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JimmyS1985

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Everything posted by JimmyS1985

  1. See what you guys think. Some of you guys aren't arrow key users so it's a non-issue for you, but for us arrow key users, it is a minor annoyance that only Bethesda could fix. Figured I'd contact one of your company representatives directly, something I find to be a minor annoyance in Fallout 4 that only the company could correct in a patch. So I'm a guy who uses the arrow keys, always have been always will. You guys patched the game to allow this for arrow key users. I have to do a lot of rebinding of the keys when I switch around from lets call it "Settlement building mode" to "Combat mode". One of the minor annoyances that only your company can fix in a future patch update, is when I want to build a settlement, I have to esc out to the control settings and bind my keys WASD, since the arrow keys are automatically reverted back to picking through options in building things for the settlement. It helps a lot to actually be able to move around when settlement building and scrapping and stuff. In a future patch, would your company consider making it so WASD is how you pick through building things for "Settlement building mode", and arrow keys is still how we can move our character around so I do not have to continuously bind and rebind my keys throughout my playthrough?
  2. They seriously need to get rid of 7lb missiles though. Make them reasonable, not 7lbs. I don't even collect that ammo, because as soon as I do, I need to immediately hike back to my main base and drop them off in case of some future event where I need a rocket launcher. Grenades and mines are much more viable than rocket launchers atm. I'm not going to use any heavy weapons this playthrough probably until something is done. Earlier today I was playing in the early game, the assault on the Museum of Freedom, I must have burned through 500 rounds just killing the gristle and all the raiders before the Deathclaw finally showed up. Thankfully my character died to a single swipe, so I reloaded and made sure to save the minigun just for the deathclaw instead of using it up on the gristle and the raiders. THe gristle was the EPITOME of a "bullet sponge" just for being a raider with higher health.
  3. First I'd like to say that I became a gun enthusiast in part because of my love for video games. Using guns in games got me to go out and actually buy a firearm since, well frankly put, they're actually a lot of fun in real life even if you don't use them for killing which I don't. (I don't even keep my handgun around for self-defense, just keep it locked in a gun safe as the idea of me killing another animal or human being does not sit well with me at all). I mainly get shitfaced drunk with my old man in the Sonorran desert with mine and blast beer cans when I'm having fun with my family's gun collection. So anyways, after a few years of perusing gun forums and gun sites, and going out and actually using my firearm, with dreams of buying more, I am a bit disappointed in video games these days that don't seem to be made by actual gun enthusiasts. So even I added a laser sight to my handgun (Beretta M9 with Crimson Trace laser handgrips), and it's pretty cool. I once reskinned the glock in Counter Strike 1.6 to have a laser sight that was actually somewhat useful but not quite cheating. Why doesn't fallout 4 have these types of attachments for weapons? They got the bayonet attachment, but what about red/green laser sights, barrel shrouds, flash lights mounted on picatinny rails, vertical hand grips, collapsible folding stocks, Armor Piercing rounds, Full Metal Jacket rounds, Jacketed Hollow point rounds, birdshot, .00 Buck, 12 gauge slugs, things like the ability to tape two magazines together one up and one down so reloading the 2nd magazine is very fast and easy. There is so much more to guns than what most games these days offer and for all my play throughs my character is very gun based, I'm hoping the mod community can help out with this some day, currently just a few mods have added important firearms in firearms history like the M16A2 and AK47.
  4. Well I'm going for a leveling up fast build right now including clothing, my opening SPECIAL stats, which so far I like it a lot and has made the game pretty enjoyable compared to my previous build which leveled significantly slower. STR - 1 PER - 5 END - 1 CHR - 5 INT - 10 AGI - 1 LCK - 5 I grab the "You're SPECIAL" book, plug a point into CHR since I like mastering speech skill checks, as soon as I reach level 2 I get Idiot Savant, and as soon as I grab the PER bobblehead, I put 1 perk into Night Person for the + 2 Intelligence. Oh and I try to find an Ushanka hat ASAP, lucky for me the dead militia man at the foot of the museum in Concord had it. I think there might be one in that bombed out building west of the Corvega Assembly Plant. Right now I just need to find the Road Goggles so I can boost my INT even further. Any ideas on where to find them?
  5. Ok so based on my research, I must sacrifice Ballistic Weave in order to get Liam's Glasses for +2 INT perk. I really don't care THAT much about getting 2 extra points in INT if I can find a different set of glasses that will give me 1 extra point INT on my new character. So Road Goggles, only eyewear in the game that boosts INT with that perk as far as I can tell where I don't have to sacrifice The Rail Road in order to get it. Where do I find these glasses? 100 hours of game play (mostly in the early and early mid stages of the game) I'm now on my 3rd character since I bought the game and I have yet to find them. I hope they're not all but unobtainable but for a super lucky spawn. Boost Luck maybe early into my playthrough so maybe they'll spawn? Help me out here. Also as a side note, you can get usually crappy armor, but fortified with +1's in certain stats of legendary enemies. You could potentially boost your INT quite a bit if you got some of these lucky spawns and were willing to wear the otherwise usually shitty armor that comes out of legendary enemy spawns in the game.
  6. Turns out it's a suppressed immunity warning. Now I need to figure out how to get my immunity up.
  7. I took addictol, no change. I then took 1 of every chem I had no change. I can not figure out how to get rid of this pill in my HUD that is affecting my carry weight.
  8. I'll try to get some addictol but so far I've taken no chems into this build.
  9. I can't figure out how to get rid of this thing. So when you need to drink a drop of water icon shows up, when you need to sleep, a bed comes up, when you need to eat a fork and knife shows up. What I have is a "pill" that is now red, meaning it's affecting my stats, and most importantly my carry weight which has already been halved in the new survival mode. I can't sleep it away, I can't eat it away, I can't drink it away, I tried taking addictol, that didn't help and no I don't think I'm addicted to any chems, does anyone have any idea what the pill in the HUD means and how do I get rid of it? Oh I tried anti-biotics too, nothing seems to work it appears at getting rid of it.
  10. I'm somewhat of a gun enthusiast and so I got ideas for games with guns that rarely gets implemented. I feel my idea would add both realism and immersion to gun fights. In a real gun fight I would think you would be rarely if ever drop a magazine and leave it on the ground just to reload a new one. You would not fire off 5 rounds and automatically reload with a fresh magazine when you still got 25 or say 45 rounds left in the magazine. To actually load a magazine with bullets it takes time. If you shoot all the bullets in all of your magazines, it's going to take some time to reload them back to full again before that gun is locked and loaded again. Reload times should be slower, most people are not gifted like in video games at rapid reloading of magazines. When you craft a magazine it should be just one magazine, not an infinite number and always having one that is topped off ready to get into the fight. Again I think if we focused on these aspects of actual reload times, loading bullets into a magazine, and limiting how many magazines so that we can not always load up an infinite supply of topped off magazines this has potential to make the game more realistic and immersive in gun fights. One last thing, get rid of the oddball magazine capacities. I can't list any immediately but the pipe rifle with a drum magazine holds 48 rounds, drum magazines usually hold 50 rounds not a weird number like 48. Future mods? Gun maintenance (like in new Vegas) and gun cleaning. Make the guns act like their real life counterparts.
  11. https://www.youtube.com/watch?v=Da9TCmjWHPs&feature=youtu.be I made a youtube video of me following the tutorial and it not installing, see if you can get anything off of this.
  12. Usually when I've installed ENBoost in the past, bright red text would appear in the top left corner of Skyrims opening screen. After 2 attempts at install, and even redownloading the game and doing it again, this does not seem to be happening. FIrst I did Gopher's tutorial and SkyrimPreference/ENBlocal.ini tweaks, on top of that I pulled up Slothability's ENBoost install tutorial and did his Skyrimpreference/enblocal.ini tweaks as well. No red text. all the key programs are installed, enblocal, enbhost, d3d9dll, however no red text. I'm thinking whats going to happen is if unless people can come up with a solution, I will continue modding skyrim and hope that enboost is in fact installed and won't see multiple CTD's as I usually run in the area of 200 mods in my mod list when I run Skyrim.
  13. edit: I just tried doing it with W.A.T.E.R. and that time the mini menu came up. Perhaps I have to redownload Frostfall to get the menu I'm looking for with Frostfall? I might try some other mods that should have an installation window come up with it when I go to install it.
  14. So I go to install Frostfall since I know this has a mod installation window that allows me to pick and choose how I want the mod installed. Doesn't do it though, it just gives the mod name and a box to check. I specifically recall that mod having me choose several options on how I could customize the mod to my liking and pick out patches for it to work with other mods and such. That seems to have been eliminated in my latest reformat. Now all it does is put the mod name next to a box to check, and comes with any plug ins I may have already picked from my previous installation of it prior to my reformat. What's the deal here? It's not just Frostfall but EVERY MOD in my Library. Did Mod Organizer decide not being able to customize our mods to our liking wasn't worth the effort? This is going to prove to be problematic for me. This has never occured before either, even going back to my Nexus Mod Manager days, when I installed a comprehensive mod, it would provide patches and such for other mods I may have installed that could be picked from a mod menu that came with the mod itself. Is there some file I'm missing to be able to pick these out?
  15. I woke up from yesterday and installed it, haven't done the ini tweaks yet that are required when doing an ENBoost install though. It appears all my troubles with the program stemmed from having Skyrim installed in my external hard drive F:/ drive and not in my C:/ drive. ENBoost is enabled, in the top left corner, I have all the files from the Wrapper version installed, it seems to be working. So it would appear all my troubles stemmed from not having Skyrim installed in the C:/ drive.
  16. Good news so far, I haven't fully tested it out yet, but I moved Skyrim to the C:/ drive (along with my steam folder which also had Company of Heroes 2 and GTA V in it) and Company of Heroes 2 is now working, and I was kinda scared to mess around with Skyrim since it has been spurning me in recent days, but I just threw in the d3d9.dll file to test it out and it's working! ENB isn't working yet as I didn't install all the other files along with it, but the d3d9.dll file in the Skyrim folder just loaded up to main menu with no problems!
  17. Just out of curiosity, I'm also having issues with another game, Company of Heroes 2 at the moment, and Steam recommends I install their folder in the default location, the C:// Drive if I'm having issues. Early into this thread I made it clear that I'm installing my games on an external hardrive, an F:// drive. It says right here on steam: "It is not recommended that you install Steam to an external hard drive due to potential performance issues." Right now I have steam installed on an external hard drive though. Perhaps this could be the root of my problems? What does Skyrim Nexus think? Would suck but perhaps I might have to uninstall my hardrive and bring it with my on vacation whenever I need to go somewhere as opposed to bringing the games with me on an external hard drive. What do you guys think?
  18. Well right now I'm really anxious to play Skyrim. I am a Skyrim addict and haven't played in over a week since the reformat. Here's what I'm going to do, I'm going to download all my mods to mod manager. Hopefully I won't be too close to the 3.1gb threshold but probably will and it will CTD a lot more often than it did, since I run 190 mods and lots of texture packs (I bought 2 GTX 970's specifically so I could run tons of texture mods in Skyrim and not have to worry about lack of GPU power). I'm going to work on this more at a later date. Gopher in a video mentioned a mod that ups the threshold from 3.1 gb to 4.0gb, for someone who can not run ENB without it CTDing anyone have any ideas on this mod that I might try installing? BTW I'm a little worried about Populated Skyrim Civil Wars, since I estimate over 100 NPC's are on the screen at the same time when I run that, do you think if I run into the 3.1 GB threshold that will be when it happens? I have a very powerful PC which was what was recommended by the mod maker, but without ENB installed I'm not entirely sure if it will run correctly now.
  19. I was testing my Skyrim out in the road between riverwood and the guardian stones area because if I'm going to get a CTD that's the place it's most definitely going to had. It CTD'd sure enough, even on a new character who had just left Helgen. I tried starting a brand new character. As he rode the wagon and was just about to get off the wagon, I had a CTD, so I can't even start new characters with my Skyrim in it's current form. I completely uninstalled every mod through NMM and am redownloading Skyrim for a fresh install right now as we speak. I have around 170 mods installed, I suspect some are conflicting, some I knew might conflict but it was the only way to get the desired result in my game (such as darker nights, CoT's darker nights wasn't working so I installed Realistic Nights and then I had the dark nights I strongly desired). If someone could help me narrow it down, I'd be real appreciative and what I can do to get some stability. BTW, I had SKSE and ENBoost running and atm it did not fix the problem. I use LOOT to set up my load order and it helps tons and has made the difference between a game that is playable and unplayable, but right now I may have modded my Skyrim to the point that it's now broken. Mages of Winterhold Opulent Outfits - Universal Edition Expensive Investments 10x Supreme Storms for Climates of Tamriel Climates of Tamriel SkyUI 4.1 SDK Falskaar RnD Patch Distant Detail HQLODS- Meshes Hi-Res Skyrim HD V1_5 Full Landscape SMIM 1-74 Realistic Clouds Real Wood Textures Detailed_Rugs_v1-3 Skyfalls and Skymills FOMOD-Bain Installer Better Beast Races Simply Bigger Trees RSE (Realistic Smoke and Embers) High v1_4 Ruins_Clutter_Improved_2-8 NMM Installation Better Rocks and Mountains - UV Tweaks and 2x Resolution Normal Maps Lush Trees and Grass Dragonborn addon v01-141-v0-2.7z Vivid Landscapes - All in One- BSA Archive Less Intrusive HUD (I had to use TWO HUD mods to get get rid of the Compass while keeping the shout meter visible when I need it Dust Effects v1_0-44201 Immersive HUD CWI - Immersive College of Winterhold Skyrim Flora Overhaul 2.04 (latest version with all patches) - This mod and several other mods modded the same things so a lot of overwrites with this mod installed CBBE v3.3c The Skyrim Distance Overhaul Beta Enhanced Character Edit Climates of Tamriel TES5Edit SG Textures Renewal CBBE Pumping Iron - Dynamic Muscle Growth Loot and Degradation v1_31 Enhanced Blood Textures 3_6 NMM Lord Valkorans Enhanced Draugr FX Lord Valkorans Enhanced Beast FD Calientes Vanilla Armor - Townsperson Calientes Vanilla Armor -- Bandit Pack v1.01 Duel Combat Realism Revamped Exterior Fog Safety Load 1_2 Realistic Force FNIS Behavior V5_2 Dual Sheath Redux Immersive Animations NMM Installer Complete LeanWolfs Better-Shaped Weapons SkyRealism Shiny patch Insanitys Shields v1.1 (This is a group below of the same mod that just makes everything look shiny and better in the game, but its broken up into like 11 different mods) Amulets and Rings Blades Weapons and Armor Ebony Weapons and Armor Ancient Nord Weapons and Armor Daedric Weapons and Armor Unique Uniques Steel Plate Armor Wolf Armor Nord Hero Weapons Silver Weapons and Scimitars Glass Weapons and Armor Orcish Weapons and Armor Elven Weapons and Armor Nordic Weapons and Armor A Quality World Map Installer TreesHD_Skyrim_Variation_Ultra_New Cinematic Fire IS Magic NMM Installer Bethesda Hi_res Optimized --Universal-- Smooth Draw and Sheathe SFX Better Animal Footsteps Clanking Armor Pets of Skyrim DLC Aggressive IP 2.0.3 Cloaks of Skyrim Improved NPC Clothing HQ_Food Ingredients 1-6 Cumulative - (NO idea what this is to be honest) The Dance of Death 4-0 Beta Alchemy and Enchanting Benches Retex Acquisitive Soul Gems - Dawnguard Jog Sprint and Jump Realistic Humanoid Movement Speed Realistic Nights Climates of Tamriel Dragonborn Patch Climates of Tamriel Weather Patch Skyrim Performance and Crash Prevention Guide (Was I not suppose to install this?) Expanded Snow Systems - CoT 3_17 CoT ESS CoTsounds Patch 3_17 Book Covers Skyrim 2_9_8 Legendary - Desaturated Amazing Follower Tweaks ApachiiSkyHair_V_1_5_Full Apachii Sky HairFemale _V_1_4 ASIS Patcher (I decided to drop ASIS for my new install, I think messing with spawns can lead to CTD's, would you guys agree? Belf Fastened Quivers better Dynamic Snow Better Swimming Deadly Dragojns package Enhanced Distant Terrain 1 Enhanced Distant Terrain 2 Enhanced Enemy AI_for DRAGONBORN Enhanced Lights and FX ESFCompanions FULL VERSION Falskaar V1_1_2 Fishing in Skyrim (Love this mod!) Footprints v0_99 Frostfall 2_5 Release Helgen Reborn (even though I have this mod I've never turned it on or installed it, have enough problems as it is right now without adding a quest mod) High_Quality Eyes Hunterborn (love this mod as well) Lore Based Loading Screens Populated Cities Towns Villages Populated Dungeons Caves Ruins Populated Forts Towers Places Populated Lands Roads Paths Populated Skyrim Civil War Realistic Needs and Diseases Realistic Room Rental- Enhanced Reduced Gold Rewards for Quests RSChildren Signs of Skyrim SkyRealism - Time and Travel Skyrim Configuration Menu Skyrim HD v1_5 Full - Dungeons Skyrim HD v1_5 Full - Towns SkyUI 4_1 Thundering Shouts Ultimate Dragons Ultimate Whiterun Unofficial Dawnguard Patch Unofficial Dragonborn Patch Unofficial Hearth Fire patch Unofficial Skyrim Patch Version 1Dot2 Skyrim Barbers VioLens - A Killmove Mod 1.1 W.A.T.E.R - MEGA WAVES WATER 2.1 Animated Dwemer Lift Load Doors for Dragonborn DLC Animated Dwemer Lift Load Doors Balanced_Magic Better Females by Bella Version 3-2812-3 Better Stronger and More Effective - Deadly Poisons Birds of Skyrim Coins of Tamriel Version 1 and 2 Complete Crafting Overhaul CP_Apple Trees Dawn of Riften Dawn of Windhelm Deadly Combat v4_01 DismissStewart Distant Detail Hearthfire edition dynamic Timescale Ethereal Cosmos Extended Encounters Falkreath Legendary Gravyyard Get Snowy Improved Combat Sounds NoHud - Compass Remove Only Personalized Music Qaxes Winterhold Rebuild Really Cute Lydia (This one MUST always be in my mod list) Save game Cleaner Smithing Perks Overhaul Remade Sounds of Skyrim Civilization 1_02 Full version Sounds of Skyrim - The Dungeons Full 1_23 Sounds of Skyrim - The WIlds 1_13 Full Version SSME - Skyrim Startup Memory Editor Stealth Skills Rebalanced_COMPLETE_FULL Stormcloak Armor Variety Tougher Traps Trade and Barter Wyrmstooth Bow - Running Forward Drinking Fountains of Skyrim Glowing Ore Veins 300 Immersive Skyrim Thunder V6 Immersive Fallen Trees Mod Lakeview manor road Locational Damage Moonpath to Elsweyr Plain Glass Style Poisons Riverwood Reborn SKse ini File SkyBirds - Airborne Perching Birds Skyrim Toy Story SkyTEST - Realistic Animals and Predators (I read this messes with spawns so I'm thinking of leaving this mod out You HUnger - Legendary Edition Ok after typing out every single mod in 2 folders that I own, I found a couple duplicates but one thing I think that is going to help a lot is to organize all my skyrim mods into ONE folder. My organization is crap. This is why you see lists in alphabetical order 2-3x after going through my list of mods.
  20. I just switched over to an SLI computer setup, and I've now figured out this can cause problems with my drugged visual effects in my game. Realistic needs and diseases found it's own remedy for the drunk visuals, but the Sleeping Tree Sap visuals that come with the game are now seriously bugged, I can't drink the potion without the whole screen going extremely dark. It's a very useful potion that is readily available from the very first day of the game. Can any modders on here, create a mod to fix this bug with the sleeping tree sap? If theres something I can do on my end to remedy the situation, please let me know! http://forums.nexusmods.com/index.php?/topic/571711-sleeping-tree-sap-drugged-effect-broken/ ^Heres a thread about the issue thats 3 years old but it doesn't have any solutions in it to fix the problem.
  21. Ok I figured it out shortly after. I guess I never needed it all these years until within the last month I built a new PC with an SLI setup. The mod itself offers alternate visuals for when you're drunk to remedy this. I still need to findout if I'll have problems with drinking Sleeping Tree sap visuals though, or if theres a mod outt here to fix it if I run into the problem.
  22. Ok I figured it out shortly after. I guess I never needed it all these years until within the last month I built a new PC with an SLI setup. The mod itself offers alternate visuals for when you're drunk to remedy this. I still need to findout if I'll have problems with drinking Sleeping Tree sap visuals though, or if theres a mod outt here to fix it if I run into the problem.
  23. I've read on the internet that this is probably relating to my SLI setup, but I've found no actual solutions to it. I think even the vanilla game which has a drugged effect for Sleeping Tree Sap does it too. I just started a new character, granted I have 165 mods working in tandem but it MAY be due to the SLI setup on my computer. Theres a couple threads on the issue with Realistic Needs and Diseases, older threads, but none of them have a legitimate solution to the problem that I could find. http://forums.bethsoft.com/topic/1348507-drugged-attribute-broken/ ^Heres one thread about the issue, the OP never mentions having fixed the problem though. I would like the communities help to fix this problem once and for all, none of the threads that came up in the Google search had a legitimate work around. Perhaps I should try disabling one of my GPU's and see if that fixes it? The biggest problem with that is I'm using a 4k monitor and play on a 4k resolution on Skyrim so I imagine my performance would take a huge hit if I did that.
  24. I already have the improved coins mod, the one where there is copper/silver/gold septims, and also in realistic sizes so the gold coins don't look like Krugerrands, and are a more appropriate "currency size". Anyways, I'm thinking of adding yet more realism to the game, realistic weight coins. But I don't think it's feasible for me to make many shopping trips around Skyrim with several thousand coins taking up significant amounts of my carry weight, until I have some kind of Promissory note mod, IE the banking. BTW earliest forms of banking came around in the High middle Ages under the Knights Templar I do believe. The banking mod for Skyrim, is it buggy? I understand it was kind of a work in progress and then the guy quit updating it as far as I know, for example not having the collection agency that would kill you on sight if you don't pay your loans back. If I could have those 2 mods, and they aren't too buggy, I'd like to add them. Don't really care much for the investment part of the mod unless it comes down to houses that go for 100x what they go for in the vanilla game.' Has anyone tried these mods and whatd you think of them?
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