Feel free to use Mod organizer instead) _____________________________________________________________________________________________________________ About MANUAL INSTALATION You know, when you unzip an Archive (or unrar) ... the archive becomes a folder estructure (or tree). This is graphicaly like this.... (I'll put one of the mod's that im using to show it's structure here). For example the mod's called "SEPTIM HD" so it goes. SeptimHD> (main Mod's Folder) |_Meshes> (folder) |_Textures> (folder) |_SeptimHD.esp (archive) The manual Instalation would consists in Droping the contents of the "meshes" folder (of your mod's main folder) into the "Meshes" folder located at your main Skyrim\Data> folder. And then continue doing the same with any other folder there.... Now, you have to check what kind of archives are left in the Mod's main folder.... So, check for ".esp" archives and drop them in the Skyrim\data> folder. Once that's done, you may want to run Skyrim Launcher and then select the "Data Files" option. It'll open up a lists of mods installed into your Skyrim game, so next step is to check the checkbox on the left side of each mod you want to play with. Then when you run the game, you shoulde see the mod's running. Beware, some mods require that you do a fresh start over so the cahnges made by the mod's could bve applied. _____________________________________________________________________________________________________________ TOOLS One thing that you must know is that most of the mod's rely in a "load order" status... If you are guessing what "load order" might mean, then you need BOSS or LOOT. BOSS and LOOt are tool that resolve the "load order" issue for you. In fact they sort the order each mod is load into Skyrim, avoiding conflicts between the mods. You may want to have one of those here: http://boss-developers.github.io/ (BOSS) http://loot.github.io/ (LOOT) Wich to use, I'll leave it to you.... Both do almost the same, "Sorting Stuff", but LOOT does it in an automatic (algorithm) way so it check's the parenthood between mods and the sort em. BOSS in the other hand relies in a masterlist updated by volunteers and the sort your mods using that masterlist as an example. Ok so you now have your sorting program. But what Happend if you installed some Animations Mod in Skyrim? In that case it's no so plain to do... you need FNIS (Fores New Idles In Skyrim). http://www.nexusmods...im/mods/11811/? (FNIS) Self explanatory Video http://www.youtube.com/watch?v=6MqZ-EPdBvk So ok... you already managed to install new animations...(always check when downloading if they require some kind of skeleton) What now? Almost done... But wait, it last one more step.... Wrye Bash the patching and merging tool. http://www.nexusmods...rim/mods/1840/? (Wrye Bash) Well If everything fails... you can check here... (check the descrition for a list of video tutorials) _____________________________________________________________________________________________________________ NMM (Nexus Mod Manager) If you are using NMM (Nexus Mod Manager), I recommend you to Check out this... If you prefer to yuse Mod Organizer, then check this out... http://www.youtube.com/watch?v=JVBBGjPxVTA _____________________________________________________________________________________________________________ Hope some of this Helps... (for some reason I can't preview some videos in "Preview post" so they might not appear in the post, dunno why, but you can copy the adress and paste and go on your browser). o0o__________________________o0o__________________________o0o Glossary MESHES - is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling. MOD - are player made modifications to The Elder Scrolls V: Skyrim RAR - File compression format TEXTURES - Textures are image files (usually .jpgs or .bmps) that you can use to dress different type of meshes and objects UnRAR - The action of extracting the contents of a RAR type Archive UnZIP - The action of extracting the contents of a ZIP type Archive ZIP - File Compression format o0o__________________________o0o__________________________o0o Final considertaions... may be (or maybe not) some errors in this guide. Feel free to contribute here. Thanks in advance.
  10. Ok 1)first check the link 2)download LOOT program. 3)Install LOOT program 4)set mod active via NMM or Data files (Skyrim Launcher) 5)Run LOOT 6)click "sort Plugins" button 7)wait 8)wait 9)click "Aplly" button Then you should get your mod list order properly (or closest to properly) sorted. If anything fails.... 1) Do RESEARCH. Google, Read, Youtube, Watch. Learn. 2) Check Gopher Youtube tutorial videos... Highly recommended. Hope that helps.
  11. HI there Makushimirian! First of all... You'll probably want to do what BluePianoTwo said. You know, when you unzip an Archive (or unrar) ... the archive becomes a folder estructure (or tree). This is graphicaly like this.... (I'll put one of the mod's that im using to show it's structure here). For example the mod's called "SEPTIM HD" so it goes. SeptimHD> (main Mod's Folder) |_Meshes> (folder) |_Textures> (folder) |_SeptimHD.esp (archive) The manual Instalation would consists in Droping the contents of the "meshes" folder (of your mod's main folder) into the "Meshes" folder located at your main Skyrim\Data> folder. And then continue doing the same with any other folder there.... Now, you have to check what kind of archives are left in the Mod's main folder.... So, check for ".esp" archives and drop them in the Skyrim\data> folder. Once that's done, you may want to run Skyrim Launcher and then select the "Data Files" option. It'll open up a lists of mods installed into your Skyrim game, so next step is to check the checkbox on the left side of each mod you want to play with. Then when you run the game, you shoulde see the mod's running. Beware, some mods require that you do a fresh start over so the cahnges made by the mod's could bve applied. One thing that you must know is that most of the mod's rely in a "load order" status... If you are guessing what "load order" might mean, then you need BOSS or LOOT. BOSS and LOOt are tool that resolve the "load order" issue for you. In fact they sort the order each mod is load into Skyrim, avoiding conflicts between the mods. You may want to have one of those here: http://boss-developers.github.io/ (BOSS) http://loot.github.io/ (LOOT) Wich to use, I'll leave it to you.... Both do almost the same, "Sorting Stuff", but LOOT does it in an automatic (algorithm) way so it check's the parenthood between mods and the sort em. BOSS in the other hand relies in a masterlist updated by volunteers and the sort your mods using that masterlist as an example. Ok so you now have your sorting program. But what Happend if you installed some Animations Mod in Skyrim? In that case it's no so plain to do... you need FNIS (Fores New Idles In Skyrim). http://www.nexusmods.com/skyrim/mods/11811/? (FNIS) Self explanatory Video http://www.youtube.com/watch?v=6MqZ-EPdBvk So ok... you already managed to install new animations...(always check when downloading if they require some kind of skeleton) What now? Almost done... But wait, it last one more step.... Wrye Bash the patching and merging tool. http://www.nexusmods.com/skyrim/mods/1840/? (Wrye Bash) Well If everything fails... you can check here... (check the descrition for a list of video tutorials) If you are using NMM (Nexus Mod Manager), I recommend you to Check out this... Hope some of this Helps... (for some reason I can't preview the last two videos in "Preview pst" so they might not appear in the post, dunno why, but you can copy the adress and paste and go on your browser).
  12. Hi there Guys! I'm in need of your help today. I was playing Skyrim for about an hour (started a new game). And for some reason the first time I got to whiterun, instead of running to tell the Jarl about that Riverwood needs assistance, I decided to go shopping. But In the very moment I enter the Warmaiden (Blacksmith shop) or any structure, my game Crashes to desktop (tried several times). What it`s more curious about this is that I was able to go in and out the structures of Riverwood when I was there. By now I can only wander around without entering any building. I hope you can lend me a hand. So, this is my debrief over Mods, Load order an system Specs. Mods & Load Order # This file was automatically generated by Mod Organizer. +Character Creation Overhaul 1_3_2-21587-1-3-2 +Allure Works on Both Sexes +Physical Rain and Snow CoT patch +Physical Rain and Snow +Skyrim Grain Mills +Useful Training Dummies +It Rained On +DFGs Blade And Dagger Sheathe Sounds Mod +Greatsword sheaths and scabbards +Hold Your Torch Higher +New Animation for Magic Casting - New Animation for magic cast v0-8 +Staves of Skyrim compatibility patch +Staves of Skyrim +Werewolf Beast Run Animation +Respectful Guard Animations +PC Exclusive Animation Path +XP32 New Animation Package - Nexus Exclusive +【Skeleton】XP32 Maximum Skeleton Extended +RaceMenu +Immersive Animations +Dual Sheath Redux 1.6 +Bucklers - Shields and Other Armours Pack +Dragonbone Ebonsteel Armor Pack +Mord Sith Cara Armor - 7 base - UNP - CBBE - 7 base BBP +R18Pn 09 - Shanoa Armor for UNP CBBEV3 7B +Einherjar Armor +Sleek Steel Replacer and Stand-Alone Armors for UNP-UNPB-CBBE fix +CBBEv3 - Stand-Alone - 1st Person Fix +Sleek Steel Replacer and Stand-Alone Armors for UNP-UNPB-CBBE +Sword of the Ancient Tongues +Sabre Gear Backpack +Demon Hunter Armor by Jojjo reflections update +Raven witch armor and Apex Werewolf II +Orcrist the Goblin Cleaver +Mithrodin Sword +Midnight Breed Armor - CBBE UNP 7B - Modular with 5 Colors +Masters of Death - Rise of the Brotherhood +Hedge Knight Armor +Blood Witch Armor gass fix +Demon Hunter Armor by Jojjo first person fix +R18Pn 01 - Eisen Platte Armor for UNP and CBBE V3 V2 +dwarven beam blades +Dread Hunter and Huntress Armor Echo texture fix +Dread Hunter and Huntress Armor Echo +Dragonbone Ebonsteel Armor +Dragonbone Barbarian Armors - 7B - UNPB - CBBE +Dragon Knight Armor +Demon Hunter Armor by Jojjo +Demon Hunter Armor - CBBEv3 +Daedric Armor and weapon Improvement +Bosmer Armor Pack +Blood Witch Armor +Arise - Chapter 1 - The Black Sacrament +Scarlet Dawn Armor - CBBEv3 +Skyforge Shields +Skyforge Weapons non replacer patch +Skyforge Weapons +Witchers Silver Sword +Thieves Guild Duelist Armor CBBEv3 Echo +Vagabond Armor +Vampire leather armor set +Vanguard Armor +Warchief Armor +Warrior Within Weapons +Alternate Blade of Woe +Raven witch armor and Apex Werewolf +Ancient Nord Armor and Saviors Hide CBBEv3 Echo +Calientes Vanilla Outfits for CBBE +Immersive Weapons +Immersive Armors +Interesting NPCs-Open Cities Patch +Inconsequential NPCs-Open Cities Skyrim Patch +RE - Real Estate OC patch +Open Cities Skyrim +UFO Dragonborn Patch - Unofficial +Non-Essential Children +UFO - Ultimate Follower Overhaul +RE - Real Estate +KJ Tattoos - Overlay Plugins for RaceMenu +Waves +HQ Skyrim map V2 +High Quality 3D Map MESHES +A Quality World Map textures +A Quality World Map +Sleep Tight +Sleeping Innkeepers +【DSAMG】Dragon Soul Absorb More Glorious +Reneers Crime Overhaul +Animated Dwemer Lift Load Doors Dragonborn dlc +Animated Dwemer Lift Load Doors +Septim HD +Fast travel timescale fix +Gildergreen Regrown +Take Notes - Journal of the Dragonborn +main menu wallpaper replacer HD 1080p now with randomizer +Lock Overhaul +Rainbows +HiRes Legible Road Signs +Followers can Relax +Perk Point Book - SKSE +Cloaks of Skyrim dawnguard +Cloaks of Skyrim +Wet and Cold - Holidays OC patch +Wet and Cold - Holidays +Wet and Cold - Ashes +Wet and Cold +Winter Is Coming - Cloaks +Lightning during Thunder Storms CoT patch +Lightning during Thunder Storms +Splash of Rain +Roosters At Dawn +Birds of Skyrim +SkyFalls + SkyMills +BFS Effects 3 6 - Dragonborn Dawnguard +Burn Freeze Shock Effects +Ultimate HD Fire Effects -Ultra Version- +Ultimate HD Fire Effects +Guard Dialogue Overhaul +Better Dialogue Controls +Better MessageBox Controls +Lanterns of Skyrim - All in One - Dawnguard Patch +Lanterns of Skyrim - All In One CoT patch +Lanterns of Skyrim - All In One +Wearable Lanterns SMIM Patch candle +Wearable Lanterns SMIM Patch guards +Wearable Lanterns SMIM Patch caravans +Wearable Lanterns SMIM Patch +Wearable Lanterns +A Matter of Time - A HUD clock widget +Collect Water from Wells - Expanded Towns and Cities Patch +Collect water from wells - RND Compatible +D13 Drinking Fountains of Skyrim - Dragonborn expansion +Drinking Fountains of Skyrim +Deadly Dragons +Skyrim Unlimited Rings And Amulets +Skyrim Immersive Creatures +Inconsequential NPCs enhancement module +Inconsequential NPCs +Interesting NPCs Hearthfire patch Dawnguard vampires +Interesting NPCs Hearthfire patch +Interesting NPCs +Run For Your Lives +Improved NPC Clothing - High Res Expansion Pack +Improved NPC Clothing - High Res +Immersive Wenches tavern plus +Immersive Wenches +UFO - Ultimate Follower Overhaul compatibility patch +T3nd0s Skyrim Redone +Unofficial High Resolution Patch +ShowRaceMenu Precache Killer +0.0 - Drow Race - All In One +Unofficial Dragonborn Patch *Dragonborn +Unofficial Hearthfire Patch *HearthFires +Unofficial Dawnguard Patch *Dawnguard +Unofficial Skyrim Patch +Perseids Inns and Taverns - Realistic Room Rental Enhanced +Realistic Needs and Diseases patch +Realistic Needs and Diseases +Better Stealth AI for Followers - No Torch while Sneaking +Auto Unequip Ammo +ApachiiHair 1.2 Male +ApachiiHair 1.4 Female +ApachiiHair 1.5 full +ApachiiHelmetWigs +High Resolution Scars +Female Vampires Have Fangs +JazzJR CoverKhajiits Female Bodytexture +Coverkhajiits male +Coverkhajiits female +Better CoverKhajiits BodyTexture for Better Males +Better males - Faces +Better males - Beautiful nudes and faces - New hairstyles +Calientes Beautiful Bodies Edition -CBBE- +Realistic Water Two +RaceCompatibility with fixes +Expanded Towns and Cities +Enhanced Lights and FX - Dawnguard +Enhanced Lights and FX - Dragonborn +Enhanced Lights and FX SMIM meshes +Enhanced Lights and FX +Project Reality - Climates Of Tamriel-V3 Dawnguard sounds patch +Project Reality - Climates Of Tamriel-V3 Dawnguard patch +Project Reality - Climates Of Tamriel-V3 Dragonborn +Project Reality - Climates Of Tamriel-V3 sounds +Project Reality - Climates Of Tamriel-V3 +Static Mesh Improvement Mod +HDT Physics Extensions +Realistic Ragdolls and Force +Argonian Decapitation Fix +Belt-Fastened Quivers +Sit animation +The Dance of Death - A Killmove Mod +Dual Sheath Redux sword of the ancient tongues +Dual Sheath Redux Immersive creaturesh +Dual Sheath Redux Skyforge shields +Dual Sheath Redux Skyforge weapons +Dual Sheath Redux Deadly dragons patch +Dual Sheath Redux Bosmer Armor patch +Dual Sheath Redux Arise patch +Dual Sheath ReduxBlade of woe patch +Dual Sheath Redux wooden sword patch +Dual Sheath Redux Immersive armors +Dual Sheath Redux Immersive weapons +Dual Sheath Redux SkyRe +Fores New Idles in Skyrim - FNIS Spells Addon +Fores New Idles in Skyrim - FNIS Creatures Pack +Fores New Idles in Skyrim - FNIS +Categorized Favorites Menu left mouse button fix +Categorized Favorites Menu +Better Sorting +SkyUI +skse 1 07 01 *HighResTexturePack01 *HighResTexturePack02 *HighResTexturePack03 *Dual Sheath Redux *Dual Sheath Redux Patch *Bashed Patch Tools Mod Organizaer 1.2.11 SKSE (Launching from SKSE_loader.exe) 1.07.01 Wrye Bash (Bash Patch updated an active) 305 BOSS (BOSSED load order) 2.3.0 FNIS (all animations are updated an FNISed) 5.1.1 System Specs Operating System: Windows 8.1 Pro 64-bit Processor: AMD Phenom II X4 955 Processor (3 CPUs), ~3.2GHz Memory: 8192MB RAM Available OS Memory: 8192MB RAM DirectX Version: DirectX 11 Card name: NVIDIA GeForce GT 220 Display Memory: 4044 MB Dedicated Memory: 972 MB Shared Memory: 3071 MB Current Mode: 1360 x 768 (32 bit) (60Hz) D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled Monitor Name: LG W1941 Native Mode: 1360 x 768(p) (60.015Hz) Drive: D: Free Space: 160.9 GB Total Space: 851.4 GB File System: NTFS Model: WDC WD10 EARS-22Y5B1 SCSI Disk Device Skyrim route: D:\PROGRAM FILES\SKYRIM (not an STEAM version) Well, I guess that's all the info... If I did forget about something, just tell me and I'll updated here. Thanks in advance guys!
  13. Thank You prensa, thanks a lot! BTW, the model it's just an image to show the rifle model for people who don't identify guns by name. About the file, sorry, my bad... forgot to upload the model and the texture. Fixing it right away...but i think they should be in-game, since I just picked up those from the scrolldown menu in G.E.C.K. (unless they're added from FWE). Checkin it and re-uploading. And...Thxs Again!
  14. http://s23.postimage.org/isizfwrp7/Forum_Bar.png HELP WANTED. -Testing -Quest relating -Mod Finishing. This file has not been Published yet.... ALL CREDITS ABOUT MODELING AND TEXTURING, ARE FOR THE REAL AUTHORS , I DID NOT MODEL IT OR TEXTURE IT. Much probably that the guys from FWE are the real authors here... bets are 10 to 1 for FWE Guys over Bethesda, but I'll let you be the judge. General Description: This mod adds two Sniper Rifles to Fallout 3. Using the PSG1SD Extended Clip, model, I tweaked the stats of the existing Victory Rifle so there's a little bit of visual difference between the rifles. http://s3.postimage.org/lr4hf5g7n/H_KPSG01.gif -The first Rifle is located in the Germantown Police HQ, inside a locked (HARD) Cabinet. The only thing to get the weapon (besides the lockpicking) is to pass trough the mutants over the Police HQ, but no much deal for it. -The second Rifle is owned by Arkansas in minefield. Be adviced that Arkansas is an Sniper NPC, so now he has a more powerfull rifle. Probably he'll kill you on the first shot (or left you wounded really bad) so Stealth is highly recomended, try to take him out on the first shot since minefield is not a place were you can go running for cover (or you'll be blown up to pieces). Almost an sniper duel you got here, but remember, Arkansas is on higher ground, has a good perception, and you not only are in open field, also have to deal whit mines. http://s23.postimage.org/isizfwrp7/Forum_Bar.png Some Stats. http://s24.postimage.org/npx27xn45/Stats01.jpg http://s23.postimage.org/loeg5qp8b/Stats02.jpg http://s9.postimage.org/t67jv238f/Stats03.jpg http://s23.postimage.org/isizfwrp7/Forum_Bar.png NOTE: Still on testing stage. Need someone to test Scope settings and behavior (zoom), please upload screenshots. Need Help in "How to put the PSG1SD model in 1st person view" and not a Default Sniper Rifle - FIXED Thanks prensa http://s23.postimage.org/isizfwrp7/Forum_Bar.png Using the Experimental Predator Rifle with FWE, ANCHORAGE, THE PITT, POINT LOOKOUT, MOTHERSHIP Z. ... Dunno if they're really needed for the mod to work. Since this is my first mod attemp, any FEEDBACK would be REALLY apreciated. THANKS IN ADVANCE! Archives Debrief... Experimental Predator Rifle.rar has the main .esp, .nif and data.txt, wich contains a link to download the textures (sorry folks but cannot upload it here...it only allows me to upload 58.9kb archives...and the Textures rar PSG1.rar weights about 2mb) ATTENTION: Asked for permission to the model author, awaiting answer... (that's why this file It's not published yet)
  15. Hi there! I was following some of the tutorial here and there, and tried to make an NPC Mod for Fallout 3. Here's a little debrief... The main idea of this mod is to get a Special Ops Unit as followers of the main character. The name should be "Nuclear Ops", yeah a little bit cliche, but sounds good enough for a post apocaliptyc themed game. So I've been thinking on 4 charactes at least. 1) Sniper Class - Savannah - Latin female (layout: Victory Sniper; Silenced alloy 10mm; stabhappy; Enclave oficcer outfit; pipboy; 5 stimacks; ammo) sniper perk (or anything related to accuracy and damage) 2) Demolition Expert Class - Gordon "Nukie" - Male Afro American (layout: 10 frags; 10 pulse; 10 mines; Missile launcher; fatman maybe?; sawed off shotgun; stabhappy; ammo; heavy markII, pipboy, 5 stimpacks) explosives perk (or anything related to explosives) 3) Assault Class - Jeb - Caucasian Male (layout: chinesse assaut rifle, smg10mm; stabhappy; combat armor; 5 stimpacks; pipboy) commando perk (and/or gun nut, or related to an assault character) 4) tech Specialist - "Chip" - Ghoul Female (assault shotgun; stabhappy; 3 pulse grenades; pipboy; recon armor; pack of cigarretes; 5 stimpacks) robotics expert, science perks and/or anything related to it. The idea is that every NPC it's just unique as part of a hole team (thta's why there's no RAMBO boy in the team) Everyone has their own job an abilities. Technically speaking now, I have limited knowledge of "how to implement perks, stats and stuff over created NPC's; and if they're really working as they should (in the case that they really show in game). By now I have this (check RAR attached) If someone is willing to give me a hand, it'll be great. I was playing a bit with dialogues, but i need someone who can take a look over the proyect... sorry my noob rank on this subject makes me unable to find errors at some point. Once every character is ready, the idea is to merge em into one file, so you can choose the NPC that suits you better or the hole squad. Aditional DATA: Im playing right now using FWE; with FOSE and MMM. Any advice you can give (no trolling please), or suggestion, would be apreciated. All in all... I f you're willing to help, thank you very much!!!. If this mod gets to the release stage, I'll be sure to include every single one person that helped here... of course, with banner, images and fancy stuff (can do those things really good) Thanks in advance (at least for taking your time to read till here) Happy Modding / Gaming.
×
×
  • Create New...